zeromus
033ae55048
- add 2nd player to tasedit
...
- fix bugs which broke movies with saveram which was added when 7zip was added
- fix bugs in tasedit insert and delete
2008-06-28 23:31:02 +00:00
zeromus
e0a14909f0
faster compiles (mappers include 1/3 as much code now)
...
fix some memory leaks by changing the path generation APIs to return std::string.. but it still gets strdupped by a lot of clients.
switch over more movie and savestate code to use iostreams instead of stdio
remove the temporary savestate stuff for more tasing speed hopefully
2008-06-17 06:55:07 +00:00
zeromus
f90336a6a5
some work on infrastructure for recording any kind of input. but now movies are broken. once i teach the movies how to only output the three columns that are currently defined, zappers will work.
2008-06-08 10:22:33 +00:00
zeromus
43908a249d
goodbye fastapass and c80x86
2008-06-06 03:02:00 +00:00
zeromus
ff532f74e8
why in the world did this compile on my computer last night. well maybe now it will compile for other people
2008-05-23 17:51:52 +00:00
radsaq
e7d5aa6d29
Consolidate use of FCEUGI* globals GI, CurGame, and FCEUGameInfo into a single
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GameInfo var. Still not very pretty, but at least there's only one of them and
the code compiles on Linux now.
2006-08-20 19:40:15 +00:00
zeromus
cd427263da
moved some util files to utils directory
2006-08-01 05:50:19 +00:00
zeromus
80d0d46d73
moved fceu to its own folder to make room for other projects
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[[Split portion of a mixed commit.]]
2006-07-29 05:46:15 +00:00