Commit Graph

30 Commits

Author SHA1 Message Date
adelikat acdab16c24 Screenshots - fix bug where numbering was not reset when changing ROMs 2009-02-07 17:55:10 +00:00
acmlm a1aaca5df1 - new font, slightly bigger with a blue background
- lua libraries loaded from "dll" subdirectory (on Windows)
2008-12-03 01:33:05 +00:00
adelikat 57de01eb86 Subtitles have their own message function. 2008-11-23 23:49:15 +00:00
adelikat a2490c3b10 Clip Left and Right Sides option now taken into account when drawing messages on screen. 2008-11-16 04:38:19 +00:00
shinydoofy d9ea2a263a added SDL avi creation support and changed speed throttling to use it 2008-10-25 12:36:03 +00:00
punkrockguy318 407f0f8663 optional lua in sdl 2008-09-24 06:06:31 +00:00
zeromus c8473ffadb SF [ 2011550 ] Buffer overflow (change vsprintf to vsnprintf) 2008-08-12 03:35:54 +00:00
zeromus 91db1e71f4 SF [ 2041944 ] Savestates remember Lua painting 2008-08-10 02:43:54 +00:00
zeromus 11cfac9920 render lua gui before writing avi 2008-07-25 19:14:19 +00:00
zeromus cf65728642 lua!!!! 2008-07-23 06:54:14 +00:00
adelikat 3bff3154c7 Lag Counter on its own line (instead of added in with general messages) 2008-07-10 02:17:42 +00:00
zeromus e0a14909f0 faster compiles (mappers include 1/3 as much code now)
fix some memory leaks by changing the path generation APIs to return std::string.. but it still gets strdupped by a lot of clients. 
switch over more movie and savestate code to use iostreams instead of stdio
remove the temporary savestate stuff for more tasing speed hopefully
2008-06-17 06:55:07 +00:00
zeromus c438158a00 changed fourscore to exclude other control options. (this is still not as clean as it could be. more work should be done in both input.cpp files to make sure that only gamepads can be used with fourscore.
also properly implemented zapper logging. and now, finally, I can log anything if I add in a little bit of code.
2008-06-09 08:15:20 +00:00
punkrockguy318 11390351ac fixed SDL build issues 2008-06-08 13:27:17 +00:00
punkrockguy318 70de69eacf fixed some sdl compile errors 2008-06-08 13:16:34 +00:00
zeromus f90336a6a5 some work on infrastructure for recording any kind of input. but now movies are broken. once i teach the movies how to only output the three columns that are currently defined, zappers will work. 2008-06-08 10:22:33 +00:00
zeromus d40ffb715c vc8 compile fix 2008-06-06 03:03:14 +00:00
jeblanchard 5c83c20513 Try using uintptr_t to make systems happy... stupid alignment 2008-06-06 01:41:13 +00:00
jeblanchard b4021afc58 Revert previous change, but increase padding/alignment in case x64 machines care 2008-06-05 04:16:08 +00:00
punkrockguy318 44cfb9eabb Fixed a build issue with gcc; however might not be the cleanest solution 2008-06-05 03:39:38 +00:00
jeblanchard 9b7f730b43 Changes that allow a Linux machine to build, targeting either a Linux or Win32 host. (Maybe a newline at the end of a few header files for my sanity's sake too.) 2008-05-27 05:29:00 +00:00
zeromus 4c398a4a01 give ability to display messages that will display in the movie. the only movie that is displaying this way is "Movie playback stopped." but we can make any message display that way. however, we'll need a tiny bit more work to be able to display the frame counter in the movie. 2008-05-27 04:40:03 +00:00
zeromus 0c694353e5 display pause icon and play/rec icons at the same time 2008-05-26 03:32:55 +00:00
zeromus ae2426e807 reimplement frame number drawing 2008-05-26 01:55:45 +00:00
zeromus 1e539ad681 phase 1 of new movie system
we can now round trip a text movie format
2008-05-23 09:58:38 +00:00
rheiny be3ec4a072 Cleaned up some code. 2007-02-05 20:41:23 +00:00
zeromus 11e0d7ebcf improved windows sound and throttling. cleaned up lots of the mess. 8bit supported, although I dont know why you'd want to do that (it doesnt significantly cut down on processing time). Im halfway tempted to take out all the 8bit code and reimplement it buried very deep into the sound output driver as an uncontrollable panic toggle for obscure cases where 16bit isnt available. 2006-08-24 07:19:31 +00:00
radsaq e7d5aa6d29 Consolidate use of FCEUGI* globals GI, CurGame, and FCEUGameInfo into a single
GameInfo var. Still not very pretty, but at least there's only one of them and
the code compiles on Linux now.
2006-08-20 19:40:15 +00:00
zeromus cd427263da moved some util files to utils directory 2006-08-01 05:50:19 +00:00
zeromus 80d0d46d73 moved fceu to its own folder to make room for other projects
[[Split portion of a mixed commit.]]
2006-07-29 05:46:15 +00:00