Commit Graph

288 Commits

Author SHA1 Message Date
adelikat 33ea23fee3 Input Display - displays a silver color when input is from a movie rather than the user 2010-05-13 03:53:20 +00:00
ugetab 6b963affea With special scaler in window mode, it's possible to resize to anything above the minimum. Fixed the special scaler minimum testing, and I think someone forgot a pair of brackets some time ago. 2010-05-12 18:43:04 +00:00
adelikat 9006fd7a73 Movies now have a "finished" option. If a playback stops the movie isn't cleared from memory, and can be replayed or a state loaded. Similar functionality as DeSmuME and GENS rerecording. 2010-05-12 15:31:24 +00:00
adelikat 4456368632 Loadstate now updates input display even with no movie loaded. 2010-05-12 13:06:23 +00:00
adelikat b5ea58271b Fixed so that loadstate updates input display during movie playback as well. 2010-05-12 03:14:41 +00:00
ugetab 6131a6ea79 Added Ram Search hot keys. Replaces previous committed Cheat Dialog hot keys. 2010-05-12 03:09:56 +00:00
adelikat 952320e1df Loadstate updates input display if movie is recording 2010-05-12 03:07:03 +00:00
ugetab 659684b936 Added hotkey options for the cheat dialog buttons Equal, Not Equal, Greater Than, and Less Than. Doesn't allow use of the checkbox options using hotkeys. 2010-05-11 22:12:49 +00:00
ugetab a8016502b0 Added gui.getpixel() and emu.getscreenpixel() to get LUA pixel written. Also fixed some coding misconceptions about how LUA worked for Game Genie Add/Delete functions. Documented stuff. 2010-05-10 07:20:55 +00:00
ugetab 40423f46a0 Fixed several LUA savestate issues, including crashes and silent failures, and added savestate.object(), which is savestate.create() with intuitive save state ordering. Also documented it. 2010-05-09 02:02:20 +00:00
ugetab 81e4c919bf Made updating the Interim version also include the revision and data of that revision. Updated the changelog for something else. Run \fceu\vc\defaultconfig\MakeDownloadHTML.bat to enable/disable download.html updating when compiling a Release version.
[[Split portion of a mixed commit.]]
2010-05-09 00:16:33 +00:00
adelikat 2a83f68df0 Updated changelog 2010-05-08 00:20:44 +00:00
adelikat 12b816bcd6 Updated changelog 2010-05-07 00:46:22 +00:00
ugetab b7fc64fe7e Added Goto command for Hex Editor. 2010-05-04 16:33:20 +00:00
ugetab 6c902a9562 Updated documentation for microphone, and reduced microphone polling restrictions. 2010-04-28 21:51:08 +00:00
fatratknight 98a22a6cc1 Reverted the choice to put the rewinder in registerafter. Separated out the backup options for individual players. Made the backup display slightly smarter. Also, updated changelog. 2010-04-26 02:17:55 +00:00
ugetab 6ad9147ac8 Added an option to Tools>GUI that creates/deletes a (program name).manifest file, to disable the stuff that kuja_killer didn't like. Only affects things for those using visual themes. 2010-04-23 19:32:51 +00:00
adelikat a96f1e5360 New lua functions movie.ispoweron() and movie.isfromsavestate() 2010-04-21 03:24:14 +00:00
adelikat daad084393 Win32 - Drag & Drop - if dropping a .fcm with no ROM loaded,
prompt for one (same functionality that was added to .fm2 files)
2010-04-20 19:28:05 +00:00
ugetab bad5a79e91 Added conditional debugging option 'K', for the bank the PC is on. A workaround-style option to address Tracker Item 2007006, which suggests 24-bit breakpoint addresses to account for bank. Testing shows that the bank evaluates to 0 on RAM code access. 2010-04-08 21:26:20 +00:00
adelikat 801f4c7d96 Fix bug that caused zapper.read() to crash when a movie playback ends. 2010-04-08 20:44:59 +00:00
adelikat 84e328d6ba Prepared files for release. This revision marks the 2.1.3 Release 2010-04-08 13:49:26 +00:00
adelikat cd6fe07f8e Update changelog 2010-04-08 00:58:21 +00:00
adelikat b38e181aa6 Win32 - Lua console - filename updates when lua scripts are dragged to emulator or recent filenames invoked. This is done by implementing an UpdateLuaConsole() function. TOOD: there are probably other useful things for that function to do. 2010-04-07 23:56:15 +00:00
adelikat b7b4629019 Lua - ip out all the code related to pausing/unpausing of the emulator when running/stopping lua scripts. Let the user be in control of that. 2010-04-07 21:45:06 +00:00
ugetab 3e34f5707b Made closing minimized windows stop trying to save the position as a negative number, part of what's reported under Tracker Artifact 2979512. 2010-03-31 03:46:16 +00:00
adelikat 4cf0532e30 Lua - fixed zapper.read() to read movie data if a movie is playing. Also changed the struct values to x,y,fire. This breaks lua scripts that used it previous, sorry. Fixed the zapper lua scripts to be compatible with the new zapper code. Updated documentation to reflect this change.
