Merge pull request #155 from mjbudd77/master

Back port of SDL2 Game Controller Updates from Qt to GTK GUI
This commit is contained in:
mjbudd77 2020-08-10 21:42:36 -04:00 committed by GitHub
commit fffe6a77dd
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16 changed files with 2681 additions and 764 deletions

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@ -399,6 +399,7 @@ set(SRC_DRIVERS_SDL
${CMAKE_CURRENT_SOURCE_DIR}/drivers/sdl/debugger.cpp
${CMAKE_CURRENT_SOURCE_DIR}/drivers/sdl/glxwin.cpp
${CMAKE_CURRENT_SOURCE_DIR}/drivers/sdl/gui.cpp
${CMAKE_CURRENT_SOURCE_DIR}/drivers/sdl/GamePadConf.cpp
${CMAKE_CURRENT_SOURCE_DIR}/drivers/sdl/input.cpp
${CMAKE_CURRENT_SOURCE_DIR}/drivers/sdl/memview.cpp
${CMAKE_CURRENT_SOURCE_DIR}/drivers/sdl/ramwatch.cpp

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@ -637,6 +637,7 @@ void GamePadConfDialog_t::saveConfig(void)
{
lcl[portNum].btn[i].needsSave = 0;
}
g_config->save();
}
//----------------------------------------------------
void GamePadConfDialog_t::createNewProfile( const char *name )

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@ -438,6 +438,10 @@ int fceuWrapperInit( int argc, char *argv[] )
printf("Could not initialize SDL: %s.\n", SDL_GetError());
exit(-1);
}
if ( SDL_SetHint( SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1" ) == SDL_FALSE )
{
printf("Error setting SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS\n");
}
// Initialize the configuration system
g_config = InitConfig();

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@ -0,0 +1,835 @@
// GamePadConf.cpp
#include <stdio.h>
#include <sys/types.h>
#include <dirent.h>
#include <gtk/gtk.h>
#include "sdl/GamePadConf.h"
#include "sdl/main.h"
#include "sdl/dface.h"
#include "sdl/input.h"
#include "sdl/config.h"
#include "sdl/keyscan.h"
#include "sdl/sdl-joystick.h"
#include "sdl/gui.h"
extern Config *g_config;
static GtkWidget *gamePadConfwin = NULL;
static GtkWidget *padNoCombo = NULL;
static GtkWidget *devSelCombo = NULL;
static GtkWidget *mapProfCombo = NULL;
static GtkWidget *buttonMappings[GAMEPAD_NUM_BUTTONS] = { NULL };
static GtkWidget *buttonState[GAMEPAD_NUM_BUTTONS] = { NULL };
static GtkWidget *guidLbl = NULL;
static GtkWidget *msgLbl = NULL;
static int buttonConfigStatus = 0;
static int padNo = 0;
static int numProfiles = 0;
struct GamePadConfigLocalData_t
{
std::string guid;
std::string profile;
struct {
char needsSave;
} btn[GAMEPAD_NUM_BUTTONS];
GamePadConfigLocalData_t(void)
{
for (int i=0; i<GAMEPAD_NUM_BUTTONS; i++)
{
btn[i].needsSave = 0;
}
}
};
static GamePadConfigLocalData_t lcl[GAMEPAD_NUM_DEVICES];
static int getDeviceIndex( void )
{
int devIdx = -1;
const char *s;
s = gtk_combo_box_text_get_active_text ( GTK_COMBO_BOX_TEXT(devSelCombo) );
if ( s && isdigit( s[0] ) )
{
devIdx = atoi( s );
}
return devIdx;
}
static void updateCntrlrDpy(void)
{
int i;
char strBuf[128];
if ( (padNoCombo == NULL) )
{
return;
}
for (i = 0; i < GAMEPAD_NUM_BUTTONS; i++)
{
GtkWidget *mappedKey = buttonMappings[i];
if (GamePad[padNo].bmap[i].ButtType == BUTTC_KEYBOARD)
{
snprintf (strBuf, sizeof (strBuf), "<tt>%s</tt>",
SDL_GetKeyName (GamePad[padNo].bmap[i].
