zeromus
|
84274fe6d6
|
better frame advancing. debugger window no longer opens itsself.
|
2008-05-09 04:00:04 +00:00 |
zeromus
|
914dac6540
|
fix google issue 64: FCEU crashes if opening a non existing rom in the recent folder or will crash upon loading any rom after such an error
|
2008-05-07 18:45:23 +00:00 |
zeromus
|
3cd4b22cc6
|
a workaround for not being able to set and save the ntsc scanline rendering options (which were defaulting to 8->231): change the ntsc scanline rendering to match pal, 0->239. suboptimal but simple and effective.
|
2008-05-07 05:55:57 +00:00 |
rheiny
|
1644cb0762
|
Cleaned up some code.
|
2007-02-10 15:56:13 +00:00 |
rheiny
|
618d4fccea
|
Cleaned up some code.
|
2007-02-07 18:28:50 +00:00 |
rheiny
|
be3ec4a072
|
Cleaned up some code.
|
2007-02-05 20:41:23 +00:00 |
zeromus
|
e991e6f0ca
|
added very limited experimental improved sound/throttling code to windows build. windows users, please use 44100 16bit sound for now and test the stability.
|
2006-08-22 06:27:18 +00:00 |
radsaq
|
e7d5aa6d29
|
Consolidate use of FCEUGI* globals GI, CurGame, and FCEUGameInfo into a single
GameInfo var. Still not very pretty, but at least there's only one of them and
the code compiles on Linux now.
|
2006-08-20 19:40:15 +00:00 |
zeromus
|
cd427263da
|
moved some util files to utils directory
|
2006-08-01 05:50:19 +00:00 |
zeromus
|
06536f226e
|
moved the assembly/disassembly code to the core code
improved docs a little
|
2006-08-01 04:33:12 +00:00 |
zeromus
|
80d0d46d73
|
moved fceu to its own folder to make room for other projects
[[Split portion of a mixed commit.]]
|
2006-07-29 05:46:15 +00:00 |