Commit Graph

79 Commits

Author SHA1 Message Date
ugetab a874412b61 Added option for palette selection as color for LUA colors. Included an LUA script to display all choices with the value used to pick displayed color.
Documented new color option and missing gui.text information.
2010-05-15 05:03:53 +00:00
adelikat 33ea23fee3 Input Display - displays a silver color when input is from a movie rather than the user 2010-05-13 03:53:20 +00:00
adelikat a832f49204 Win32 - Context menu - only display dynamic subtitle menu items if there are subtitles in the movie loaded. Document the dump to SRT context menu item. 2010-05-13 03:15:06 +00:00
adelikat 60564e96d2 Document "movie finished" return value of lua function movie.getmode() 2010-05-12 18:14:31 +00:00
adelikat b972313c34 More documentation fixes. 2010-05-12 01:57:36 +00:00
adelikat 85128ba0dd Document some recent additions 2010-05-12 01:48:50 +00:00
ugetab 6c991885bf Added a few options to emu.getscreenpixel. Can now fully distinguish between LUA and Emu pixels, or ignore distinction. 2010-05-10 16:52:27 +00:00
ugetab a8016502b0 Added gui.getpixel() and emu.getscreenpixel() to get LUA pixel written. Also fixed some coding misconceptions about how LUA worked for Game Genie Add/Delete functions. Documented stuff. 2010-05-10 07:20:55 +00:00
ugetab a24932ceff Added right-click subtitle toggle to movies with subtitles, and probably forgot to save the help file before the last commit. 2010-05-09 03:30:14 +00:00
ugetab 40423f46a0 Fixed several LUA savestate issues, including crashes and silent failures, and added savestate.object(), which is savestate.create() with intuitive save state ordering. Also documented it. 2010-05-09 02:02:20 +00:00
ugetab a5a1af821a Added emu.addgamegenie() and emu.delgamegenie() functions to LUA. Documented them as well. Took the todo out of a few comments too. 2010-05-08 20:34:27 +00:00
ugetab a507d6c849 Palette / Lua Bot documentation updated slightly. Moved the Debugger Usage Guide to FAQ / Guides. Updated 'Getting Started' for LUA, because luapack is no longer needed in new versions. 2010-05-08 04:04:40 +00:00
ugetab 3862bf0827 Added info on Cheat Dialog context menu to help file. 2010-05-08 01:24:57 +00:00
ugetab 05c76ec6c2 1. Debugger no longer reloads itself to load new game .DEB data
2. Added checkbox for .DEB loading
3. Updated Symbolic Debugging info in help documents
4. Made bookmarks work (need to check the rest of the //MBG TODO items too)
2010-05-06 00:34:45 +00:00
ugetab 6c902a9562 Updated documentation for microphone, and reduced microphone polling restrictions. 2010-04-28 21:51:08 +00:00
ugetab ec98da5332 Help document:
Lua Functions:
Altered header referencing to use Alias: when referring to different sections(gui.*, input.*, etc), and relist same-section aliases as headers to function information multiple times.

emu.getreadonly() changed to emu.readonly()
emu.print() added.
gui.savescreenshot() added

Other:
Altered some table fonts to Fixed Width in Technical Information>NES Processing>CPU - 6502

Removed link to non-existent RAM Filter page.

Likely a few other small cleanups.
2010-04-27 22:18:51 +00:00
ugetab 80f6049f2e Added my attempt at an Intermediate level Debugger Usage Guide to the help document, and fixed a small issue with 'Forbid' breakpoints where even if they were disabled, they would still have the same effect as when enabled. These can now be turned off without deleting them. 2010-04-22 03:46:56 +00:00
ugetab 5ada522ac2 Help file maintenance. Added both new LUA commands, removed errant tabs, described/updated a little debugging data, and fixed a few tables by switching to them Courier New(for fixed width fonts). 2010-04-22 01:26:39 +00:00
adelikat 84e328d6ba Prepared files for release. This revision marks the 2.1.3 Release 2010-04-08 13:49:26 +00:00
adelikat 4cf0532e30 Lua - fixed zapper.read() to read movie data if a movie is playing. Also changed the struct values to x,y,fire. This breaks lua scripts that used it previous, sorry. Fixed the zapper lua scripts to be compatible with the new zapper code. Updated documentation to reflect this change.
[[Split portion of a mixed commit.]]
2010-03-28 04:47:02 +00:00
adelikat fd009c252f Document movie FDS flag on help.chm
[[Split portion of a mixed commit.]]
2010-03-03 04:08:58 +00:00
fatratknight 46ec733715 List of changes to HelpNDoc file:
Introduction: Self credit
Lua Functions List: joypad.set, savestate.registersave, savestate.registerload
Lua Bot: Replaced erroneous mathematical explanation
2009-11-21 22:05:10 +00:00
adelikat c400aaab01 Win32 - Fix debug window so it doesn't crash if unminimized with no game loaded. 2009-11-17 23:50:03 +00:00
adelikat cde73a67dc made savestate compression togglable. Win32 - enable a menu item to toggle savestate compression. For SDL to have a similar feature it simply needs to toggle the variable bool compressSavestates in the core state.cpp. 2009-11-13 05:35:32 +00:00
adelikat 2da84898dc Win32 help doc - update documentation to include the enable savestate backup menu item. 2009-11-13 04:41:56 +00:00
gocha 4c36140c0d apply recent lua changes of snes9x:
* accept a table for color value.
* add gui.parsecolor, joypad.getup, joypad.getdown, emu.emulating.
* gui.line, gui.box, joypad.get becomes like Gens.
* win32: add a menu to Lua window, add "Font..." and "Clear" items.
Note: gui.box will work much differently from before, it's easy to write a wrapper function, though.
2009-11-08 12:15:25 +00:00
adelikat 113511536e Getting everything release ready, version number, web site changes, documentation changes. This SVN number marks FCEUX 2.1.2
[[Split portion of a mixed commit.]]
2009-11-03 15:36:47 +00:00
adelikat 0ecb4777d0 Minor fix ups to documentation plus info added to 2.1.2 press release.
[[Split portion of a mixed commit.]]
2009-11-03 04:58:17 +00:00
adelikat 57de66a79f Win32 - Changes to help docs and renamed it better, compile and update the .chm file. Create a 2.1.2 press release file.
[[Split portion of a mixed commit.]]
2009-11-03 04:44:40 +00:00