ButtonNum));
}
else
sprintf (strBuf, "<tt>%s</tt>", ButtonName( &GamePad[padNo].bmap[i] ) );
if ( mappedKey != NULL )
{
gtk_label_set_text (GTK_LABEL (mappedKey), strBuf);
gtk_label_set_use_markup (GTK_LABEL (mappedKey), TRUE);
}
}
}
static void loadMapList(void)
{
const char *baseDir = FCEUI_GetBaseDirectory();
const char *guid;
std::string path;
std::string prefix, mapName;
int devIdx = -1;
jsDev_t *js;
size_t i,n=0;
char stmp[256];
struct dirent *d;
DIR *dir;
devIdx = getDeviceIndex();
if ( devIdx < 0 )
{
guid = "keyboard";
}
else
{
js = getJoystickDevice( devIdx );
guid = js->getGUID();
}
if ( guid == NULL )
{
return;
}
path = std::string(baseDir) + "/input/" + std::string(guid);
sprintf( stmp, "SDL.Input.GamePad.%u.", padNo );
prefix = stmp;
g_config->getOption(prefix + "Profile", &mapName );
gtk_combo_box_text_remove_all( GTK_COMBO_BOX_TEXT(mapProfCombo) );
gtk_combo_box_text_append_text (GTK_COMBO_BOX_TEXT (mapProfCombo), "default");
gtk_combo_box_set_active (GTK_COMBO_BOX (mapProfCombo), 0);
numProfiles = n = 1;
dir = ::opendir( path.c_str() );
if ( dir == NULL ) return;
d = ::readdir( dir );
while ( d != NULL )
{
i=0;
while ( d->d_name[i] != 0 )
{
if ( d->d_name[i] == '.' )
{
break;
}
stmp[i] = d->d_name[i]; i++;
}
stmp[i] = 0;
//printf("Directory: '%s'\n", stmp );
if ( i > 0 )
{
if ( strcmp( stmp, "default" ) != 0 )
{
gtk_combo_box_text_append_text (GTK_COMBO_BOX_TEXT (mapProfCombo), stmp);
if ( mapName.compare(stmp) == 0 )
{
gtk_combo_box_set_active (GTK_COMBO_BOX (mapProfCombo), n);
}
n++;
}
}
d = ::readdir( dir );
}
numProfiles = n;
::closedir( dir );
}
static void selPortChanged( GtkWidget * w, gpointer p )
{
padNo =
atoi (gtk_combo_box_text_get_active_text
(GTK_COMBO_BOX_TEXT (padNoCombo))) - 1;
GtkTreeModel *treeModel = gtk_combo_box_get_model( GTK_COMBO_BOX (devSelCombo) );
GtkTreeIter iter;
gboolean iterValid;
iterValid = gtk_tree_model_get_iter_first( treeModel, &iter );
while ( iterValid )
{
GValue value;
memset( &value, 0, sizeof(value));
gtk_tree_model_get_value (treeModel, &iter, 0, &value );
if ( G_IS_VALUE(&value) )
{
if ( G_VALUE_TYPE(&value) == G_TYPE_STRING )
{
int devIdx = -1;
const char *s = (const char *)g_value_peek_pointer( &value );
if ( isdigit( s[0] ) )
{
devIdx = atoi(s);
}
if ( (devIdx >= 0) && (devIdx == GamePad[padNo].getDeviceIndex() ) )
{
gtk_combo_box_set_active_iter (GTK_COMBO_BOX (devSelCombo), &iter);
}
}
}
g_value_unset(&value);
iterValid = gtk_tree_model_iter_next( treeModel, &iter );
}
gtk_label_set_text( GTK_LABEL(guidLbl), GamePad[padNo].getGUID() );
loadMapList();
updateCntrlrDpy();
}
static void selInputDevice (GtkWidget * w, gpointer p)
{
//std::string s = "SDL.Input.";
int devIdx = -1;
jsDev_t *js;
if ( (padNoCombo == NULL) )
{
return;
}
devIdx = getDeviceIndex();
js = getJoystickDevice( devIdx );
if ( js != NULL )
{
if ( js->isConnected() )
{
gtk_label_set_text( GTK_LABEL(guidLbl), js->getGUID() );
}
}
else
{
gtk_label_set_text( GTK_LABEL(guidLbl), "keyboard" );
}
