// main.cpp // get_fceu_key // this program opens an SDL window and gets an input event from the user. // it than prints the values that are needed in the fceux config // this was written to be used with gfceux, the GTK frontend for gfceu // Lukas Sabota // Licensed under the GPL v2 // July 16, 2008 #include #include const int WIDTH = 300; const int HEIGHT = 300; const int BPP = 4; const int DEPTH = 32; using namespace std; int main(int argc, char* argv[]) { // the caption doesn't set on intrepid // TODO: test on ubuntu 8.04 SDL_WM_SetCaption("Press any key. . .", 0); SDL_Surface *screen; SDL_Event event; // open any joysticks for(int i = 0; i < SDL_NumJoysticks(); i++) SDL_JoystickOpen(i); if (!(screen = SDL_SetVideoMode(WIDTH, HEIGHT, DEPTH, SDL_SWSURFACE))) { SDL_Quit(); return 1; } while(1) { while(SDL_PollEvent(&event)) { switch (event.type) { case SDL_QUIT: return 0; // this code was modified from drivers/sdl/input.cpp in fceu so // that the same values will be written in the config as fceux --inputcfg case SDL_KEYDOWN: cout << "BUTTC_KEYBOARD" << endl; cout << 0 << endl; cout << event.key.keysym.sym << endl; return 1; case SDL_JOYBUTTONDOWN: cout << "BUTTC_JOYSTICK" << endl; cout << event.jbutton.which << endl; cout << event.jbutton.button << endl; return 1; case SDL_JOYHATMOTION: if(event.jhat.value != SDL_HAT_CENTERED) { cout << "BUTTC_JOYSTICK" << endl; cout << event.jhat.which << endl; cout << (0x2000 | ((event.jhat.hat & 0x1F) << 8) | event.jhat.value) << endl; return 1; } break; } } } return 0; }