Commit Graph

20 Commits

Author SHA1 Message Date
zeromus 1135f414f7 improve newppu timing significantly. battletoad double dragon now works better than it ever did in fceu, and adelikat's dd2 movie now synchs to the end 2008-08-23 23:10:00 +00:00
zeromus 34f6554719 just futzing around 2008-08-21 14:54:48 +00:00
zeromus 83f30885a2 newppu: improve timing. fix vice project doom 2008-08-19 04:06:24 +00:00
zeromus 29350a7bdd newppu: refine mmc3 hblank timing even more, fixes crystalis and kirby 2008-08-18 08:46:29 +00:00
zeromus 2930675eac etc 2008-08-18 06:35:50 +00:00
zeromus 37b36dc8c0 etc 2008-08-18 06:33:14 +00:00
zeromus 5ad3aeeea4 newppu: fix a bug which caused metroid to fail to boot 2008-08-18 06:32:23 +00:00
zeromus 7d7f5ad468 new ppu: sprite priority and left 8 pixel enable/disable rendering support 2008-08-18 06:03:27 +00:00
zeromus 2cba0fd439 support autoloading from archives in cases where there is only one useful file in an archive.
add experimental ram-only emulua savestate code. now call savestate_persist(ss) if you want to cause it to go to disk. otherwise it will stay in memory. this might speed things up. also add experimental new ppu which can be enabled by newppu 1 in configfile. there is no reason to use it yet but i needed to do a checkin
2008-08-18 03:11:42 +00:00
zeromus 2b2d70b221 - fiddle with nametable viewer to display correct NT,CHR,ATTR data in more cases (specifically, including some exotic mmc5 cases).
- fix a new bug in windows build which caused fourscore emulation to fail in some cases
2008-08-08 09:45:34 +00:00
zeromus d82960c553 fix the rest of kuja's issues 2008-08-06 09:36:48 +00:00
zeromus 6f9831ec68 7zip archive browsing
configurable no-bg-render fill color
change to poweron sequence for movies. hopefully that wont break any compatibility.....
2008-06-25 06:34:08 +00:00
zeromus 69bc4b3f72 added obj/bg display toggle
much cleanups
fix memwatch configuration saving
2008-06-22 02:38:00 +00:00
zeromus e0a14909f0 faster compiles (mappers include 1/3 as much code now)
fix some memory leaks by changing the path generation APIs to return std::string.. but it still gets strdupped by a lot of clients. 
switch over more movie and savestate code to use iostreams instead of stdio
remove the temporary savestate stuff for more tasing speed hopefully
2008-06-17 06:55:07 +00:00
zeromus 3ea76ba08d reorganize and cleanup a bunch of input code. still in preparation for more general support of all input devices in movies. 2008-06-07 08:18:04 +00:00
zeromus 43908a249d goodbye fastapass and c80x86 2008-06-06 03:02:00 +00:00
rheiny be3ec4a072 Cleaned up some code. 2007-02-05 20:41:23 +00:00
radsaq e7d5aa6d29 Consolidate use of FCEUGI* globals GI, CurGame, and FCEUGameInfo into a single
GameInfo var. Still not very pretty, but at least there's only one of them and
the code compiles on Linux now.
2006-08-20 19:40:15 +00:00
zeromus cd427263da moved some util files to utils directory 2006-08-01 05:50:19 +00:00
zeromus 80d0d46d73 moved fceu to its own folder to make room for other projects
[[Split portion of a mixed commit.]]
2006-07-29 05:46:15 +00:00