g0me3
4fe5da841c
forgot to remove debug code
2020-01-12 17:07:23 +03:00
g0me3
db003f841d
fixed #90 (debug breakpoint missing if conditions used)
2020-01-12 16:56:37 +03:00
Brad Smith
5c8421d410
Palette mirror fix ( #81 )
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* ppuview and memview fixes for palette mirroring
* New PPU $2001 rendering off palette mirroring fixed
2019-11-08 00:03:31 -05:00
zeromus
01dfbf5afa
fix the way memview reads mirrored palette regs. Should fix bug 833 on SF but I'm not completely sure
2018-11-07 03:10:09 -05:00
zeromus
0307e3b827
migration tidying (build master from trunk)
2018-04-08 17:35:15 -05:00
punkrockguy318
2be5084a7b
create new subversion repo structure (trunk, tags, branches)
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[[Split portion of a mixed commit.]]
2013-03-15 19:00:14 +00:00
ansstuff
009ece83d4
* CDLogger: code cleanup
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* CDLogger: removed obnoxious reminder about NewPPU
* CDLogger: added current CDL filename field
* CDLogger: added default CDL naming
* CDLogger: added "Auto-save .CDL when closing ROMs" option
* CDLogger: added "Auto-resume logging when loading ROMs" option
2013-02-24 11:19:36 +00:00
CaH4e3
32774646fd
trace/logger fine tuning
2012-09-30 16:36:45 +00:00
ansstuff
48a55b2fa2
* Tracer: added "Log current Frame number" option
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* Tracer: added "Log emulator messages" option
* Tracer: added "Log breakpoint hits" option
* Tracer: added "Symbolic tracing" option
* Taseditor: added deselection stretching by Ctrl+clicking in a selected frame
2012-09-22 15:33:31 +00:00
ansstuff
7a4fd0f6df
* Debugger: window layout cleanup; stack shows 128 values max
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* Debugger: added "CPU cycles" and "Instructions" counters (request #527 )
* Debugger: added "Break when exceed" breakpoints
* Debugger: .DEB file now also stores the state of "Break on Bad Opcode" and "Break when exceed" checkboxes/editfields
2012-08-05 18:54:52 +00:00
ugetab
bad5a79e91
Added conditional debugging option 'K', for the bank the PC is on. A workaround-style option to address Tracker Item 2007006, which suggests 24-bit breakpoint addresses to account for bank. Testing shows that the bank evaluates to 0 on RAM code access.
2010-04-08 21:26:20 +00:00
ugetab
86ce4304cb
Nearly working Debugger list Saving and Loading.
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It loads correctly. It saves correctly in most cases.
The issue is that it randomly overwrites the debugger's list for an opened game if you cycle through the recent files list, or it otherwise fails to load the opened game's .deb file.
2009-09-17 06:36:09 +00:00
adelikat
659f0b48db
Win32 - Debugger - Added DWEdits patch, it Adds pixel dislpay next to scanline display, and adds two new buttons: Run Line, Run 128 Lines
2009-02-21 23:38:20 +00:00
zeromus
551cb8e866
clean up header file, for fewer dependencies and hopefully slightly faster builds. also fix a couple of const arrays which were being defined in a .h file
2008-12-13 02:47:07 +00:00
zeromus
bec2d54b54
add FORBID breakpoints - regions which block breakpoints from happening if they contain the PC
2008-08-13 07:41:46 +00:00
radsaq
e7d5aa6d29
Consolidate use of FCEUGI* globals GI, CurGame, and FCEUGameInfo into a single
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GameInfo var. Still not very pretty, but at least there's only one of them and
the code compiles on Linux now.
2006-08-20 19:40:15 +00:00
rheiny
c33e0a25bf
Started to separate debugger code into common code and Windows-specific code
2006-08-19 18:30:52 +00:00
zeromus
06536f226e
moved the assembly/disassembly code to the core code
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improved docs a little
2006-08-01 04:33:12 +00:00
zeromus
80d0d46d73
moved fceu to its own folder to make room for other projects
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[[Split portion of a mixed commit.]]
2006-07-29 05:46:15 +00:00