GamePad[padNo].setDeviceIndex( devIdx );
lcl[padNo].guid.assign( GamePad[padNo].getGUID() );
lcl[padNo].profile.assign("default");
loadMapList();
updateCntrlrDpy();
return;
}
static void saveConfig(void)
{
int i;
char stmp[256];
std::string prefix, mapName;
sprintf( stmp, "SDL.Input.GamePad.%u.", padNo );
prefix = stmp;
mapName.assign( gtk_combo_box_text_get_active_text( GTK_COMBO_BOX_TEXT(mapProfCombo) ) );
g_config->setOption(prefix + "DeviceGUID", GamePad[padNo].getGUID() );
g_config->setOption(prefix + "Profile" , mapName.c_str() );
for (i=0; i<GAMEPAD_NUM_BUTTONS; i++)
{
lcl[padNo].btn[i].needsSave = 0;
}
g_config->save();
}
static void createNewProfile( const char *name )
{
char stmp[256];
//printf("Creating: %s \n", name );
GamePad[padNo].createProfile(name);
gtk_combo_box_text_append_text (GTK_COMBO_BOX_TEXT (mapProfCombo), name);
numProfiles++;
gtk_combo_box_set_active( GTK_COMBO_BOX (mapProfCombo), numProfiles - 1 );
saveConfig();
sprintf( stmp, "Mapping Created: %s/%s \n", GamePad[padNo].getGUID(), name );
gtk_label_set_text( GTK_LABEL(msgLbl), stmp );
loadMapList();
}
static void loadProfileCB (GtkButton * button, gpointer p)
{
char stmp[256];
int devIdx, ret;
std::string mapName;
devIdx = getDeviceIndex();
mapName.assign( gtk_combo_box_text_get_active_text( GTK_COMBO_BOX_TEXT(mapProfCombo) ) );
GamePad[padNo].setDeviceIndex( devIdx );
if ( mapName.compare("default") == 0 )
{
ret = GamePad[padNo].loadDefaults();
}
else
{
ret = GamePad[padNo].loadProfile( mapName.c_str() );
}
if ( ret == 0 )
{
saveConfig();
sprintf( stmp, "Mapping Loaded: %s/%s \n", GamePad[padNo].getGUID(), mapName.c_str() );
}
else
{
sprintf( stmp, "Error: Failed to Load Mapping: %s/%s \n", GamePad[padNo].getGUID(), mapName.c_str() );
}
gtk_label_set_text( GTK_LABEL(msgLbl), stmp );
updateCntrlrDpy();
}
static void saveProfileCB (GtkButton * button, gpointer p)
{
int ret;
std::string mapName;
char stmp[256];
mapName.assign( gtk_combo_box_text_get_active_text( GTK_COMBO_BOX_TEXT(mapProfCombo) ) );
ret = GamePad[padNo].saveCurrentMapToFile( mapName.c_str() );
if ( ret == 0 )
{
saveConfig();
sprintf( stmp, "Mapping Saved: %s/%s \n", GamePad[padNo].getGUID(), mapName.c_str() );
}
else
{
sprintf( stmp, "Error: Failed to Save Mapping: %s \n", mapName.c_str() );
}
gtk_label_set_text( GTK_LABEL(msgLbl), stmp );
}
static void newProfileCB (GtkButton * button, gpointer p)
{
int ret;
GtkWidget *vbox, *lbl, *entry;
GtkWidget *dialog
= gtk_dialog_new_with_buttons ("New Profile", GTK_WINDOW(gamePadConfwin),
(GtkDialogFlags)(GTK_DIALOG_MODAL | GTK_DIALOG_DESTROY_WITH_PARENT),
"_Cancel", GTK_RESPONSE_CANCEL, "_Create", GTK_RESPONSE_ACCEPT, NULL );
vbox = gtk_dialog_get_content_area (GTK_DIALOG (dialog));
gtk_box_set_homogeneous (GTK_BOX (vbox), FALSE);
lbl = gtk_label_new("Specify New Profile Name");
entry = gtk_entry_new();
gtk_box_pack_start (GTK_BOX (vbox), lbl, TRUE, TRUE, 5);
gtk_box_pack_start (GTK_BOX (vbox), entry, TRUE, TRUE, 5);
gtk_widget_show_all( dialog );
