Commit Graph

90 Commits

Author SHA1 Message Date
StevenPhang22 95bca61eaa added basic d&d functionality 2022-11-28 20:03:36 -05:00
Artur Bekker ae9eed952d
Merge pull request #5 from Emu-gators/arturBekker
Artur bekker
2022-11-28 10:54:08 -05:00
Artur Bekker d153d5182d
Create closeRom.lua
Created lua script to utilize newly made function which unloads a ROM from the machine
2022-11-26 14:49:47 -05:00
Artur Bekker 9daf18360c
Create CloseEmu.lua
Moved from /output to /output/luaScripts
2022-11-26 14:48:39 -05:00
StevenPhang22 ba491fd538
Merge pull request #4 from Emu-gators/arturBekker
Artur bekker
2022-11-26 11:51:30 -05:00
Artur Bekker 969522348a
Create SwitchDisk.lua
Lua function that switches the side of the currently ejected disk.
2022-11-25 15:45:47 -05:00
Artur Bekker bc4ed57162
Create InsertorEject.lua
Lua file that should insert a disk into the FDS if the disk is currently ejected, and eject the disk from the FDS if it is currently inserted into the system.
2022-11-25 15:44:35 -05:00
Artur Bekker f39792da76
Merge pull request #3 from Emu-gators/sphang
Sphang
2022-11-25 13:00:23 -05:00
StevenPhang22 83ad2fc56e Can successfully run scripts/draw to gui without ROM 2022-11-23 17:43:16 -05:00
StevenPhang22 66ed3d6b58 Put lua scrip in correct folder, fixed script not running after yielding with flag 2022-11-20 11:13:21 -05:00
StevenPhang22 5067de51a7 Changed how I was doing the window title, and added yieldwithflag lua hook 2022-11-15 16:34:25 -05:00
Artur Bekker 78fc34ba42
Add files via upload
starting LUA script to reset disk
2022-11-14 18:37:52 -05:00
StevenPhang22 9796b5bffe Updated description comment 2022-11-02 22:53:44 -04:00
StevenPhang22 e8e1d49ac5 Added to main loop 2022-11-02 22:44:52 -04:00
StevenPhang22 0f5391f532 added loadRom lua function 2022-11-02 21:38:48 -04:00
feos cddb8af1a2 SoundDisplay2.lua tweaks 2019-01-22 23:58:58 +03:00
Brad Smith bc41bc80ee
LUA script for sprite debugging (#35)
Useful script adapted from one created by tokumaru (with permission)
2019-01-21 20:29:23 -05:00
zeromus b8c484ed1f fix gradius-bullethell script (solves SF bug 839) 2018-12-31 17:52:14 -05:00
zeromus 0307e3b827 migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
punkrockguy318 2be5084a7b create new subversion repo structure (trunk, tags, branches)
[[Split portion of a mixed commit.]]
2013-03-15 19:00:14 +00:00
ansstuff 6422560659 * added JumpingFCEUXWindow.lua
* updated docs
* Taseditor: some more cleanup

[[Split portion of a mixed commit.]]
2013-03-09 14:04:01 +00:00
feos-tas 1a98c236af Tweaked SoundDisplay2.lua a bit.
Added LuaPerks description.
TODO: write LuaPerks samples.

[[Split portion of a mixed commit.]]
2013-03-03 15:24:05 +00:00
ansstuff 8df92bb338 updated docs and changed version to 2.2.0
[[Split portion of a mixed commit.]]
2012-11-27 17:03:56 +00:00
ansstuff 82add52a52 * Taseditor: update RAM Search and RAM Watch when jumping causes game state to change
* added BoulderDash_AmoebaAI.lua
* added CustomLagIndicator_RvT.lua

[[Split portion of a mixed commit.]]
2012-10-29 12:43:22 +00:00
ansstuff a40e4c655a * Taseditor: Markers aren't bound to Input by default, Markers are always restored when deploying Bookmarks
* Taseditor: Lua registermanual allows changing the "Run function" button caption
* Taseditor: fixed bug with rejecting movies starting from savestate
2012-07-19 19:40:40 +00:00
brandonevans 32a7970a99 Applied the renames for "minimum buttons pressed", "minimum buttons inputted". 2012-04-25 04:35:27 +00:00
ansstuff 1d761114b6 * Taseditor: fixed bug with popup screenshots
* updated lua scripts
2012-03-24 14:07:59 +00:00
ansstuff 0638d88ff9 * Taseditor: Config->Deselect on doubleclick
* Taseditor: checking ROM checksum when saving/loading projects
* more correct way to launch TAS Editor when trying to rerecord a fm3
* TAS Editor can have mouse wheel input even when keyboard focus is on FCEUX window
* disabled FCEUX context menu when TAS Editor is engaged
* added SoundDisplay2.lua
2012-03-09 15:20:51 +00:00
ansstuff e267095bd1 * Changed some checkboxes to radiobuttons in menu
* Taseditor: "Marker Rename" shows Note text in History; added "Marker Move" modtype
* Taseditor: "Frame#" lights when Alt key is being held, not entering menu by Alt
* Taseditor: PATTERNS menu, loading data from "tools\taseditor_patterns.txt"
* Taseditor: ColumnSet (Input and Markers) with Alt key = set pattern
* Taseditor: "Use pattern" checkbox in Recorder; Config->ColumnSet Pattern skips Lag
2012-02-18 16:43:40 +00:00
ansstuff 3743f42ba8 rewrote SoundDisplay.lua 2012-02-14 18:14:13 +00:00
ansstuff 7ea17f7f35 * Taseditor: when clicking text fields, Piano Roll scrolls to corresponding Marker, not to cursor
* Replay dialog speedup, now movie is not loaded into memory when checking md5
2012-02-13 15:49:02 +00:00
ansstuff a8ef2f72ce * refined Recording, now can safely record commands (Power, Reset, Insert, Switch)
* new Lua scripts: SoundDisplay.lua, TrackNoise.lua
2012-02-06 16:57:46 +00:00
ansstuff c1469cb418 * 1 new Lua function in Joypad library: getimmediate()
* 1 new Lua function in TAS Editor library: getsuperimpose()
* added 5 new Lua scripts demonstrating some TAS Editor library functions
* updated fceux.chm and online documentation, uploaded HelpNDoc3 project file

