Commit Graph

9 Commits

Author SHA1 Message Date
ugetab bad5a79e91 Added conditional debugging option 'K', for the bank the PC is on. A workaround-style option to address Tracker Item 2007006, which suggests 24-bit breakpoint addresses to account for bank. Testing shows that the bank evaluates to 0 on RAM code access. 2010-04-08 21:26:20 +00:00
ugetab 86ce4304cb Nearly working Debugger list Saving and Loading.
It loads correctly. It saves correctly in most cases.
The issue is that it randomly overwrites the debugger's list for an opened game if you cycle through the recent files list, or it otherwise fails to load the opened game's .deb file.
2009-09-17 06:36:09 +00:00
adelikat 659f0b48db Win32 - Debugger - Added DWEdits patch, it Adds pixel dislpay next to scanline display, and adds two new buttons: Run Line, Run 128 Lines 2009-02-21 23:38:20 +00:00
zeromus 551cb8e866 clean up header file, for fewer dependencies and hopefully slightly faster builds. also fix a couple of const arrays which were being defined in a .h file 2008-12-13 02:47:07 +00:00
zeromus bec2d54b54 add FORBID breakpoints - regions which block breakpoints from happening if they contain the PC 2008-08-13 07:41:46 +00:00
radsaq e7d5aa6d29 Consolidate use of FCEUGI* globals GI, CurGame, and FCEUGameInfo into a single
GameInfo var. Still not very pretty, but at least there's only one of them and
the code compiles on Linux now.
2006-08-20 19:40:15 +00:00
rheiny c33e0a25bf Started to separate debugger code into common code and Windows-specific code 2006-08-19 18:30:52 +00:00
zeromus 06536f226e moved the assembly/disassembly code to the core code
improved docs a little
2006-08-01 04:33:12 +00:00
zeromus 80d0d46d73 moved fceu to its own folder to make room for other projects
[[Split portion of a mixed commit.]]
2006-07-29 05:46:15 +00:00