--Mike Tyson's Punch Out!! --Shows Oppoenent & Mac's Health and damage amounts. --adelikat local EHP = 0x0398 -- Enemy HP address local EHPx= 178 local EHPy= 14 local EnemyHP = 0 local lastEHP = 0 local MHP = 0x0391 -- Mac HP address local MHPx = 122 local MHPy = 14 local MacHP = 0 local lastMHP = 0 local OppKnockedDown = 0x0005 -- Oppoenent is on the canvas flag local OppDown -- Stores contents of 0x0005 local OppDx = 130 local OppDy = 70 local OppWillGetUpWith = 0x039E -- Health that the oppoenent will get up with local OppWillGet -- Stores contents of 0x039E local OppHitFlag = 0x03E0 local OppHit local OppHitTimer = 0 local OppHitToDisplay = 0 OHitValuex = 100 OHitValuey = 100 --***************************************************************************** function IsOppDown() --***************************************************************************** OppDown = memory.readbyte(OppKnockedDown) if OppDown > 0 then return true end return false end --***************************************************************************** function OppIsHit() --***************************************************************************** OppHit = memory.readbyte(OppHitFlag) if OppHit > 0 then return true end return false end --***************************************************************************** while true do --***************************************************************************** EnemyHP = memory.readbyte(EHP) gui.text(EHPx,EHPy,EnemyHP) MacHP = memory.readbyte(MHP) gui.text(MHPx,MHPy,MacHP) if IsOppDown() then OppWillGet = memory.readbyte(OppWillGetUpWith) gui.text(OppDx, OppDy, OppWillGet) gui.text(OppDx+16,OppDy, "Next health") end if OppIsHit() then OppHitToDisplay = lastEHP - EnemyHP OppHitTimer = 60 end if OppHitTimer > 0 then gui.text(OHitValuex, OHitValuey, OppHitToDisplay) end if OppHitTimer > 0 then OppHitTimer = OppHitTimer - 1 end --gui.text(10,180,"Timer: ") --gui.text(10,200,OppHitTimer) --Debug FCEU.frameadvance() lastEHP = EnemyHP lastMHP = MacHP end