ansstuff
2b0fbdf61d
* Taseditor: registering click at buttondown; Alt+click on input = set pattern
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* Taseditor: Alt + wheel = Right button + wheel
* Taseditor: header lights on mouseover
* Taseditor: different patterns format
2012-02-21 17:54:40 +00:00
ansstuff
e267095bd1
* Changed some checkboxes to radiobuttons in menu
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* Taseditor: "Marker Rename" shows Note text in History; added "Marker Move" modtype
* Taseditor: "Frame#" lights when Alt key is being held, not entering menu by Alt
* Taseditor: PATTERNS menu, loading data from "tools\taseditor_patterns.txt"
* Taseditor: ColumnSet (Input and Markers) with Alt key = set pattern
* Taseditor: "Use pattern" checkbox in Recorder; Config->ColumnSet Pattern skips Lag
2012-02-18 16:43:40 +00:00
ansstuff
3743f42ba8
rewrote SoundDisplay.lua
2012-02-14 18:14:13 +00:00
ansstuff
7ea17f7f35
* Taseditor: when clicking text fields, Piano Roll scrolls to corresponding Marker, not to cursor
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* Replay dialog speedup, now movie is not loaded into memory when checking md5
2012-02-13 15:49:02 +00:00
ansstuff
a8ef2f72ce
* refined Recording, now can safely record commands (Power, Reset, Insert, Switch)
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* new Lua scripts: SoundDisplay.lua, TrackNoise.lua
2012-02-06 16:57:46 +00:00
ansstuff
c1469cb418
* 1 new Lua function in Joypad library: getimmediate()
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* 1 new Lua function in TAS Editor library: getsuperimpose()
* added 5 new Lua scripts demonstrating some TAS Editor library functions
* updated fceux.chm and online documentation, uploaded HelpNDoc3 project file
[[Split portion of a mixed commit.]]
2012-02-01 22:02:26 +00:00
ansstuff
a1e0de898b
* Taseditor: quicksave/quickload hotkeys save/load current branch
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* Taseditor: Help->Show Tooltips
* Added "Restore Playback (TAS Editor)" hotkey (Enter by default)
* 9 new Lua functions in TAS Editor library
2012-01-29 22:33:23 +00:00
zeromus
15babdf0cd
fix what i judged to be a blatantly wrong default palette entry. i'm not sure how it got this way.. it has been this way for as far back as i can find. this color radically reduced the relative strength of the R component to 1/3 what it should have been changing it from a pink to a blue. nothing else nearby was so radically different from any other palettes.
2011-11-25 20:09:30 +00:00
zeromus
836ee48d89
add nestopia palette files
2011-11-25 19:27:23 +00:00
ansstuff
84ae16d8c2
* HideMenu (Esc) only works when FCEU window has focus
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* moved "Display movie status icon" from Config->Movie options to Config->Display
* File->AVI/Wav->Enable HUD recording
2011-09-23 18:09:40 +00:00
brandonevans
72f17fb40c
Button Count
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-Made it so that the registerload / registersave functions are only used if registerload exists. I'll presume there is no emulator that supports one and not the other. This will allow VBA to use this script, although it'll be missing one of the better features until it supports this function.
-Made the number of controllers tracked configurable. VBA was counting everything twice when this was set to 2. It will still default to 2, but it'll be easier for people to modify this for VBA now.
2011-07-20 09:22:09 +00:00
brandonevans
a1b6392832
Button Count
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-As Lua starts counting from 1, and there may be a slot 0, increment the slot before saving / loading, storing data for slot 0 in states[1]
-Prevented the script from loading non-existent data.
-Removed the space from the file name so that it is more consistent with the FCEUX Lua repository, which this script is now a member of. :)
-Added messages when you save or (fail to) load data to / from a state.
-Made it so the script displays the button counts when you save / load a state.
2011-07-17 20:15:41 +00:00
adelikat
d3c2998c8e
Add Button Count lua script written by Brandon Evans
2011-07-15 23:57:52 +00:00
adelikat
b5487e4acd
Add AVI-HeadsUpDisplay lua script which is a script that allows the input display & frame counter to be captured into AVIs
2011-06-30 11:18:18 +00:00
adelikat
c99ab3e42c
RBI Baseball script written by me
2011-06-26 23:35:30 +00:00
adelikat
a9d81c7e66
Add Nightmare on Elm Street lua script (displays coordinates and other handy addresses for all 4 players)
2010-10-09 04:20:26 +00:00
fatratknight
9d357153d3
Whoops, overwrote a useful function without realizing it. It was a function that wrote to a text file. It's back in, now.
2010-06-08 02:12:32 +00:00
fatratknight
cda4ce2eda
Decided to implement the ability to insert the subtitles stuff directly into the movie file itself... Or rather create a copy, in case I screwed things up script-wise. Hit page up twice to see it in action!
2010-06-08 01:10:12 +00:00
fatratknight
bb767b0d49
Throwing in an experimental subtitler script. Anyone wish to play around with it?
2010-06-06 21:51:24 +00:00
ugetab
a874412b61
Added option for palette selection as color for LUA colors. Included an LUA script to display all choices with the value used to pick displayed color.
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Documented new color option and missing gui.text information.
2010-05-15 05:03:53 +00:00
fatratknight
092f2a2632
Fixed a glitch introduced in the last commit in the display for when ignoring the input list. Also added a rudimentary "save to file" function, which is promptly placed in emu.registerexit, hopefully mimicking .fm2 format. No loads, however.