ret = gtk_dialog_run( GTK_DIALOG(dialog) );
if ( ret == GTK_RESPONSE_ACCEPT )
{
printf("Text: '%s'\n", gtk_entry_get_text( GTK_ENTRY(entry) ) );
createNewProfile( gtk_entry_get_text( GTK_ENTRY(entry) ) );
}
gtk_widget_destroy( dialog );
}
static void deleteProfileCB (GtkButton * button, gpointer p)
{
int ret;
std::string mapName;
char stmp[256];
mapName.assign( gtk_combo_box_text_get_active_text( GTK_COMBO_BOX_TEXT(mapProfCombo) ) );
ret = GamePad[padNo].deleteMapping( mapName.c_str() );
if ( ret == 0 )
{
sprintf( stmp, "Mapping Deleted: %s/%s \n", GamePad[padNo].getGUID(), mapName.c_str() );
}
else
{
sprintf( stmp, "Error: Failed to Delete Mapping: %s \n", mapName.c_str() );
}
gtk_label_set_text( GTK_LABEL(msgLbl), stmp );
loadMapList();
}
// This function configures a single button on a gamepad
static void clearGamepadButton (GtkButton * button, gpointer p)
{
long int x = (long int)p;
GamePad[padNo].bmap[x].ButtonNum = -1;
gtk_label_set_text (GTK_LABEL (buttonMappings[x]), "");
lcl[padNo].btn[x].needsSave = 1;
updateCntrlrDpy();
}
// This function configures a single button on a gamepad
static void configGamepadButton (GtkButton * button, gpointer p)
{
gint x = ((gint) (glong) (p));
//gint x = GPOINTER_TO_INT(p);
char buf[256];
std::string prefix;
// only configure when the "Change" button is pressed in, not when it is unpressed
if (!gtk_toggle_button_get_active (GTK_TOGGLE_BUTTON (button)))
return;
gtk_button_set_label (GTK_BUTTON (button), "Waiting");
buttonConfigStatus = 2;
ButtonConfigBegin ();
snprintf (buf, sizeof(buf)-1, "SDL.Input.GamePad.%d.", padNo);
prefix = buf;
DWaitButton (NULL, &GamePad[padNo].bmap[x], &buttonConfigStatus );
// g_config->setOption (prefix + GamePadNames[x],
// GamePadConfig[padNo][x].ButtonNum[configNo]);
//
// if (GamePadConfig[padNo][x].ButtType[0] == BUTTC_KEYBOARD)
// {
// g_config->setOption (prefix + "DeviceType", "Keyboard");
// }
// else if (GamePadConfig[padNo][x].ButtType[0] == BUTTC_JOYSTICK)
// {
// g_config->setOption (prefix + "DeviceType", "Joystick");
// }
// else
// {
// g_config->setOption (prefix + "DeviceType", "Unknown");
// }
// g_config->setOption (prefix + "DeviceNum",
// GamePadConfig[padNo][x].DeviceNum[configNo]);
snprintf (buf, sizeof (buf), "<tt>%s</tt>",
ButtonName (&GamePad[padNo].bmap[x]));
if ( buttonMappings[x] != NULL )
{
gtk_label_set_markup (GTK_LABEL (buttonMappings[x]), buf);
}
lcl[padNo].btn[x].needsSave = 1;
ButtonConfigEnd ();
buttonConfigStatus = 1;
gtk_button_set_label (GTK_BUTTON (button), "Change");
gtk_toggle_button_set_active (GTK_TOGGLE_BUTTON (button), FALSE);
return;
}
//static void updateGamepadConfig (GtkWidget * w, gpointer p)
//{
// updateCntrlrDpy();
//}
static gint timeout_callback (gpointer data)
{
if ( gamePadConfwin == NULL )
{
return FALSE;
}
for (int i=0; i<GAMEPAD_NUM_BUTTONS; i++)
{
const char *txt;
if ( GamePad[padNo].bmap[i].state )
{
txt = "<b><span background='green' foreground='white'> T </span></b>";
}
else
{
