adelikat
8b6c5f6d6a
Win32 - Debugger - PPU Pixels are displayed during vblank
2009-03-12 22:09:50 +00:00
adelikat
48c3f49058
Win32 - Debugger - Shows scanlines 241-261 (vblank)
2009-03-12 19:29:22 +00:00
adelikat
659f0b48db
Win32 - Debugger - Added DWEdits patch, it Adds pixel dislpay next to scanline display, and adds two new buttons: Run Line, Run 128 Lines
2009-02-21 23:38:20 +00:00
zeromus
551cb8e866
clean up header file, for fewer dependencies and hopefully slightly faster builds. also fix a couple of const arrays which were being defined in a .h file
2008-12-13 02:47:07 +00:00
punkrockguy318
407f0f8663
optional lua in sdl
2008-09-24 06:06:31 +00:00
zeromus
bec2d54b54
add FORBID breakpoints - regions which block breakpoints from happening if they contain the PC
2008-08-13 07:41:46 +00:00
zeromus
ce3a9796c3
fixed fresh bug in movie savestates
...
thought of a better way to do the _P -> __P and _S -> __S conversion (simply make a new file x6502abbrev.h that has _P and _S defined in it which is to be included last in any file that needs it)
2008-06-17 07:10:53 +00:00
zeromus
e0a14909f0
faster compiles (mappers include 1/3 as much code now)
...
fix some memory leaks by changing the path generation APIs to return std::string.. but it still gets strdupped by a lot of clients.
switch over more movie and savestate code to use iostreams instead of stdio
remove the temporary savestate stuff for more tasing speed hopefully
2008-06-17 06:55:07 +00:00
jeblanchard
7105d7d537
Numerous seemingly harmless gcc warning fixes
2008-06-06 01:21:51 +00:00
radsaq
e7d5aa6d29
Consolidate use of FCEUGI* globals GI, CurGame, and FCEUGameInfo into a single
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GameInfo var. Still not very pretty, but at least there's only one of them and
the code compiles on Linux now.
2006-08-20 19:40:15 +00:00
rheiny
c33e0a25bf
Started to separate debugger code into common code and Windows-specific code
2006-08-19 18:30:52 +00:00
zeromus
06536f226e
moved the assembly/disassembly code to the core code
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improved docs a little
2006-08-01 04:33:12 +00:00
zeromus
80d0d46d73
moved fceu to its own folder to make room for other projects
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[[Split portion of a mixed commit.]]
2006-07-29 05:46:15 +00:00