Commit Graph

11 Commits

Author SHA1 Message Date
adelikat 659f0b48db Win32 - Debugger - Added DWEdits patch, it Adds pixel dislpay next to scanline display, and adds two new buttons: Run Line, Run 128 Lines 2009-02-21 23:38:20 +00:00
zeromus 551cb8e866 clean up header file, for fewer dependencies and hopefully slightly faster builds. also fix a couple of const arrays which were being defined in a .h file 2008-12-13 02:47:07 +00:00
punkrockguy318 407f0f8663 optional lua in sdl 2008-09-24 06:06:31 +00:00
zeromus bec2d54b54 add FORBID breakpoints - regions which block breakpoints from happening if they contain the PC 2008-08-13 07:41:46 +00:00
zeromus ce3a9796c3 fixed fresh bug in movie savestates
thought of a better way to do the _P -> __P and _S -> __S conversion (simply make a new file x6502abbrev.h that has _P and _S defined in it which is to be included last in any file that needs it)
2008-06-17 07:10:53 +00:00
zeromus e0a14909f0 faster compiles (mappers include 1/3 as much code now)
fix some memory leaks by changing the path generation APIs to return std::string.. but it still gets strdupped by a lot of clients. 
switch over more movie and savestate code to use iostreams instead of stdio
remove the temporary savestate stuff for more tasing speed hopefully
2008-06-17 06:55:07 +00:00
jeblanchard 7105d7d537 Numerous seemingly harmless gcc warning fixes 2008-06-06 01:21:51 +00:00
radsaq e7d5aa6d29 Consolidate use of FCEUGI* globals GI, CurGame, and FCEUGameInfo into a single
GameInfo var. Still not very pretty, but at least there's only one of them and
the code compiles on Linux now.
2006-08-20 19:40:15 +00:00
rheiny c33e0a25bf Started to separate debugger code into common code and Windows-specific code 2006-08-19 18:30:52 +00:00
zeromus 06536f226e moved the assembly/disassembly code to the core code
improved docs a little
2006-08-01 04:33:12 +00:00
zeromus 80d0d46d73 moved fceu to its own folder to make room for other projects
[[Split portion of a mixed commit.]]
2006-07-29 05:46:15 +00:00