#ifndef CONFIG_H_HF128 #define CONFIG_H_HF128 #include "../common/configSys.h" Config *InitConfig(void); void UpdateEMUCore(Config *); int LoadCPalette(const std::string &file); // hotkey definitions // TODO: encapsulate this in an improved data structure enum HOTKEY { HK_CHEAT_MENU=0, HK_BIND_STATE, HK_LOAD_LUA, HK_TOGGLE_BG, HK_SAVE_STATE, HK_FDS_SELECT, HK_LOAD_STATE, HK_FDS_EJECT , HK_VS_INSERT_COIN, HK_VS_TOGGLE_DIPSWITCH, HK_TOGGLE_FRAME_DISPLAY, HK_TOGGLE_SUBTITLE, HK_RESET, HK_SCREENSHOT, HK_PAUSE, HK_DECREASE_SPEED, HK_INCREASE_SPEED, HK_FRAME_ADVANCE, HK_TURBO, HK_TOGGLE_INPUT_DISPLAY, HK_MOVIE_TOGGLE_RW, HK_MUTE_CAPTURE, HK_QUIT, HK_FA_LAG_SKIP, HK_LAG_COUNTER_DISPLAY, HK_SELECT_STATE_0, HK_SELECT_STATE_1, HK_SELECT_STATE_2, HK_SELECT_STATE_3, HK_SELECT_STATE_4, HK_SELECT_STATE_5, HK_SELECT_STATE_6, HK_SELECT_STATE_7, HK_SELECT_STATE_8, HK_SELECT_STATE_9, HK_SELECT_STATE_NEXT, HK_SELECT_STATE_PREV, HK_VOLUME_DOWN, HK_VOLUME_UP, HK_MAX}; const char *getHotkeyString( int i ); #endif