zeromus
89d32673c2
newppu savestates as well as a bit of jacking around for performance and other misc things I meant to do, but alas speedups wont be possible without obfuscating the code.
2009-08-06 00:51:29 +00:00
qeed
854553e49d
After thinking it clearly, you dont need cpu_ignore, how stupid of me, all the cycles are accounted for, so revert, sorry about that.
2009-06-25 15:43:48 +00:00
qeed
e0028f6b17
Added cpu ignore in ppu_run for page crossing and irqs, if these happens during the cpu runtime the counter is added to in ppu_run we check for it, if there is an ignore, we wont run the cpu_run to make up the time the ppu was running when those page crossings/whatever happened, also added correct PAL vblank time
2009-06-24 19:01:03 +00:00
qeed
71259457a2
Removed nintendulator read hack as the per cycle is fixed to the point where it can display what the hack displays, although the status bar still isn't correct
2009-06-23 13:44:45 +00:00
qeed
159b18ef79
Experimental $2004 implemented and some timing fixed, please test out.
2009-06-22 23:50:48 +00:00
qeed
79a5d93268
Only implement palette reading for the new ppu
2009-06-20 13:04:13 +00:00
qeed
a3309a3982
Implemented palette reading, none of the games I tested uses it (zelda, mario, crystallis, final fantasy, etc.) and asked around, it seems that palette reading is rarely, if ever used outside of isolated tests like the palette test from blargg, this should not break any games, implemented for both old and new ppu
2009-06-20 12:54:04 +00:00
shinydoofy
fb1e6fa613
reverted r1342
2009-06-19 14:13:01 +00:00
qeed
dbf5319806
Fixed palette reads
2009-06-19 13:57:38 +00:00
qeed
1f20bbcc0e
Delete junk variables used to be used for breakpoints
2009-06-19 01:14:05 +00:00
zeromus
9dcb88a888
support mmc5 reg $5130
2009-06-11 06:27:37 +00:00
CaH4e3
9e77b890a5
latest fceumm mappers merged into fceux
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fixed sound volume bug
a lot of vandal modifications lol
2009-03-22 05:31:17 +00:00
adelikat
48c3f49058
Win32 - Debugger - Shows scanlines 241-261 (vblank)
2009-03-12 19:29:22 +00:00
adelikat
659f0b48db
Win32 - Debugger - Added DWEdits patch, it Adds pixel dislpay next to scanline display, and adds two new buttons: Run Line, Run 128 Lines
2009-02-21 23:38:20 +00:00
zeromus
5cbe76fca2
newppu: support the no8spritelimit feature
2008-08-24 04:01:00 +00:00
zeromus
ddd786eadf
support mmc5 in newppu
2008-08-24 00:04:09 +00:00
zeromus
1135f414f7
improve newppu timing significantly. battletoad double dragon now works better than it ever did in fceu, and adelikat's dd2 movie now synchs to the end
2008-08-23 23:10:00 +00:00
zeromus
34f6554719
just futzing around
2008-08-21 14:54:48 +00:00
zeromus
83f30885a2
newppu: improve timing. fix vice project doom
2008-08-19 04:06:24 +00:00
zeromus
29350a7bdd
newppu: refine mmc3 hblank timing even more, fixes crystalis and kirby
2008-08-18 08:46:29 +00:00
zeromus
2930675eac
etc
2008-08-18 06:35:50 +00:00
zeromus
37b36dc8c0
etc
2008-08-18 06:33:14 +00:00
zeromus
5ad3aeeea4
newppu: fix a bug which caused metroid to fail to boot
2008-08-18 06:32:23 +00:00
zeromus
7d7f5ad468
new ppu: sprite priority and left 8 pixel enable/disable rendering support
2008-08-18 06:03:27 +00:00
zeromus
2cba0fd439
support autoloading from archives in cases where there is only one useful file in an archive.
...
add experimental ram-only emulua savestate code. now call savestate_persist(ss) if you want to cause it to go to disk. otherwise it will stay in memory. this might speed things up. also add experimental new ppu which can be enabled by newppu 1 in configfile. there is no reason to use it yet but i needed to do a checkin
2008-08-18 03:11:42 +00:00
zeromus
2b2d70b221
- fiddle with nametable viewer to display correct NT,CHR,ATTR data in more cases (specifically, including some exotic mmc5 cases).
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- fix a new bug in windows build which caused fourscore emulation to fail in some cases
2008-08-08 09:45:34 +00:00
zeromus
d82960c553
fix the rest of kuja's issues
2008-08-06 09:36:48 +00:00
zeromus
6f9831ec68
7zip archive browsing
...
configurable no-bg-render fill color
change to poweron sequence for movies. hopefully that wont break any compatibility.....
2008-06-25 06:34:08 +00:00
zeromus
69bc4b3f72
added obj/bg display toggle
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much cleanups
fix memwatch configuration saving
2008-06-22 02:38:00 +00:00
zeromus
e0a14909f0
faster compiles (mappers include 1/3 as much code now)
...
fix some memory leaks by changing the path generation APIs to return std::string.. but it still gets strdupped by a lot of clients.
switch over more movie and savestate code to use iostreams instead of stdio
remove the temporary savestate stuff for more tasing speed hopefully
2008-06-17 06:55:07 +00:00
zeromus
3ea76ba08d
reorganize and cleanup a bunch of input code. still in preparation for more general support of all input devices in movies.
2008-06-07 08:18:04 +00:00
zeromus
43908a249d
goodbye fastapass and c80x86
2008-06-06 03:02:00 +00:00
rheiny
be3ec4a072
Cleaned up some code.
2007-02-05 20:41:23 +00:00
radsaq
e7d5aa6d29
Consolidate use of FCEUGI* globals GI, CurGame, and FCEUGameInfo into a single
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GameInfo var. Still not very pretty, but at least there's only one of them and
the code compiles on Linux now.
2006-08-20 19:40:15 +00:00
zeromus
cd427263da
moved some util files to utils directory
2006-08-01 05:50:19 +00:00
zeromus
80d0d46d73
moved fceu to its own folder to make room for other projects
...
[[Split portion of a mixed commit.]]
2006-07-29 05:46:15 +00:00