[[Split portion of a mixed commit.]]
2012-02-01 22:02:26 +00:00
ansstuff a1e0de898b * Taseditor: quicksave/quickload hotkeys save/load current branch
* Taseditor: Help->Show Tooltips
* Added "Restore Playback (TAS Editor)" hotkey (Enter by default)
* 9 new Lua functions in TAS Editor library
2012-01-29 22:33:23 +00:00
ansstuff 84ae16d8c2 * HideMenu (Esc) only works when FCEU window has focus
* moved "Display movie status icon" from Config->Movie options to Config->Display
* File->AVI/Wav->Enable HUD recording
2011-09-23 18:09:40 +00:00
brandonevans 72f17fb40c Button Count
-Made it so that the registerload / registersave functions are only used if registerload exists. I'll presume there is no emulator that supports one and not the other. This will allow VBA to use this script, although it'll be missing one of the better features until it supports this function.
-Made the number of controllers tracked configurable. VBA was counting everything twice when this was set to 2. It will still default to 2, but it'll be easier for people to modify this for VBA now.
2011-07-20 09:22:09 +00:00
brandonevans a1b6392832 Button Count
-As Lua starts counting from 1, and there may be a slot 0, increment the slot before saving / loading, storing data for slot 0 in states[1]
-Prevented the script from loading non-existent data.
-Removed the space from the file name so that it is more consistent with the FCEUX Lua repository, which this script is now a member of. :)
-Added messages when you save or (fail to) load data to / from a state.
-Made it so the script displays the button counts when you save / load a state.
2011-07-17 20:15:41 +00:00
adelikat d3c2998c8e Add Button Count lua script written by Brandon Evans 2011-07-15 23:57:52 +00:00
adelikat b5487e4acd Add AVI-HeadsUpDisplay lua script which is a script that allows the input display & frame counter to be captured into AVIs 2011-06-30 11:18:18 +00:00
adelikat c99ab3e42c RBI Baseball script written by me 2011-06-26 23:35:30 +00:00
adelikat a9d81c7e66 Add Nightmare on Elm Street lua script (displays coordinates and other handy addresses for all 4 players) 2010-10-09 04:20:26 +00:00
fatratknight 9d357153d3 Whoops, overwrote a useful function without realizing it. It was a function that wrote to a text file. It's back in, now. 2010-06-08 02:12:32 +00:00
fatratknight cda4ce2eda Decided to implement the ability to insert the subtitles stuff directly into the movie file itself... Or rather create a copy, in case I screwed things up script-wise. Hit page up twice to see it in action! 2010-06-08 01:10:12 +00:00
fatratknight bb767b0d49 Throwing in an experimental subtitler script. Anyone wish to play around with it? 2010-06-06 21:51:24 +00:00
ugetab a874412b61 Added option for palette selection as color for LUA colors. Included an LUA script to display all choices with the value used to pick displayed color.
Documented new color option and missing gui.text information.
2010-05-15 05:03:53 +00:00
fatratknight 092f2a2632 Fixed a glitch introduced in the last commit in the display for when ignoring the input list. Also added a rudimentary "save to file" function, which is promptly placed in emu.registerexit, hopefully mimicking .fm2 format. No loads, however. 2010-05-03 21:53:14 +00:00
fatratknight 37b563361c Slightly bulky auxiliary script, but has a few handy functions for dealing with input.get, displaying numbers, and adding new functions to the registers without kicking out old ones. 2010-05-01 21:44:20 +00:00
fatratknight 98a22a6cc1 Reverted the choice to put the rewinder in registerafter. Separated out the backup options for individual players. Made the backup display slightly smarter. Also, updated changelog. 2010-04-26 02:17:55 +00:00
ugetab b9955ea463 Minor addition to LUA documentation, and a Super Mario Bros. Competition Recorder, which tracks one's best attempts at recording a 'from reset' movie that achieves a high score, then saves the results in a text file, and sorts them by high score. 2010-04-21 22:04:31 +00:00
fatratknight efa51e4d35 By request of dwangoac, I have added backup functionality. Might need tweaking with the colors, and some instructions to go with it, but at this moment, I'm satisfied enough with it to commit this lovely addition. Poor numpad, scarcely having any buttons left untouched. 2010-04-20 06:39:21 +00:00