Alexey 'Cluster' Avdyukhin
d1b5301f64
Minor refactoring, comments
2021-06-12 04:47:01 +03:00
Alexey 'Cluster' Avdyukhin
ac2818e3da
Moved grayscale filter to ChoosePalette()
2021-06-12 03:55:04 +03:00
Matthew Budd
cf2b43f31a
First successful viewing of pattern and palatte colors on Qt PPU Viewer.
2020-10-04 09:54:51 -04:00
Matthew Budd
c0febe1d3e
Added a hook in the core palette emulation to allow for the gui to determine if a custom user palette is available and in use.
2020-07-18 21:58:38 -04:00
Matthew Budd
6fb247d785
Changed QMutex to be recursive to prevent dead-locks in gui and emulator. A few bug fixes for the palette config window.
2020-07-17 21:50:23 -04:00
zeromus
0307e3b827
migration tidying (build master from trunk)
2018-04-08 17:35:15 -05:00
punkrockguy318
2be5084a7b
create new subversion repo structure (trunk, tags, branches)
...
[[Split portion of a mixed commit.]]
2013-03-15 19:00:14 +00:00
CaH4e3
43ee931dec
cleanup and version bum... hmmm (not no mention something else)
2012-10-21 16:40:04 +00:00
ansstuff
a2fb69118b
* Taseditor: Delete, Insert, InsertNum, Clone and PasteInsert also shift Laglog
...
* added "Force Grayscale" checkbox to Palette config
* deleted old SubWCWeb.exe since SubWCRev.exe is used instead
2012-08-29 17:46:58 +00:00
ansstuff
7c0d95d8a9
* total revamp of Video config stuff, now current screen resolution is always suggested by default
...
* Best Fit also works for fullscreen mode
* "Hide mouse cursor" and "Use console BG color for empty areas" options
* "Switch fullscreen by double-click" option in GUI config
* Fixed "Reload ROM" hotkey in fullscreen
* updated docs
[[Split portion of a mixed commit.]]
2012-08-20 20:41:45 +00:00
punkrockguy318
449ac4352f
updated FSF license in COPYING license file and source and header files
2012-08-04 22:33:16 +00:00
punkrockguy318
407f0f8663
optional lua in sdl
2008-09-24 06:06:31 +00:00
zeromus
cf65728642
lua!!!!
2008-07-23 06:54:14 +00:00
punkrockguy318
48e8f5d378
fixed some build errors on latest gcc
2008-07-03 05:12:45 +00:00
zeromus
e0a14909f0
faster compiles (mappers include 1/3 as much code now)
...
fix some memory leaks by changing the path generation APIs to return std::string.. but it still gets strdupped by a lot of clients.
switch over more movie and savestate code to use iostreams instead of stdio
remove the temporary savestate stuff for more tasing speed hopefully
2008-06-17 06:55:07 +00:00
rheiny
be3ec4a072
Cleaned up some code.
2007-02-05 20:41:23 +00:00
radsaq
e7d5aa6d29
Consolidate use of FCEUGI* globals GI, CurGame, and FCEUGameInfo into a single
...
GameInfo var. Still not very pretty, but at least there's only one of them and
the code compiles on Linux now.
2006-08-20 19:40:15 +00:00
zeromus
cd427263da
moved some util files to utils directory
2006-08-01 05:50:19 +00:00
zeromus
80d0d46d73
moved fceu to its own folder to make room for other projects
...
[[Split portion of a mixed commit.]]
2006-07-29 05:46:15 +00:00