/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2002 Xodnizel * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ static uint64 tmethod,tfreq; static uint64 desiredfps; static int32 fps_scale_table[]= { 3, 3, 4, 8, 16, 32, 64, 128, 192, 256, 384, 512, 768, 1024, 2048, 4096, 8192, 16384, 16384}; int32 fps_scale = 256; static void RefreshThrottleFPS(void) { desiredfps=FCEUI_GetDesiredFPS()>>8; desiredfps=(desiredfps*fps_scale)>>8; } static uint64 GetCurTime(void) { if(tmethod) { uint64 tmp; /* Practically, LARGE_INTEGER and uint64 differ only by signness and name. */ QueryPerformanceCounter((LARGE_INTEGER*)&tmp); return(tmp); } else return((uint64)GetTickCount()); } static void InitSpeedThrottle(void) { tmethod=0; if(QueryPerformanceFrequency((LARGE_INTEGER*)&tfreq)) { tmethod=1; } else tfreq=1000; tfreq<<=16; /* Adjustment for fps returned from FCEUI_GetDesiredFPS(). */ } static int SpeedThrottle(void) { static uint64 ttime,ltime; waiter: ttime=GetCurTime(); if( (ttime-ltime) < (tfreq/desiredfps) ) { uint64 sleepy; sleepy=(tfreq/desiredfps)-(ttime-ltime); sleepy*=1000; if(tfreq>=65536) sleepy/=tfreq>>16; else sleepy=0; if(sleepy>100) { // block for a max of 100ms to // keep the gui responsive Sleep(100); return 1; } Sleep(sleepy); goto waiter; } if( (ttime-ltime) >= (tfreq*4/desiredfps)) ltime=ttime; else { ltime+=tfreq/desiredfps; if( (ttime-ltime) >= (tfreq/desiredfps) ) // Oops, we're behind! return(1); } return(0); } // Quick code for internal FPS display. uint64 FCEUD_GetTime(void) { return(GetCurTime()); } uint64 FCEUD_GetTimeFreq(void) { return(tfreq>>16); } static void IncreaseEmulationSpeed(void) { int i; for(i=1; fps_scale_table[i]>8); }