CaH4e3
1dd4e93cec
mapper 19 savestate fix
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mirroring for "Dream Master (J)" corrected to "four-screen" by CRC check
2010-05-23 18:37:31 +00:00
ugetab
e5f12da441
After much effort, added NTSC 2x scaler option to both Windows and SDL. Includes new config option NTSCwinspecial.
2010-05-21 20:36:24 +00:00
adelikat
3eb19d2584
VS2010 pops up line 64 of bworld.cpp as a warning (as opposed to past VS versions). Disabling the warning on that file.
2010-05-18 15:46:32 +00:00
zeromus
4e66aaef9c
replace most of the crappy iostream stuff with EMUFILE
2010-05-17 21:02:38 +00:00
adelikat
5993feb80c
Getting the ball rolling on replacing the movie savestate ostream usage. Porting over the emufile class for desmume. Had to impport its types.h as types-des.h to get it to compile. Added the files to both the vc9 & vc10 proj files.
2010-05-16 19:41:11 +00:00
adelikat
7480101827
Timeline error messages now report the frame where the savestate branches from the movie file.
2010-05-16 19:26:29 +00:00
adelikat
87e92e3e52
Fixed luaperks to disable warnings on all builds (did debug only on accident last time). Fix so help.chm is not a build event on the debug build.
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[[Split portion of a mixed commit.]]
2010-05-16 14:11:17 +00:00
ugetab
a874412b61
Added option for palette selection as color for LUA colors. Included an LUA script to display all choices with the value used to pick displayed color.
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Documented new color option and missing gui.text information.
2010-05-15 05:03:53 +00:00
adelikat
33ea23fee3
Input Display - displays a silver color when input is from a movie rather than the user
2010-05-13 03:53:20 +00:00
adelikat
a832f49204
Win32 - Context menu - only display dynamic subtitle menu items if there are subtitles in the movie loaded. Document the dump to SRT context menu item.
2010-05-13 03:15:06 +00:00
adelikat
60564e96d2
Document "movie finished" return value of lua function movie.getmode()
2010-05-12 18:14:31 +00:00
adelikat
b972313c34
More documentation fixes.
2010-05-12 01:57:36 +00:00
adelikat
85128ba0dd
Document some recent additions
2010-05-12 01:48:50 +00:00
ugetab
6c991885bf
Added a few options to emu.getscreenpixel. Can now fully distinguish between LUA and Emu pixels, or ignore distinction.
2010-05-10 16:52:27 +00:00
ugetab
a8016502b0
Added gui.getpixel() and emu.getscreenpixel() to get LUA pixel written. Also fixed some coding misconceptions about how LUA worked for Game Genie Add/Delete functions. Documented stuff.
2010-05-10 07:20:55 +00:00
ugetab
a24932ceff
Added right-click subtitle toggle to movies with subtitles, and probably forgot to save the help file before the last commit.
2010-05-09 03:30:14 +00:00
ugetab
40423f46a0
Fixed several LUA savestate issues, including crashes and silent failures, and added savestate.object(), which is savestate.create() with intuitive save state ordering. Also documented it.
2010-05-09 02:02:20 +00:00
ugetab
81e4c919bf
Made updating the Interim version also include the revision and data of that revision. Updated the changelog for something else. Run \fceu\vc\defaultconfig\MakeDownloadHTML.bat to enable/disable download.html updating when compiling a Release version.
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[[Split portion of a mixed commit.]]
2010-05-09 00:16:33 +00:00
ugetab
a5a1af821a
Added emu.addgamegenie() and emu.delgamegenie() functions to LUA. Documented them as well. Took the todo out of a few comments too.
2010-05-08 20:34:27 +00:00
ugetab
a507d6c849
Palette / Lua Bot documentation updated slightly. Moved the Debugger Usage Guide to FAQ / Guides. Updated 'Getting Started' for LUA, because luapack is no longer needed in new versions.
2010-05-08 04:04:40 +00:00
ugetab
3862bf0827
Added info on Cheat Dialog context menu to help file.
2010-05-08 01:24:57 +00:00
ugetab
67a7a22641
Error test and message added to UPX process. Fixed and commented out documentation addition line, so it can be used if needed, and causes no error message.
2010-05-08 00:51:14 +00:00
ugetab
05c76ec6c2
1. Debugger no longer reloads itself to load new game .DEB data
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2. Added checkbox for .DEB loading
3. Updated Symbolic Debugging info in help documents
4. Made bookmarks work (need to check the rest of the //MBG TODO items too)
2010-05-06 00:34:45 +00:00
zeromus
62628250b2
2010-05-05 18:46:36 +00:00
ugetab
6c902a9562
Updated documentation for microphone, and reduced microphone polling restrictions.
2010-04-28 21:51:08 +00:00
ugetab
ec98da5332
Help document:
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Lua Functions:
Altered header referencing to use Alias: when referring to different sections(gui.*, input.*, etc), and relist same-section aliases as headers to function information multiple times.
emu.getreadonly() changed to emu.readonly()
emu.print() added.
gui.savescreenshot() added
Other:
Altered some table fonts to Fixed Width in Technical Information>NES Processing>CPU - 6502
Removed link to non-existent RAM Filter page.
