adelikat
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659f0b48db
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Win32 - Debugger - Added DWEdits patch, it Adds pixel dislpay next to scanline display, and adds two new buttons: Run Line, Run 128 Lines
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2009-02-21 23:38:20 +00:00 |
zeromus
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551cb8e866
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clean up header file, for fewer dependencies and hopefully slightly faster builds. also fix a couple of const arrays which were being defined in a .h file
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2008-12-13 02:47:07 +00:00 |
zeromus
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bec2d54b54
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add FORBID breakpoints - regions which block breakpoints from happening if they contain the PC
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2008-08-13 07:41:46 +00:00 |
radsaq
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e7d5aa6d29
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Consolidate use of FCEUGI* globals GI, CurGame, and FCEUGameInfo into a single
GameInfo var. Still not very pretty, but at least there's only one of them and
the code compiles on Linux now.
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2006-08-20 19:40:15 +00:00 |
rheiny
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c33e0a25bf
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Started to separate debugger code into common code and Windows-specific code
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2006-08-19 18:30:52 +00:00 |
zeromus
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06536f226e
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moved the assembly/disassembly code to the core code
improved docs a little
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2006-08-01 04:33:12 +00:00 |
zeromus
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80d0d46d73
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moved fceu to its own folder to make room for other projects
[[Split portion of a mixed commit.]]
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2006-07-29 05:46:15 +00:00 |