[[Split portion of a mixed commit.]]
2010-03-28 04:47:02 +00:00
punkrockguy318 f454e04542 GTK: added menu buttons for playing nsf files
i dind't even know this was possible with fceux, i'm a very happy man
2010-03-05 03:24:30 +00:00
adelikat 5ca3ed251e Win32 - If .fm2 drag & dropped with no ROM load, the open ROM dialog will appear 2010-03-04 15:09:49 +00:00
punkrockguy318 2909cb4cc8 all - print mapper name on rom load 2010-03-03 23:52:20 +00:00
punkrockguy318 13439c0ee8 sdl: vs unisystem keys now mappable 2010-03-03 22:55:42 +00:00
punkrockguy318 70fed68de4 SDL: changed default keybindings to match w32 defaults 2010-03-03 09:28:23 +00:00
punkrockguy318 603f78e7f6 2010-03-03 07:01:05 +00:00
adelikat 86f60b1371 Movie file format header now has a FDS flag. 2010-03-02 04:59:45 +00:00
adelikat 9149cf5326 Win32 - fix bug - cheats dialog - toggling a cheat in the cheats list box now updates active cheats count 2010-03-02 04:06:36 +00:00
adelikat d9f59e45f6 Win32 - a Disable Movie Messages during AVI menu item. 2010-03-02 03:34:15 +00:00
punkrockguy318 baf8099ceb cl update 2010-02-26 04:53:28 +00:00
punkrockguy318 d162ec7e0a update cl and todo 2010-02-24 09:53:53 +00:00
punkrockguy318 48061488d3 todo/changelog update 2010-02-24 06:02:05 +00:00
punkrockguy318 6c550a256b changelog entry 2010-02-23 01:33:05 +00:00
punkrockguy318 99530c69dc updated changelog 2010-02-19 04:54:05 +00:00
ugetab 9c5a81471e Added window bounds checking to all WM_MOVE entries due to a bug report and example fceux.cfg file from Gil_ at the nesdev IRC. Win32 only. 2010-02-07 22:19:38 +00:00
rheiny 07a0d1efd7 Trace logger now logs the values of the stack pointer register 2010-01-08 16:58:21 +00:00
punkrockguy318 906424172d added a changelog entry i forgot about earlier 2009-12-31 05:43:00 +00:00
adelikat ed575d0ff5 Update changelog 2009-12-10 16:52:43 +00:00
qeed 1605800776 update changelog 2009-12-08 00:54:04 +00:00
adelikat bc29607bde Changelog - added news of some fixed mappers 2009-12-05 02:33:09 +00:00
adelikat ecbf9a2dd4 Win32 - Cheats - Pause while Active checkbox installed. 2009-11-18 01:51:37 +00:00
adelikat c400aaab01 Win32 - Fix debug window so it doesn't crash if unminimized with no game loaded. 2009-11-17 23:50:03 +00:00
mart0258 7774d786cb Win32 - TasEdit - Adding functionality to interface items. 2009-11-14 02:46:03 +00:00