/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2003 Xodnizel * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include #include #include "types.h" #include "x6502.h" #include "fceu.h" #include "input.h" #include "netplay.h" #include "vsuni.h" #include "state.h" #include "driver.h" #define IOPTION_GUN 0x1 #define IOPTION_SWAPDIRAB 0x2 #define IOPTION_PREDIP 0x10 typedef struct { char *name; uint64 md5partial; int mapper; int mirroring; int ppu; int ioption; int predip; } VSUNIENTRY; VSUNIENTRY *curvs; static uint8 DIPS = 0; uint8 vsdip = 0; void FCEUI_VSUniToggleDIPView(void) { DIPS = !DIPS; } void FCEU_VSUniToggleDIP(int w) { vsdip ^= 1 << w; } void FCEUI_VSUniSetDIP(int w, int state) { if (((vsdip >> w) & 1) != state) FCEUI_VSUniToggleDIP(w); } uint8 FCEUI_VSUniGetDIPs(void) { return(vsdip); } static uint8 secdata[2][32] = { { 0xff, 0xbf, 0xb7, 0x97, 0x97, 0x17, 0x57, 0x4f, 0x6f, 0x6b, 0xeb, 0xa9, 0xb1, 0x90, 0x94, 0x14, 0x56, 0x4e, 0x6f, 0x6b, 0xeb, 0xa9, 0xb1, 0x90, 0xd4, 0x5c, 0x3e, 0x26, 0x87, 0x83, 0x13, 0x00 }, { 0x00, 0x00, 0x00, 0x00, 0xb4, 0x00, 0x00, 0x00, 0x00, 0x6F, 0x00, 0x00, 0x00, 0x00, 0x94, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } }; static uint8 *secptr; static uint8 VSindex; static DECLFR(VSSecRead) { switch (A) { case 0x5e00: VSindex = 0; return X.DB; case 0x5e01: return(secptr[(VSindex++) & 0x1F]); } return(0x00); } uint8 coinon = 0; void FCEU_VSUniCoin(void) { coinon = 6; } static int curppu; static int64 curmd5; #define RP2C04_001 1 #define RP2C04_002 2 #define RP2C04_003 3 #define RP2C05_004 4 #define RCP2C03B 5 #define RC2C05_01 6 #define RC2C05_02 7 #define RC2C05_03 8 #define RC2C05_04 9 static readfunc OldReadPPU; static writefunc OldWritePPU[2]; static DECLFR(A2002_Gumshoe) { return((OldReadPPU(A) & ~0x3F) | 0x1C); } static DECLFR(A2002_Topgun) { return((OldReadPPU(A) & ~0x3F) | 0x1B); } static DECLFR(A2002_MBJ) { // Mighty Bomb Jack return((OldReadPPU(A) & ~0x3F) | 0x3D); } static DECLFW(B2000_2001_2C05) { OldWritePPU[(A & 1) ^ 1](A ^ 1, V); } static uint8 xevselect = 0; static DECLFR(XevRead) { if (A == 0x54FF) { return(0x5); } else if (A == 0x5678) { return(xevselect ? 0 : 1); } else if (A == 0x578F) { return(xevselect ? 0xd1 : 0x89); } else if (A == 0x5567) { xevselect ^= 1; return(xevselect ? 0x37 : 0x3E); } return(X.DB); } void FCEU_VSUniSwap(uint8 *j0, uint8 *j1) { if (curvs->ioption & IOPTION_SWAPDIRAB) { uint16 t = *j0; *j0 = (*j0 & 0xC) | (*j1 & 0xF3); *j1 = (*j1 & 0xC) | (t & 0xF3); } } void FCEU_VSUniPower(void) { coinon = 0; VSindex = 0; if (secptr) SetReadHandler(0x5e00, 0x5e01, VSSecRead); if (curppu == RC2C05_04) { OldReadPPU = GetReadHandler(0x2002); SetReadHandler(0x2002, 0x2002, A2002_Topgun); } else if (curppu == RC2C05_03) { OldReadPPU = GetReadHandler(0x2002); SetReadHandler(0x2002, 0x2002, A2002_Gumshoe); } else if (curppu == RC2C05_02) { OldReadPPU = GetReadHandler(0x2002); SetReadHandler(0x2002, 0x2002, A2002_MBJ); } if (curppu == RC2C05_04 || curppu == RC2C05_01 || curppu == RC2C05_03 || curppu == RC2C05_02) { OldWritePPU[0] = GetWriteHandler(0x2000); OldWritePPU[1] = GetWriteHandler(0x2001); SetWriteHandler(0x2000, 0x2001, B2000_2001_2C05); } if (curmd5 == 0x2d396247cf58f9faLL) { /* Super Xevious */ SetReadHandler(0x5400, 0x57FF, XevRead); } } /* Games that will probably not be supported ever(or for a long time), since they require dual-system: Balloon Fight VS Mahjong VS Tennis Wrecking Crew */ /* Games/PPU list. Information copied from MAME. ROMs are exchangable, so don't take this list as "this game must use this PPU". RP2C04-001: - Baseball - Freedom Force - Gradius - Hogan's Alley - Mach Rider (Japan, Fighting Course) - Pinball - Platoon - Super Xevious RP2C04-002: - Castlevania - Ladies golf - Mach Rider (Endurance Course) - Raid on Bungeling Bay (Japan) - Slalom - Stroke N' Match Golf - Wrecking Crew RP2C04-003: - Dr mario - Excite Bike - Goonies - Soccer - TKO Boxing RP2c05-004: - Clu Clu Land - Excite Bike (Japan) - Ice Climber - Ice Climber Dual (Japan) - Super Mario Bros. Rcp2c03b: - Battle City - Duck Hunt - Mahjang - Pinball (Japan) - Rbi Baseball - Star Luster - Stroke and Match Golf (Japan) - Super Skykid - Tennis - Tetris RC2C05-01: - Ninja Jajamaru Kun (Japan) RC2C05-02: - Mighty Bomb Jack (Japan) RC2C05-03: - Gumshoe RC2C05-04: - Top Gun */ VSUNIENTRY VSUniGames[] = { { "Baseball", 0x691d4200ea42be45LL, 99, 2, RP2C04_001, 0 }, { "Battle City", 0x8540949d74c4d0ebLL, 99, 2, RP2C04_001, 0 }, { "Battle City(Bootleg)", 0x8093cbe7137ac031LL, 99, 2, RP2C04_001, 0 }, { "Clu Clu Land", 0x1b8123218f62b1eeLL, 99, 2, RP2C05_004, IOPTION_SWAPDIRAB }, { "Dr Mario", 0xe1af09c477dc0081LL, 1, 0, RP2C04_003, IOPTION_SWAPDIRAB }, { "Duck Hunt", 0x47735d1e5f1205bbLL, 99, 2, RCP2C03B, IOPTION_GUN }, { "Excitebike", 0x3dcd1401bcafde77LL, 99, 2, RP2C04_003, 0 }, { "Excitebike (J)", 0x7ea51c9d007375f0LL, 99, 2, RP2C05_004, 0 }, { "Freedom Force", 0xed96436bd1b5e688LL, 4, 0, RP2C04_001, IOPTION_GUN }, /* Wrong color in game select screen? */ { "Stroke and Match Golf", 0x612325606e82bc66LL, 99, 2, RP2C04_002, IOPTION_SWAPDIRAB | IOPTION_PREDIP, 0x01 }, { "Goonies", 0xb4032d694e1d2733LL, 151, 1, RP2C04_003, 0 }, { "Gradius", 0x50687ae63bdad976LL, 151, 1, RP2C04_001, IOPTION_SWAPDIRAB }, { "Gumshoe", 0x87161f8ee37758d3LL, 99, 2, RC2C05_03, IOPTION_GUN }, { "Gumshoe", 0xb8500780bf69ce29LL, 99, 2, RC2C05_03, IOPTION_GUN }, { "Hogan's Alley", 0xd78b7f0bb621fb45LL, 99, 2, RP2C04_001, IOPTION_GUN }, { "Ice Climber", 0xd21e999513435e2aLL, 99, 2, RP2C05_004, IOPTION_SWAPDIRAB }, { "Ladies Golf", 0x781b24be57ef6785LL, 99, 2, RP2C04_002, IOPTION_SWAPDIRAB | IOPTION_PREDIP, 0x1 }, { "Mach Rider", 0x015672618af06441LL, 99, 2, RP2C04_002, 0 }, { "Mach Rider (J)", 0xa625afb399811a8aLL, 99, 2, RP2C04_001, 