Commit Graph

19 Commits

Author SHA1 Message Date
g0me3 4fe5da841c forgot to remove debug code 2020-01-12 17:07:23 +03:00
g0me3 db003f841d fixed #90 (debug breakpoint missing if conditions used) 2020-01-12 16:56:37 +03:00
Brad Smith 5c8421d410
Palette mirror fix (#81)
* ppuview and memview fixes for palette mirroring
* New PPU $2001 rendering off palette mirroring fixed
2019-11-08 00:03:31 -05:00
zeromus 01dfbf5afa fix the way memview reads mirrored palette regs. Should fix bug 833 on SF but I'm not completely sure 2018-11-07 03:10:09 -05:00
zeromus 0307e3b827 migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
punkrockguy318 2be5084a7b create new subversion repo structure (trunk, tags, branches)
[[Split portion of a mixed commit.]]
2013-03-15 19:00:14 +00:00
ansstuff 009ece83d4 * CDLogger: code cleanup
* CDLogger: removed obnoxious reminder about NewPPU
* CDLogger: added current CDL filename field
* CDLogger: added default CDL naming
* CDLogger: added "Auto-save .CDL when closing ROMs" option
* CDLogger: added "Auto-resume logging when loading ROMs" option
2013-02-24 11:19:36 +00:00
CaH4e3 32774646fd trace/logger fine tuning 2012-09-30 16:36:45 +00:00
ansstuff 48a55b2fa2 * Tracer: added "Log current Frame number" option
* Tracer: added "Log emulator messages" option
* Tracer: added "Log breakpoint hits" option
* Tracer: added "Symbolic tracing" option
* Taseditor: added deselection stretching by Ctrl+clicking in a selected frame
2012-09-22 15:33:31 +00:00
ansstuff 7a4fd0f6df * Debugger: window layout cleanup; stack shows 128 values max
* Debugger: added "CPU cycles" and "Instructions" counters (request #527)
* Debugger: added "Break when exceed" breakpoints
* Debugger: .DEB file now also stores the state of "Break on Bad Opcode" and "Break when exceed" checkboxes/editfields
2012-08-05 18:54:52 +00:00
ugetab bad5a79e91 Added conditional debugging option 'K', for the bank the PC is on. A workaround-style option to address Tracker Item 2007006, which suggests 24-bit breakpoint addresses to account for bank. Testing shows that the bank evaluates to 0 on RAM code access. 2010-04-08 21:26:20 +00:00
ugetab 86ce4304cb Nearly working Debugger list Saving and Loading.
It loads correctly. It saves correctly in most cases.
The issue is that it randomly overwrites the debugger's list for an opened game if you cycle through the recent files list, or it otherwise fails to load the opened game's .deb file.
2009-09-17 06:36:09 +00:00
adelikat 659f0b48db Win32 - Debugger - Added DWEdits patch, it Adds pixel dislpay next to scanline display, and adds two new buttons: Run Line, Run 128 Lines 2009-02-21 23:38:20 +00:00
zeromus 551cb8e866 clean up header file, for fewer dependencies and hopefully slightly faster builds. also fix a couple of const arrays which were being defined in a .h file 2008-12-13 02:47:07 +00:00
zeromus bec2d54b54 add FORBID breakpoints - regions which block breakpoints from happening if they contain the PC 2008-08-13 07:41:46 +00:00
radsaq e7d5aa6d29 Consolidate use of FCEUGI* globals GI, CurGame, and FCEUGameInfo into a single
GameInfo var. Still not very pretty, but at least there's only one of them and
the code compiles on Linux now.
2006-08-20 19:40:15 +00:00
rheiny c33e0a25bf Started to separate debugger code into common code and Windows-specific code 2006-08-19 18:30:52 +00:00
zeromus 06536f226e moved the assembly/disassembly code to the core code
improved docs a little
2006-08-01 04:33:12 +00:00
zeromus 80d0d46d73 moved fceu to its own folder to make room for other projects
[[Split portion of a mixed commit.]]
2006-07-29 05:46:15 +00:00