#TODO: install generated exe's, appropriately named, in bin/ include(CheckFunctionExists) include(TestBigEndian) option(FCEUX_FORCE_LE "Build for a little-endian target" OFF) option(FCEUX_FORCE_BE "Build for a big-endian target" OFF) option(FCEUX_FRAMESKIP "Build legacy frameskip code" OFF) if(NOT WIN32) option(FCEUX_SDL_OPENGL "Build with OpenGL support" ON) find_package(SDL REQUIRED) find_package(ZLIB REQUIRED) if(FCEUX_SDL_OPENGL) find_package(OpenGL REQUIRED) endif(FCEUX_SDL_OPENGL) endif(NOT WIN32) set(SRC_CORE ${CMAKE_SOURCE_DIR}/src/asm.cpp ${CMAKE_SOURCE_DIR}/src/cart.cpp ${CMAKE_SOURCE_DIR}/src/cheat.cpp ${CMAKE_SOURCE_DIR}/src/conddebug.cpp ${CMAKE_SOURCE_DIR}/src/config.cpp ${CMAKE_SOURCE_DIR}/src/debug.cpp ${CMAKE_SOURCE_DIR}/src/drawing.cpp ${CMAKE_SOURCE_DIR}/src/fceu.cpp ${CMAKE_SOURCE_DIR}/src/fds.cpp ${CMAKE_SOURCE_DIR}/src/file.cpp ${CMAKE_SOURCE_DIR}/src/filter.cpp ${CMAKE_SOURCE_DIR}/src/ines.cpp ${CMAKE_SOURCE_DIR}/src/input.cpp ${CMAKE_SOURCE_DIR}/src/movie.cpp 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${CMAKE_SOURCE_DIR}/src/mappers/91.cpp ${CMAKE_SOURCE_DIR}/src/mappers/92.cpp ${CMAKE_SOURCE_DIR}/src/mappers/97.cpp ${CMAKE_SOURCE_DIR}/src/mappers/99.cpp ${CMAKE_SOURCE_DIR}/src/mappers/__226.cpp ${CMAKE_SOURCE_DIR}/src/mappers/emu2413.c ${CMAKE_SOURCE_DIR}/src/mappers/mmc2and4.cpp ${CMAKE_SOURCE_DIR}/src/mappers/simple.cpp ${CMAKE_SOURCE_DIR}/src/utils/crc32.cpp ${CMAKE_SOURCE_DIR}/src/utils/endian.cpp ${CMAKE_SOURCE_DIR}/src/utils/general.cpp ${CMAKE_SOURCE_DIR}/src/utils/md5.cpp ${CMAKE_SOURCE_DIR}/src/utils/memory.cpp ${CMAKE_SOURCE_DIR}/src/utils/unzip.cpp ${CMAKE_SOURCE_DIR}/src/utils/xstring.cpp ) set(SRC_DRIVERS_COMMON ${CMAKE_SOURCE_DIR}/src/drivers/common/args.cpp ${CMAKE_SOURCE_DIR}/src/drivers/common/cheat.cpp ${CMAKE_SOURCE_DIR}/src/drivers/common/config.cpp ${CMAKE_SOURCE_DIR}/src/drivers/common/configSys.cpp ${CMAKE_SOURCE_DIR}/src/drivers/common/hq2x.cpp ${CMAKE_SOURCE_DIR}/src/drivers/common/hq3x.cpp ${CMAKE_SOURCE_DIR}/src/drivers/common/scale2x.cpp ${CMAKE_SOURCE_DIR}/src/drivers/common/scale3x.cpp ${CMAKE_SOURCE_DIR}/src/drivers/common/scalebit.cpp ${CMAKE_SOURCE_DIR}/src/drivers/common/vidblit.cpp ) set(SRC_DRIVERS_SDL ${CMAKE_SOURCE_DIR}/src/drivers/sdl/config.cpp ${CMAKE_SOURCE_DIR}/src/drivers/sdl/input.cpp ${CMAKE_SOURCE_DIR}/src/drivers/sdl/sdl.cpp ${CMAKE_SOURCE_DIR}/src/drivers/sdl/sdl-joystick.cpp ${CMAKE_SOURCE_DIR}/src/drivers/sdl/sdl-sound.cpp ${CMAKE_SOURCE_DIR}/src/drivers/sdl/sdl-throttle.cpp ${CMAKE_SOURCE_DIR}/src/drivers/sdl/sdl-video.cpp ${CMAKE_SOURCE_DIR}/src/drivers/sdl/unix-netplay.cpp ) if(FCEUX_SDL_OPENGL) set(SRC_DRIVERS_SDL ${SRC_DRIVERS_SDL} ${CMAKE_SOURCE_DIR}/src/drivers/sdl/sdl-opengl.cpp) endif(FCEUX_SDL_OPENGL) set(SRC_DRIVERS_WIN ${CMAKE_SOURCE_DIR}/src/drivers/win/args.cpp ${CMAKE_SOURCE_DIR}/src/drivers/win/aviout.cpp ${CMAKE_SOURCE_DIR}/src/drivers/win/basicbot.cpp ${CMAKE_SOURCE_DIR}/src/drivers/win/cdlogger.cpp ${CMAKE_SOURCE_DIR}/src/drivers/win/cheat.cpp 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${CMAKE_SOURCE_DIR}/src/drivers/win/zlib/infblock.c ${CMAKE_SOURCE_DIR}/src/drivers/win/zlib/infcodes.c ${CMAKE_SOURCE_DIR}/src/drivers/win/zlib/inffast.c ${CMAKE_SOURCE_DIR}/src/drivers/win/zlib/inflate.c ${CMAKE_SOURCE_DIR}/src/drivers/win/zlib/inftrees.c ${CMAKE_SOURCE_DIR}/src/drivers/win/zlib/infutil.c ${CMAKE_SOURCE_DIR}/src/drivers/win/zlib/trees.c ${CMAKE_SOURCE_DIR}/src/drivers/win/zlib/uncompr.c ${CMAKE_SOURCE_DIR}/src/drivers/win/zlib/zutil.c ) set(CMAKE_INCLUDE_CURRENT_DIR ON) include_directories( ${CMAKE_SOURCE_DIR}/src ) add_definitions( -DNETWORK ) if(WIN32) set(SOURCES ${SRC_CORE} ${SRC_DRIVERS_COMMON} ${SRC_DRIVERS_WIN}) include_directories( ${CMAKE_SOURCE_DIR}/src/drivers/win/directx ${CMAKE_SOURCE_DIR}/src/drivers/win/zlib ) add_definitions( -DWIN32 -DFCEUDEF_DEBUGGER -D_USE_SHARED_MEMORY_ -DPSS_STYLE=2 -DNOMINMAX ) link_directories( ${CMAKE_SOURCE_DIR}/src/drivers/win/directx ) else(WIN32) set(SOURCES ${SRC_CORE} ${SRC_DRIVERS_COMMON} ${SRC_DRIVERS_SDL}) include_directories( ${SDL_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR} ) add_definitions( ${SDL_DEFINITIONS} ${ZLIB_DEFINITIONS} ) if(FCEUX_SDL_OPENGL) add_definitions( -DOPENGL ) include_directories( ${OPENGL_INCLUDE_DIR} ) endif(FCEUX_SDL_OPENGL) endif(WIN32) if(APPLE) add_definitions( -DPSS_STYLE=4 ) else(APPLE) if(UNIX) add_definitions( -DPSS_STYLE=1 ) endif(UNIX) endif(APPLE) if(MINGW) add_definitions( -DNEED_MINGW_HACKS -D_WIN32_IE=0x0600 ) endif(MINGW) if(CMAKE_BUILD_TYPE STREQUAL "debug") add_definitions( -D_DEBUG ) endif(CMAKE_BUILD_TYPE STREQUAL "debug") if(CMAKE_COMPILER_IS_GNUCXX) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wno-write-strings -Wno-sign-compare") endif(CMAKE_COMPILER_IS_GNUCXX) if(FCEUX_FRAMESKIP) add_definitions( -DFRAMESKIP ) endif(FCEUX_FRAMESKIP) if(NOT FCEUX_FORCE_BE) if(FCEUX_FORCE_LE) add_definitions( -DLSB_FIRST ) else(FCEUX_FORCE_LE) test_big_endian(SYS_IS_BE) if(NOT SYS_IS_BE) add_definitions( -DLSB_FIRST ) endif(NOT SYS_IS_BE) endif(FCEUX_FORCE_LE) endif(NOT FCEUX_FORCE_BE) check_function_exists(asprintf HAVE_ASPRINTF) # HACK: cmake seems to cache HAVE_ASPRINTF and I don't know how to ask it # to forget--even if your compiler changes. So tell it mingw=>no. if(HAVE_ASPRINTF AND NOT MINGW) add_definitions( -DHAVE_ASPRINTF ) endif(HAVE_ASPRINTF AND NOT MINGW) add_executable( ${FCEUX_EXE_NAME} ${SOURCES} ) if(WIN32) add_dependencies( ${FCEUX_EXE_NAME} InstallHelpFile ) target_link_libraries( ${FCEUX_EXE_NAME} rpcrt4 comctl32 vfw32 winmm ws2_32 htmlhelp comdlg32 ole32 gdi32 dsound dxguid ddraw dinput ) else(WIN32) target_link_libraries( ${FCEUX_EXE_NAME} ${SDL_LIBRARY} ${ZLIB_LIBRARIES} ) if(FCEUX_SDL_OPENGL) target_link_libraries( ${FCEUX_EXE_NAME} ${OPENGL_gl_LIBRARY} ) endif(FCEUX_SDL_OPENGL) endif(WIN32)