Likely a few other small cleanups.
2010-04-27 22:18:51 +00:00
ugetab
80f6049f2e
Added my attempt at an Intermediate level Debugger Usage Guide to the help document, and fixed a small issue with 'Forbid' breakpoints where even if they were disabled, they would still have the same effect as when enabled. These can now be turned off without deleting them.
2010-04-22 03:46:56 +00:00
ugetab
5ada522ac2
Help file maintenance. Added both new LUA commands, removed errant tabs, described/updated a little debugging data, and fixed a few tables by switching to them Courier New(for fixed width fonts).
2010-04-22 01:26:39 +00:00
CaH4e3
f4baea95ae
vc10 project + vc10 luaperks src package
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[[Split portion of a mixed commit.]]
2010-04-19 08:15:20 +00:00
adelikat
84e328d6ba
Prepared files for release. This revision marks the 2.1.3 Release
2010-04-08 13:49:26 +00:00
adelikat
4cf0532e30
Lua - fixed zapper.read() to read movie data if a movie is playing. Also changed the struct values to x,y,fire. This breaks lua scripts that used it previous, sorry. Fixed the zapper lua scripts to be compatible with the new zapper code. Updated documentation to reflect this change.
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[[Split portion of a mixed commit.]]
2010-03-28 04:47:02 +00:00
adelikat
fd009c252f
Document movie FDS flag on help.chm
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[[Split portion of a mixed commit.]]
2010-03-03 04:08:58 +00:00
CaH4e3
c129070dc0
CNROM, UNROM bus conflict emulation, Cybernoid CHR bug on music change fixed
2010-02-25 16:56:37 +00:00
fatratknight
46ec733715
List of changes to HelpNDoc file:
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Introduction: Self credit
Lua Functions List: joypad.set, savestate.registersave, savestate.registerload
Lua Bot: Replaced erroneous mathematical explanation
2009-11-21 22:05:10 +00:00
adelikat
c400aaab01
Win32 - Fix debug window so it doesn't crash if unminimized with no game loaded.
2009-11-17 23:50:03 +00:00
adelikat
cde73a67dc
made savestate compression togglable. Win32 - enable a menu item to toggle savestate compression. For SDL to have a similar feature it simply needs to toggle the variable bool compressSavestates in the core state.cpp.
2009-11-13 05:35:32 +00:00
adelikat
2da84898dc
Win32 help doc - update documentation to include the enable savestate backup menu item.
2009-11-13 04:41:56 +00:00
adelikat
37a7bf8458
Update vc8 proj file for the 253 mapper move.
2009-11-08 14:52:37 +00:00
CaH4e3
4c3e35f9ba
mappers 253, 226 redesigned, only vc9 project updated
2009-11-08 14:39:50 +00:00
gocha
4c36140c0d
apply recent lua changes of snes9x:
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* accept a table for color value.
* add gui.parsecolor, joypad.getup, joypad.getdown, emu.emulating.
* gui.line, gui.box, joypad.get becomes like Gens.
* win32: add a menu to Lua window, add "Font..." and "Clear" items.
Note: gui.box will work much differently from before, it's easy to write a wrapper function, though.
2009-11-08 12:15:25 +00:00
adelikat
113511536e
Getting everything release ready, version number, web site changes, documentation changes. This SVN number marks FCEUX 2.1.2
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[[Split portion of a mixed commit.]]
2009-11-03 15:36:47 +00:00
zeromus
856ca12c03
add luaperks.lib (iup and associated libraries)
2009-11-03 06:11:55 +00:00
zeromus
009dd0f23a
add lua source files so that we can compile lua once more in linux.
2009-11-03 05:09:17 +00:00
adelikat
0ecb4777d0
Minor fix ups to documentation plus info added to 2.1.2 press release.
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[[Split portion of a mixed commit.]]
2009-11-03 04:58:17 +00:00
adelikat
57de66a79f
Win32 - Changes to help docs and renamed it better, compile and update the .chm file. Create a 2.1.2 press release file.
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[[Split portion of a mixed commit.]]
2009-11-03 04:44:40 +00:00
adelikat
f028e0d9bd
Win32 - Memory Watch - Save Changes prompt - default to quicksave first and save as second (instead of always defaulting to save as)
2009-11-01 01:04:06 +00:00
adelikat
327163b60c
Win32 - ramwatch saves x,y position, and auto-load & save window position bools. Minor update to help doc.
2009-11-01 00:46:21 +00:00
adelikat
e0013f7876
Documentation should be up to date with the latest changes at this point.
2009-10-31 23:08:45 +00:00
gocha
10aa7e32d8
Readd lua files from pcejin and fix VS2005/2008 compile error "lstate.h - include file not found". lstate.h is an internal header file of Lua, but TAS emulators refer it for some advanced implementation (for instance, error handling); sideeffect: Lua library has become a static library.
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Note: we can import more files from desmume and some other TAS emulator projects if they're needed.
2009-10-31 12:07:26 +00:00
gocha
0bc230bd31
add savestate.registerload, savestate.registersave, and savestate.loadscriptdata from snes9x lua (test needed! especially for savestate.loadscriptdata, one of the functions I've never used)
2009-10-25 03:02:00 +00:00