<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta content="text/html; charset=utf-8" http-equiv="Content-Type" /> <link href="fceux.css" rel="stylesheet" type="text/css" /> <script type="text/javascript" src="Javascript/buttons.js"></script> <title>Press Release 2.1.5</title> </head> <body onload="FP_preloadImgs(/*url*/'assets/button67.jpg',/*url*/'assets/button68.jpg',/*url*/'assets/button80.jpg',/*url*/'assets/button81.jpg',/*url*/'assets/button87.jpg',/*url*/'assets/button88.jpg',/*url*/'assets/button92.jpg',/*url*/'assets/button93.jpg',/*url*/'assets/button98.jpg',/*url*/'assets/button99.jpg',/*url*/'assets/button4.jpg',/*url*/'assets/button5.jpg')"> <div id="masthead"> <span class="largerfont">FCEUX<br/></span>The all in one NES/Famicom Emulator </div> <div id="top_nav"> <a href="home.html"><img id="img1" alt="Home" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img1',/*url*/'assets/button68.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img1',/*url*/'assets/button66.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img1',/*url*/'assets/button67.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img1',/*url*/'assets/button67.jpg')" src="assets/button66.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Home" --></a> <a href="download.html"><img id="img2" alt="Download" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img2',/*url*/'assets/button81.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img2',/*url*/'assets/button7F.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img2',/*url*/'assets/button80.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img2',/*url*/'assets/button80.jpg')" src="assets/button7F.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Download" --></a> <a href="documentation.html"><img id="img6" alt="Documentation" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img6',/*url*/'assets/button5.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img6',/*url*/'assets/button3.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img6',/*url*/'assets/button4.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img6',/*url*/'assets/button4.jpg')" src="assets/button3.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Documentation" --></a> <a href="version.html"><img id="img3" alt="Versions" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img3',/*url*/'assets/button88.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img3',/*url*/'assets/button86.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img3',/*url*/'assets/button87.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img3',/*url*/'assets/button87.jpg')" src="assets/button86.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Versions" --></a> <a href="contact.html"><img id="img4" alt="Contact" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img4',/*url*/'assets/button93.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img4',/*url*/'assets/button91.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img4',/*url*/'assets/button92.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img4',/*url*/'assets/button92.jpg')" src="assets/button91.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Contact" --></a> <a href="links.html"><img id="img5" alt="Links" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img5',/*url*/'assets/button99.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img5',/*url*/'assets/button97.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img5',/*url*/'assets/button98.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img5',/*url*/'assets/button98.jpg')" src="assets/button97.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Links" --></a> </div> <div id="container"> <div id="left_col"> <script type="text/javascript"><!-- google_ad_client = "pub-0764229755985190"; /* 180x150, created 5/22/10 */ google_ad_slot = "7648866201"; google_ad_width = 180; google_ad_height = 150; //--> </script> <script type="text/javascript" src="http://pagead2.googlesyndication.com/pagead/show_ads.js"> </script> </div> <div id="page_content"> <h1>FCEUX 2.1.5 Release</h1> <p>04 June 2011</p> <p> The 2.1.5 release fixes a lot of bugs and brings various improvements to the prior 2.1.4a release. In addition, the SDL port has improved signficantly; completely overhauling the GTK2 GUI, fixing many sound issues, and fixing a variety of bugs. </p> <h2>Common</h2> Fixed compatibility issue with Young Indiana Jones Chronicals.<br> Fixed bug in new PPU that made some intensify bits not get applied to output (fixed flashing siren screen in Werefolf).<br> Fix many segmentation faults related to file handling.<br> <h3>Movies</h3> Slight performance increase when loading movies.</br> Fixed read-only loadstate error messages and logic.</br> <h3>Lua</h3> Lua socket added to built-in lua library.</br> Fixed speed.mode() function so that normal turns off turbo.</br> New Lua function: <ul> <li>gui.screenshotas()</li> </ul> <h2>SDL</h2> <h3>GUI</h3> Integrated menu window and game window into a single window.<br> Fixed issed with xscale and yscale spin buttons.<br> Filechooser now remembers the last open file.<br> Added hard reset menu item.<br> Added GUI game genie support.<br> Extended the savestate menu system: adding quicksave, quickload, and saveslot selection.<br> Added video option: "OpenGL Linear Filter".<br> New gamepad configuration dialog.<br> Added stock icons to menu items.<br> Overhauled GUI layout throughout all dialogs.<br> <h3>General</h3> Removed GTK_LITE build option from SConstruct.<br> Added "no-gui" command line parameter to replace GTK_LITE build option.<br> To disable the GUI even when it is compiled in fceuX, append "--nogui 1" to your startup command.<br> Various bug fixes with related to SDL sound output.<br> Many other bug fixes and various improvements.<br> <h2>Win32</h2> Fixed some minor GUI issues.<br> Added avi capture commandline argument and related parameters.<br> Fix input selection for Famicom Expansion port.<br> <h3>Debugger</h3> Fixed Ram Search to only display valid RAM addresses (0000-07FF and 6000-7FFF).<br> Fixed crash when re-opening debugging window.<br> <h3>Hex Editor</h3> Added a confirmation prompt before removing all bookmarks.<br> <h3>Ram Watch / Ram Search</h3> Fixed the multiple selection of watches.<br> Added support for Multiple selection of addresses in RamWatch Fixed issue with restoration of the selection range in RamWatch. <h3>TasEdit</h3> General cleanup.<br> Fixed crash when truncating while turbo was enabled.<br> Invalidate greenzone when re-recording earlier portions of a movie.<br> <h3>GUI</h3> Added "SaveStateAs" menu item.<br> Display movie name at the top of the main window.<br><br> </div> <div id="footer"> <a href="home.html">Home</a> | <a href="download.html">Download</a> | <a href="documentation.html">Documentation</a> | <a href="version.html"> Version History</a> | <a href="contact.html">Contact</a> | <a href="links.html">Links</a> <br/>We are in no way affiliated or endorsed by Nintendo or Nintendo of America. "Nintendo" is a registered trademark of Nintendo of America Inc. <br/>©2009 adelikat </div> </div> </body> </html>