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The most recent changes to fceuX are reflected immediately in the fceux github server. You can checkout the source code to build fceuX with the most recent sources by running the following command:
git clone https://github.com/TASVideos/fceux.git
Instructions for compiling and installing fceuX can be found in the "README" file.
Using the Qt GUI, you can configure the gamepad by selecting "Options...Gamepad" in the menubar.
Try using different SDL audio drivers. You can set the SDL audio driver with the following command:
export SDL_AUDIODRIVER=driver
where driver is: esd,oss,alsa,pulse,nas,arts.
There have been a lot of sound related bug fixes for the SDL port in recent releases, so you may want to try the latest version of fceuX to see if you are still having issues. FceuX 2.1.4 fixed the majority of the reported sound issues.
The Qt/SDL version of fceux runs two threads. One for the GUI and one for the emulation. The realtime OS scheduling and priority of both of these threads can be tuned via the GUI timing config options window (accessible via the menu bar). For Mac OSX systems, fceux must have root permission to increase process priority. For Linux systems, add the following lines to the /etc/security/limits.conf file to ensure that fceux users have the proper system resource permissions (requires reboot after editing for changes to take place):
* - priority 99 * - rtprio 99 * - nice -20
SDL hotkey bindings can be remapped using the Qt GUI. Selecting "Options...HotKeys" in the menubar.
If you want to map particular hotkeys (pause, save state, load state, etc) to buttons on
your gamepad, you can use software that allows you to map joystick events to key presses.
qjoypad is the recomended solution for this. You
can also use Jkeys to do this.
Credits
Name: | Contribution(s): |
---|---|
Lukas Sabota | Author of this document |
mjbudd77 | Qt/SDL Updates |