/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2002 CaH4e3 * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "mapinc.h" static uint8 prg_reg; static uint8 chr_reg; static uint8 sim0reg, sim0bit, sim0byte, sim0parity, sim0bcnt; static uint16 sim0data; static uint8 sim0array[128] = { 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0xAA, }; static SFORMAT StateRegs[]= { {&prg_reg, 1, "PREG"}, {&chr_reg, 1, "CREG"}, {0} }; static void Sync(void) { setprg32(0x8000, prg_reg); setchr8(chr_reg); } static void StateRestore(int version) { Sync(); } static DECLFW(M216WriteHi) { // FCEU_printf("%04x:%04x\n",A,V); prg_reg=A&1; chr_reg=(A&0x0E)>>1; Sync(); } static DECLFW(M216Write5000) { // FCEU_printf("WRITE: %04x:%04x\n",A,V); sim0reg=V; if(!sim0reg) { sim0bit=sim0byte=sim0parity=0; sim0data=sim0array[0]; sim0bcnt=0x80; } else if(sim0reg&0x20) { sim0bcnt=0x20; } } static DECLFR(M216Read5000) { if(sim0reg&0x60) { sim0reg=(sim0reg^(sim0reg<<1))&0x40; return sim0reg; } else { uint8 sim0out=0; if(sim0bit<8) { // sim0data=((sim0array[sim0byte]<<(sim0bit))&0x80)>>1; sim0out=(sim0data&1)<<6; sim0data>>=1; sim0bit++; sim0parity+=sim0data; } else if(sim0bit==8) { sim0bit++; sim0out=sim0parity&1; } else if(sim0bit==9) { if(sim0byte==sim0bcnt) sim0out=0x60; else { sim0bit=0; sim0byte++; sim0data=sim0array[sim0byte]; sim0out=0; } } // FCEU_printf("READ: %04x (%04x-%02x,%04x)\n",A,X.PC,sim0out,sim0byte); return sim0out; } } static void Power(void) { prg_reg = 0; chr_reg = 0; Sync(); SetReadHandler(0x8000,0xFFFF,CartBR); SetWriteHandler(0x8000,0xFFFF,M216WriteHi); SetWriteHandler(0x5000,0x5000,M216Write5000); SetReadHandler(0x5000,0x5000,M216Read5000); } void Mapper216_Init(CartInfo *info) { info->Power=Power; GameStateRestore=StateRestore; AddExState(&StateRegs, ~0, 0, 0); }