mart0258
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088c065c9d
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W32 LUA: Add argument capabilities to scripts -- appears as variable "arg", which may sometimes be null. (Modified file also adds a second screenshot capability to lua.)
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2010-02-02 22:12:07 +00:00 |
punkrockguy318
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491311db44
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added lua script loading to gtk2 gui
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2009-12-21 20:03:24 +00:00 |
gocha
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0bc230bd31
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add savestate.registerload, savestate.registersave, and savestate.loadscriptdata from snes9x lua (test needed! especially for savestate.loadscriptdata, one of the functions I've never used)
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2009-10-25 03:02:00 +00:00 |
gocha
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25cdffc734
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add lua console, and add/replace print, tostring, addressof, and copytable.
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2009-10-19 03:01:26 +00:00 |
gocha
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3ab41b359c
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ported memory hook codes from gens, then re-implemented memory.registerwrite, and add memory.registerexec; FIXME: CallRegisteredLuaMemHook in nsf.c, I couldn't get how it should be; there might be other issues possibly
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2009-10-11 08:34:10 +00:00 |
gocha
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dfeff60615
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Remove emu.OnClose and register fceulib as emu instead.
Add emu.registerbefore, emu.registerafter and emu.registerexit.
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2009-10-08 05:02:22 +00:00 |
fatratknight
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0bea4a45d8
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Reworked many things relating to joypad_set. New logic, removed a few functions, all that stuff. Hopefully a few bug fixes with no new bugs on the way. Haven't put in the invert that I like, but hopefully that isn't hard to put in.
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2009-09-15 16:39:49 +00:00 |
adelikat
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86562d9ad3
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Fixed Joypad.set, it uses 3 values instead of 2 now. True will take control of a button and make it on, False will take control and make it off, and Nil will not take control (allowing the user to press the button)
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2009-03-14 21:00:28 +00:00 |
punkrockguy318
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407f0f8663
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optional lua in sdl
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2008-09-24 06:06:31 +00:00 |
zeromus
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cf65728642
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lua!!!!
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2008-07-23 06:54:14 +00:00 |