punkrockguy318
e5000960a3
cleaned up NSF file loading print statements
2010-03-05 03:53:40 +00:00
gocha
3ab41b359c
ported memory hook codes from gens, then re-implemented memory.registerwrite, and add memory.registerexec; FIXME: CallRegisteredLuaMemHook in nsf.c, I couldn't get how it should be; there might be other issues possibly
2009-10-11 08:34:10 +00:00
ugetab
208d27fd14
The modified FCEUXDSP 1.07 NSF Updates were applied.
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Additionally, Hex Editor and PPU coding that was causing errors because of the updates was also changed.
2009-08-07 19:24:50 +00:00
adelikat
a2490c3b10
Clip Left and Right Sides option now taken into account when drawing messages on screen.
2008-11-16 04:38:19 +00:00
punkrockguy318
407f0f8663
optional lua in sdl
2008-09-24 06:06:31 +00:00
zeromus
3e983865df
SF [ 2046985 ] SRAM not wiped on power cycle (during movies)
2008-08-12 06:52:48 +00:00
zeromus
cf65728642
lua!!!!
2008-07-23 06:54:14 +00:00
zeromus
e0a14909f0
faster compiles (mappers include 1/3 as much code now)
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fix some memory leaks by changing the path generation APIs to return std::string.. but it still gets strdupped by a lot of clients.
switch over more movie and savestate code to use iostreams instead of stdio
remove the temporary savestate stuff for more tasing speed hopefully
2008-06-17 06:55:07 +00:00
radsaq
e7d5aa6d29
Consolidate use of FCEUGI* globals GI, CurGame, and FCEUGameInfo into a single
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GameInfo var. Still not very pretty, but at least there's only one of them and
the code compiles on Linux now.
2006-08-20 19:40:15 +00:00
zeromus
cd427263da
moved some util files to utils directory
2006-08-01 05:50:19 +00:00
zeromus
06536f226e
moved the assembly/disassembly code to the core code
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improved docs a little
2006-08-01 04:33:12 +00:00
zeromus
bc98e7be2d
tinkered around with some more docs
2006-07-31 06:04:44 +00:00
zeromus
80d0d46d73
moved fceu to its own folder to make room for other projects
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[[Split portion of a mixed commit.]]
2006-07-29 05:46:15 +00:00