void ConfigInput(HWND hParent); int InitDInput(void); void CreateInputStuff(void); void InitInputStuff(void); void DestroyInput(void); void InputScreenChanged(int fs); void SetAutoFireDesynch(int DesynchOn); int GetAutoFireDesynch(); extern LPDIRECTINPUT7 lpDI; extern int InputType[3]; extern int UsrInputType[3]; extern int cidisabled; #ifndef _aosdfjk02fmasf #define _aosdfjk02fmasf #include "../common/args.h" #include "../common/config.h" #include "../../input.h" #define MAXBUTTCONFIG 4 typedef struct { uint8 ButtType[MAXBUTTCONFIG]; uint8 DeviceNum[MAXBUTTCONFIG]; uint16 ButtonNum[MAXBUTTCONFIG]; uint32 NumC; GUID DeviceInstance[MAXBUTTCONFIG]; //uint64 DeviceID[MAXBUTTCONFIG]; /* TODO */ } ButtConfig; extern CFGSTRUCT InputConfig[]; extern ARGPSTRUCT InputArgs[]; void ParseGIInput(FCEUGI *GI); #define BUTTC_KEYBOARD 0x00 #define BUTTC_JOYSTICK 0x01 #define BUTTC_MOUSE 0x02 #define FCFGD_GAMEPAD 1 #define FCFGD_POWERPAD 2 #define FCFGD_HYPERSHOT 3 #define FCFGD_QUIZKING 4 void InitOtherInput(void); void SetEmulationSpeed(int type); int FCEUD_TestCommandState(int c); void FCEUD_UpdateInput(); extern const char* ScanNames[]; extern CFGSTRUCT HotkeyConfig[]; #endif