/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2012 CaH4e3 * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "mapinc.h" static uint8 latch; static writefunc old4016; static SFORMAT StateRegs[]= { {&latch, 1, "LATC"}, {0} }; static void Sync(void) { setchr8((latch >> 2) & 1); setprg32(0x8000,0); setprg8(0x8000,latch & 4); /* Special for VS Gumshoe */ } static DECLFW(M99Write) { latch = V; Sync(); old4016(A,V); } static void M99Power(void) { latch = 0; Sync(); old4016=GetWriteHandler(0x4016); SetWriteHandler(0x4016,0x4016,M99Write); SetReadHandler(0x8000,0xFFFF,CartBR); } static void StateRestore(int version) { Sync(); } void Mapper99_Init(CartInfo *info) { info->Power=M99Power; GameStateRestore=StateRestore; AddExState(&StateRegs, ~0, 0, 0); }