CaH4e3
e9e97b774e
a little bit of latest mapper changes
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code/data logger now can log data access from the RAM code
the new button to save unused data to the code/data logger
2011-09-24 06:36:44 +00:00
gocha
ffca5efaca
Lua: add sound.get(), remove iowritelib.
2011-02-26 15:20:30 +00:00
gocha
daf1b10074
better support for iowrite.readbyte()
2011-02-14 13:21:28 +00:00
CaH4e3
f1f21bb00e
cdlogger: fixed bug preventing correct interrupt vectors logging (there is no IRQ loggead at all)
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cdlogger: various code refactoring and cleanup
2010-05-20 12:45:20 +00:00
gocha
3ab41b359c
ported memory hook codes from gens, then re-implemented memory.registerwrite, and add memory.registerexec; FIXME: CallRegisteredLuaMemHook in nsf.c, I couldn't get how it should be; there might be other issues possibly
2009-10-11 08:34:10 +00:00
qeed
854553e49d
After thinking it clearly, you dont need cpu_ignore, how stupid of me, all the cycles are accounted for, so revert, sorry about that.
2009-06-25 15:43:48 +00:00
qeed
e0028f6b17
Added cpu ignore in ppu_run for page crossing and irqs, if these happens during the cpu runtime the counter is added to in ppu_run we check for it, if there is an ignore, we wont run the cpu_run to make up the time the ppu was running when those page crossings/whatever happened, also added correct PAL vblank time
2009-06-24 19:01:03 +00:00
adelikat
48c3f49058
Win32 - Debugger - Shows scanlines 241-261 (vblank)
2009-03-12 19:29:22 +00:00
zeromus
551cb8e866
clean up header file, for fewer dependencies and hopefully slightly faster builds. also fix a couple of const arrays which were being defined in a .h file
2008-12-13 02:47:07 +00:00
punkrockguy318
407f0f8663
optional lua in sdl
2008-09-24 06:06:31 +00:00
zeromus
cf65728642
lua!!!!
2008-07-23 06:54:14 +00:00
zeromus
ce3a9796c3
fixed fresh bug in movie savestates
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thought of a better way to do the _P -> __P and _S -> __S conversion (simply make a new file x6502abbrev.h that has _P and _S defined in it which is to be included last in any file that needs it)
2008-06-17 07:10:53 +00:00
zeromus
e0a14909f0
faster compiles (mappers include 1/3 as much code now)
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fix some memory leaks by changing the path generation APIs to return std::string.. but it still gets strdupped by a lot of clients.
switch over more movie and savestate code to use iostreams instead of stdio
remove the temporary savestate stuff for more tasing speed hopefully
2008-06-17 06:55:07 +00:00
zeromus
43908a249d
goodbye fastapass and c80x86
2008-06-06 03:02:00 +00:00
jeblanchard
6755343a52
Revert #327 , at least for now
2008-05-29 03:04:44 +00:00
jeblanchard
f4ab095a5e
Initial support for tools tracking memory reads&writes.
2008-05-29 01:22:17 +00:00
rheiny
be3ec4a072
Cleaned up some code.
2007-02-05 20:41:23 +00:00
zeromus
80d0d46d73
moved fceu to its own folder to make room for other projects
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[[Split portion of a mixed commit.]]
2006-07-29 05:46:15 +00:00