#ifndef _DEBUG_H_ #define _DEBUG_H_ #include "conddebug.h" //watchpoint stuffs #define WP_E 0x01 //watchpoint, enable #define WP_W 0x02 //watchpoint, write #define WP_R 0x04 //watchpoint, read #define WP_X 0x08 //watchpoint, execute #define BT_C 0x00 //break type, cpu mem #define BT_P 0x10 //break type, ppu mem #define BT_S 0x20 //break type, sprite mem //opbrktype is used to grab the breakpoint type that each instruction will cause. //WP_X is not used because ALL opcodes will have the execute bit set. static const uint8 opbrktype[256] = { /*0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E, F*/ /*0x00*/ 0, WP_R, 0, 0, 0, WP_R, WP_R|WP_W, 0, 0, 0, 0, 0, 0, WP_R, WP_R|WP_W, 0, /*0x10*/ 0, WP_R, 0, 0, 0, WP_R, WP_R|WP_W, 0, 0, WP_R, 0, 0, 0, WP_R, WP_R|WP_W, 0, /*0x20*/ 0, WP_R, 0, 0, WP_R, WP_R, WP_R|WP_W, 0, 0, 0, 0, 0, WP_R, WP_R, WP_R|WP_W, 0, /*0x30*/ 0, WP_R, 0, 0, 0, WP_R, WP_R|WP_W, 0, 0, WP_R, 0, 0, 0, WP_R, WP_R|WP_W, 0, /*0x40*/ 0, WP_R, 0, 0, 0, WP_R, WP_R|WP_W, 0, 0, 0, 0, 0, 0, WP_R, WP_R|WP_W, 0, /*0x50*/ 0, WP_R, 0, 0, 0, WP_R, WP_R|WP_W, 0, 0, WP_R, 0, 0, 0, WP_R, WP_R|WP_W, 0, /*0x60*/ 0, WP_R, 0, 0, 0, WP_R, WP_R|WP_W, 0, 0, 0, 0, 0, WP_R, WP_R, WP_R|WP_W, 0, /*0x70*/ 0, WP_R, 0, 0, 0, WP_R, WP_R|WP_W, 0, 0, WP_R, 0, 0, 0, WP_R, WP_R|WP_W, 0, /*0x80*/ 0, WP_W, 0, 0, WP_W, WP_W, WP_W, 0, 0, 0, 0, 0, WP_W, WP_W, WP_W, 0, /*0x90*/ 0, WP_W, 0, 0, WP_W, WP_W, WP_W, 0, 0, WP_W, 0, 0, 0, WP_W, 0, 0, /*0xA0*/ 0, WP_R, 0, 0, WP_R, WP_R, WP_R, 0, 0, 0, 0, 0, WP_R, WP_R, WP_R, 0, /*0xB0*/ 0, WP_R, 0, 0, WP_R, WP_R, WP_R, 0, 0, WP_R, 0, 0, WP_R, WP_R, WP_R, 0, /*0xC0*/ 0, WP_R, 0, 0, WP_R, WP_R, WP_R|WP_W, 0, 0, 0, 0, 0, WP_R, WP_R, WP_R|WP_W, 0, /*0xD0*/ 0, WP_R, 0, 0, 0, WP_R, WP_R|WP_W, 0, 0, WP_R, 0, 0, 0, WP_R, WP_R|WP_W, 0, /*0xE0*/ 0, WP_R, 0, 0, WP_R, WP_R, WP_R|WP_W, 0, 0, 0, 0, 0, WP_R, WP_R, WP_R|WP_W, 0, /*0xF0*/ 0, WP_R, 0, 0, 0, WP_R, WP_R|WP_W, 0, 0, WP_R, 0, 0, 0, WP_R, WP_R|WP_W, 0 }; typedef struct { uint16 address; uint16 endaddress; uint8 flags; // ################################## Start of SP CODE ########################### Condition* cond; char* condText; char* desc; // ################################## End of SP CODE ########################### } watchpointinfo; //mbg merge 7/18/06 had to make this extern extern watchpointinfo watchpoint[65]; //64 watchpoints, + 1 reserved for step over int GetNesFileAddress(int A); int GetPRGAddress(int A); int GetRomAddress(int A); //int GetEditHex(HWND hwndDlg, int id); uint8 *GetNesPRGPointer(int A); uint8 *GetNesCHRPointer(int A); void KillDebugger(); uint8 GetMem(uint16 A); uint8 GetPPUMem(uint8 A); //---------CDLogger void LogCDVectors(int which); void LogCDData(); extern volatile int codecount, datacount, undefinedcount; extern unsigned char *cdloggerdata; extern int debug_loggingCD; static INLINE void FCEUI_SetLoggingCD(int val) { debug_loggingCD = val; } static INLINE int FCEUI_GetLoggingCD() { return debug_loggingCD; } //------- //-------tracing //we're letting the win32 driver handle this ittself for now //extern int debug_tracing; //static INLINE void FCEUI_SetTracing(int val) { debug_tracing = val; } //static INLINE int FCEUI_GetTracing() { return debug_tracing; } //--------- //--------debugger extern int iaPC; extern uint32 iapoffset; //mbg merge 7/18/06 changed from int void DebugCycle(); //------------- //internal variables that debuggers will want access to extern uint8 *vnapage[4],*VPage[8]; extern uint8 PPU[4],PALRAM[0x20],SPRAM[0x100],VRAMBuffer,PPUGenLatch,XOffset; extern uint32 RefreshAddr; #endif