0 }, { "Mighty Bomb Jack", 0xe6a89f4873fac37bLL, 0, 2, RC2C05_02, 0 }, { "Ninja Jajamaru Kun", 0xb26a2c31474099c0LL, 99, 2, RC2C05_01, IOPTION_SWAPDIRAB }, { "Pinball", 0xc5f49d3de7f2e9b8LL, 99, 2, RP2C04_001, IOPTION_PREDIP, 0x01 }, { "Pinball (J)", 0x66ab1a3828cc901cLL, 99, 2, RCP2C03B, IOPTION_PREDIP, 0x1 }, { "Platoon", 0x160f237351c19f1fLL, 68, 1, RP2C04_001, 0 }, { "RBI Baseball", 0x6a02d345812938afLL, 4, 1, RP2C04_001, IOPTION_SWAPDIRAB }, { "Soccer", 0xd4e7a9058780eda3LL, 99, 2, RP2C04_003, IOPTION_SWAPDIRAB }, { "Star Luster", 0x8360e134b316d94cLL, 99, 2, RCP2C03B, 0 }, { "Stroke and Match Golf (J)", 0x869bb83e02509747LL, 99, 2, RCP2C03B, IOPTION_SWAPDIRAB | IOPTION_PREDIP, 0x1 }, { "Super Sky Kid", 0x78d04c1dd4ec0101LL, 4, 1, RCP2C03B, IOPTION_SWAPDIRAB | IOPTION_PREDIP, 0x20 }, { "Super Xevious", 0x2d396247cf58f9faLL, 206, 0, RP2C04_001, 0 }, { "Tetris", 0x531a5e8eea4ce157LL, 99, 2, RCP2C03B, IOPTION_PREDIP, 0x20 }, { "Top Gun", 0xf1dea36e6a7b531dLL, 2, 0, RC2C05_04, 0 }, { "VS Castlevania", 0x92fd6909c81305b9LL, 2, 1, RP2C04_002, 0 }, { "VS Slalom", 0x4889b5a50a623215LL, 0, 1, RP2C04_002, 0 }, { "VS Super Mario Bros", 0x39d8cfa788e20b6cLL, 99, 2, RP2C05_004, 0 }, { "VS Super Mario Bros [a1]", 0xfc182e5aefbce14dLL, 99, 2, RP2C05_004, 0 }, { "VS TKO Boxing", 0x6e1ee06171d8ce3aLL, 4, 1, RP2C04_003, IOPTION_PREDIP, 0x00 }, { 0 } }; void FCEU_VSUniCheck(uint64 md5partial, int *MapperNo, uint8 *Mirroring) { VSUNIENTRY *vs = VSUniGames; while (vs->name) { if (md5partial == vs->md5partial) { if (vs->ppu < RCP2C03B) pale = vs->ppu; *MapperNo = vs->mapper; *Mirroring = vs->mirroring; GameInfo->type = GIT_VSUNI; GameInfo->cspecial = SIS_VSUNISYSTEM; GameInfo->inputfc = SIFC_NONE; curppu = vs->ppu; curmd5 = md5partial; secptr = 0; { static int64 tko = 0x6e1ee06171d8ce3aULL, rbi = 0x6a02d345812938afULL; if (md5partial == tko) secptr = secdata[0]; if (md5partial == rbi) secptr = secdata[1]; } vsdip = 0x0; if (vs->ioption & IOPTION_PREDIP) { vsdip = vs->predip; } if (vs->ioption & IOPTION_GUN) { GameInfo->input[0] = SI_ZAPPER; GameInfo->input[1] = SI_NONE; } else { GameInfo->input[0] = GameInfo->input[1] = SI_GAMEPAD; } curvs = vs; return; } vs++; } } void FCEU_VSUniDraw(uint8 *XBuf) { uint32 *dest; int y, x; if (!DIPS) return; dest = (uint32*)(XBuf + 256 * 12 + 164); for (y = 24; y; y--, dest += (256 - 72) >> 2) { for (x = 72 >> 2; x; x--, dest++) *dest = 0; } dest = (uint32*)(XBuf + 256 * (12 + 4) + 164 + 6); for (y = 16; y; y--, dest += (256 >> 2) - 16) for (x = 8; x; x--) { *dest = 0x01010101; dest += 2; } dest = (uint32*)(XBuf + 256 * (12 + 4) + 164 + 6); for (x = 0; x < 8; x++, dest += 2) { uint32 *da = dest + (256 >> 2); if (!((vsdip >> x) & 1)) da += (256 >> 2) * 10; for (y = 4; y; y--, da += 256 >> 2) *da = 0; } } SFORMAT FCEUVSUNI_STATEINFO[] = { { &vsdip, 1, "vsdp" }, { &coinon, 1, "vscn" }, { &VSindex, 1, "vsin" }, { 0 } };