2010-05-03 21:53:14 +00:00
fatratknight
37b563361c
Slightly bulky auxiliary script, but has a few handy functions for dealing with input.get, displaying numbers, and adding new functions to the registers without kicking out old ones.
2010-05-01 21:44:20 +00:00
fatratknight
98a22a6cc1
Reverted the choice to put the rewinder in registerafter. Separated out the backup options for individual players. Made the backup display slightly smarter. Also, updated changelog.
2010-04-26 02:17:55 +00:00
ugetab
b9955ea463
Minor addition to LUA documentation, and a Super Mario Bros. Competition Recorder, which tracks one's best attempts at recording a 'from reset' movie that achieves a high score, then saves the results in a text file, and sorts them by high score.
2010-04-21 22:04:31 +00:00
fatratknight
efa51e4d35
By request of dwangoac, I have added backup functionality. Might need tweaking with the colors, and some instructions to go with it, but at this moment, I'm satisfied enough with it to commit this lovely addition. Poor numpad, scarcely having any buttons left untouched.
2010-04-20 06:39:21 +00:00
CaH4e3
f4baea95ae
vc10 project + vc10 luaperks src package
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[[Split portion of a mixed commit.]]
2010-04-19 08:15:20 +00:00
fatratknight
e6edd5ab16
The display is smarter now. It also now runs entirely on registers, so another script can include it and do stuff in its own main loop. ... I hope. Unpaused rewinds no longer auto-pause, however.
2010-04-12 18:19:38 +00:00
adelikat
4cf0532e30
Lua - fixed zapper.read() to read movie data if a movie is playing. Also changed the struct values to x,y,fire. This breaks lua scripts that used it previous, sorry. Fixed the zapper lua scripts to be compatible with the new zapper code. Updated documentation to reflect this change.
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[[Split portion of a mixed commit.]]
2010-03-28 04:47:02 +00:00
adelikat
2393cfca49
Lua scripts - a simple "target" display for zapper
2010-03-12 17:40:03 +00:00
fatratknight
39c6b906ca
Created fake box routines to avoid double-painting the corners for translucent display. Separated control cursor from the display. Added a few more instructions.
2010-01-30 21:12:54 +00:00
fatratknight
1393cec73e
Changed a default button. All the default keys are now on the numpad or close to it! Also used the Output Console as a window for instructions and information.
2010-01-12 02:44:44 +00:00
fatratknight
6e7efd3380
Fixed how rewind handles inserted/deleted frames. Implemented more helpful texts. Now I'm happy.
2010-01-11 16:08:18 +00:00
fatratknight
682e128849
Fixed inserts (table library didn't do what I initially thought). Fixed up control option display a little.
2010-01-09 16:02:37 +00:00
fatratknight
b9ce61c38c
Rewind added. Keyboard support for control options added. Awesomeness added. It feels somewhat polished now. Any testers?
2010-01-08 03:00:30 +00:00
fatratknight
70f353fbc6
Still prototype-ish. Made things look fancier when setting control options and even has a little help text! Still missing rewind...
2010-01-07 16:08:14 +00:00
fatratknight
34a6afbdef
Added in inserts, deletes, and control options. Still a prototype. Lacks instructions and rewind.
2010-01-06 16:23:08 +00:00
fatratknight
7527972ac0
Prototype Multitrack script. Practically rewritten from scratch. Missing insert, delete, and various control options of original. Has all the display options neatly done.
2010-01-06 01:25:48 +00:00
fatratknight
458bed7b82
The input display actually has unique symbols now! Also replaced the pseudo-stateload detector with an actual stateload detector. Instructions are thrown in, too.
2009-11-10 02:58:17 +00:00
adelikat
aafce760d6
Iup no longer works with FCEUX so these aren't needed either.
2009-10-31 23:59:06 +00:00
adelikat
e81a9ef5a3
Lua no longer needs these 2 dll's at least.
2009-10-31 23:26:51 +00:00
adelikat
888febcd19
Added some backwards compatible lua functions. Cleaned some lua stuff up, added documentation on lua changes to the help file.
2009-10-11 21:11:30 +00:00
adelikat
c3e6bb0013
PunchOutChallenge - more customizations added.
2009-10-10 04:19:55 +00:00
adelikat
193583641c
Punchout challenge lua script - more additions.
2009-10-09 22:36:09 +00:00
adelikat
11cc53bab7
Adding a WIP of my Punch-out!! Challenge lua script.
2009-10-09 17:56:17 +00:00
adelikat
99d2e02893
Added a lua script for Mike Tyson's Punch-Out!! (Works for Punch-out!! as well). Displays various stats like enemy HP, and damage amounts
2009-10-09 14:57:44 +00:00
fatratknight
995d178b42
Added two more counters. Select will now toggle the bar.
2009-09-17 04:49:27 +00:00
fatratknight
680396a4c3
Now sums up number of frames off from perfect timing. Just because I feel like it, it also counts perfect hits.
2009-09-17 03:56:03 +00:00
fatratknight
f7bce819be
Added a threshold so that it doesn't instantly detect the next button press. Timing could be tweaked.
2009-09-17 03:17:16 +00:00
adelikat
f4b7f1d71a
PunchOutTraining.lua - Made it so that it only reads if opponent's health decreases (since it can increase if the opponent hits mac and has a low enough health).
2009-09-17 01:19:08 +00:00
fatratknight
40f03042ef
Added ability to disable or enable joypad input. May as well take advantage of my changes to joypad_set routine and related functions. Won't work pre-change, though.
2009-09-16 19:18:53 +00:00