2. Fix a bug, when the cheat editing controls lost focus, but editing mode is still there, which makes case EN_UPDATE triggered when user is not typing in them, that's an inappropriate circumstance. It might make the cheat editing control shows nothing when selecting a cheat.
3. Re-arranged some controls in resource file.
4. Changed some directory dialog logic, use defined ID rather than hard-code the actural number.
5. Detail.
1. Added a global switch for all cheats, it is checked by default. Check or uncheck it can quickly tweak all cheats enabled or disabled. It's not game specific and effective to all games.
2. Added a checkmark to check behaviour of automatically load cheats.
3. Fixed a wierd bug in loading names of cheats from file.
iNES Header Editor:
4. Disable iNES header editor menu when currently loaded game is not in iNES format.
Others:
5. Some of the checkbox passed parameter MF_CHECKED, the right one is BST_CHECKED, though they have the same value.
6. Code/Data Logger is created by CreateDialog(), but destroyed by EndDialog()? A non-modal window should be destroy by DestroyWindow(), EndDialog() is for DialogBox(). It seems nobody noticed this bug for years.
Currently there are some opposite tweaks in the config file for the new feature in cheat console, for example the unchcecked state is 1 in config file, that's for backward compatibility.
The iNES header editor might not quite stable as newly baked from the oven, there might be some improvements to its code.
2. New cheat list box 0.0.0.3 Alpha, changed the possibilities box to a CListCtrl rather than a simple CListBox, use a map for its buffer. It may not quite efficient currently, but I personally think it's much better than adding and deleting the items repeatedly every frame, and now its item can be selected while emulation is running, although there's not much usage for this...
3. added several context menus to possible list, now you can directly add address to memory watch or ram watch, or go to hex editor from here, currently it's still a single select list.
2. Fixed an ancient bug of cheat dialog that importing new cheats makes old existing cheats uneffective.
3. Restructured some cheat searching type to macros since the meaning of the mysterious number is unclear. Maybe the switch case was more efficient than if else... or not?
4. Use a temporary variable rather than a global one to indicate whether the null file pointer is cased by user clicking the cancel or close button of the open archive dialog or a loading error.
5. When recording a movie with cheats, show warning to the user and asking for disabling them.
6. Removed some seems like unused variables, hope this didn't break compiling crossing platforms.
cheats.cpp int converions warnings fix
change default tool index for vc project. if you have problem with it, feel free to revert. but i can't compile with just "8.1" in there sadly...
2. Map Hotkey dialog items now can be sorted by click on the column header.
3. Fix a logic bug when user cancels open archive dialog.
4. Trying to fix Linux build (not sure).
2. Completely rewrite shortcut key displaying logic, now it is not only shown in main menu, but also in context menu.
3. Fix bugs that TAS Editor tooltips shown shortcut keys were not sync when hotkey was changed.
4. If cheat is activated when loading a movie, confirm to disable them as they could cause playback problems.
5. When switching to new ppu with overclocking enabled, prompt to user that new ppu doesn't support overclocking.
6. Other minor details about the UI.
1. Including WRAM in the RAM initialization options. Since it was usually initialized to zero by default, the "default" setting must do that as well, the explicit settings should follow the others.
2. unif.cpp extending memory randomization of 4-screen VRAM to match ines.cpp version, except it had no explicit initialization before: static array should initialize to 0, so its default will still do this
3. MALEE WRAM never initialized, replacing a few existing explicit (non gmalloc) WRAM clears with MemoryRand, removing a few memsets now unneeded because of gmalloc clear.
win32: holding Shift when resizing FCEUX window reverts "Force integral factors" meaning
win32: remodel "Video config" dialog:
* removed the list of predefined modes (they were broken anyway)
* removed FS stretching options (obsoleted by "Best Fit")
* removed broken display of "Current Pixel Aspect Ratio" (may return it after implementing the 4:3 mode)
* "Full Screen (hotkey: Alt + Enter or double-click)" - reads current hotkey mapping
[[Split portion of a mixed commit.]]