txt = "<b><span background='red' foreground='white'> F </span></b>";
}
gtk_label_set_markup( GTK_LABEL( buttonState[i] ), txt );
//if ( lcl[portNum].btn[i].needsSave )
//{
// keyName[i]->setStyleSheet("color: red;");
//}
//else
//{
// keyName[i]->setStyleSheet("color: black;");
//}
}
return TRUE;
}
static void closeGamepadConfig (GtkWidget * w, GdkEvent * e, gpointer p)
{
gtk_widget_destroy (w);
gamePadConfwin = NULL;
padNoCombo = NULL;
for (int i = 0; i < GAMEPAD_NUM_BUTTONS; i++)
{
buttonMappings[i] = NULL;
buttonState[i] = NULL;
}
buttonConfigStatus = 0;
}
void openGamepadConfig (void)
{
GtkWidget *win;
GtkWidget *mainVbox;
GtkWidget *hbox, /* *vbox,*/ *lbl;
GtkWidget *hboxPadNo;
GtkWidget *padNoLabel;
GtkWidget* devSelLabel, *devSelHbox;
GtkWidget *fourScoreChk;
GtkWidget *oppositeDirChk;
GtkWidget *buttonFrame;
GtkWidget *buttonTable;
GtkWidget *button;
GtkWidget *grid;
GtkWidget *mappingFrame;
char stmp[256];
if ( gamePadConfwin != NULL )
{
return;
}
padNo = 0;
win = gtk_dialog_new_with_buttons ("Controller Configuration",
GTK_WINDOW (MainWindow),
(GtkDialogFlags)
(GTK_DIALOG_DESTROY_WITH_PARENT),
"_Close", GTK_RESPONSE_OK, NULL);
gtk_window_set_title (GTK_WINDOW (win), "Controller Configuration");
gtk_window_set_icon_name (GTK_WINDOW (win), "input-gaming");
gtk_widget_set_size_request (win, 350, 500);
mainVbox = gtk_dialog_get_content_area (GTK_DIALOG (win));
gtk_box_set_homogeneous (GTK_BOX (mainVbox), FALSE);
hboxPadNo = gtk_box_new (GTK_ORIENTATION_HORIZONTAL, 0);
gtk_box_set_homogeneous( GTK_BOX(hboxPadNo), TRUE );
padNoLabel = gtk_label_new ("Port:");
//configNoLabel = gtk_label_new("Config Number:");
fourScoreChk = gtk_check_button_new_with_label ("Enable Four Score");
oppositeDirChk =
gtk_check_button_new_with_label ("Allow Up+Down / Left+Right");
//typeCombo = gtk_combo_box_text_new ();
//gtk_combo_box_text_append_text (GTK_COMBO_BOX_TEXT (typeCombo),
// "gamepad");
//gtk_combo_box_text_append_text (GTK_COMBO_BOX_TEXT (typeCombo),
// "zapper");
//gtk_combo_box_text_append_text (GTK_COMBO_BOX_TEXT (typeCombo),
// "powerpad.0");
//gtk_combo_box_text_append_text (GTK_COMBO_BOX_TEXT (typeCombo),
// "powerpad.1");
//gtk_combo_box_text_append_text (GTK_COMBO_BOX_TEXT (typeCombo),
// "arkanoid");
//gtk_combo_box_set_active (GTK_COMBO_BOX (typeCombo), 0);
padNoCombo = gtk_combo_box_text_new ();
gtk_combo_box_text_append_text (GTK_COMBO_BOX_TEXT (padNoCombo), "1");
gtk_combo_box_text_append_text (GTK_COMBO_BOX_TEXT (padNoCombo), "2");
gtk_combo_box_text_append_text (GTK_COMBO_BOX_TEXT (padNoCombo), "3");
gtk_combo_box_text_append_text (GTK_COMBO_BOX_TEXT (padNoCombo), "4");
gtk_combo_box_set_active (GTK_COMBO_BOX (padNoCombo), 0);
g_signal_connect (padNoCombo, "changed",
G_CALLBACK (selPortChanged), NULL);
devSelHbox = gtk_box_new (GTK_ORIENTATION_HORIZONTAL, 0);
gtk_box_set_homogeneous( GTK_BOX(devSelHbox), TRUE );
devSelLabel = gtk_label_new ("Device:");
devSelCombo = gtk_combo_box_text_new ();
gtk_combo_box_text_append_text (GTK_COMBO_BOX_TEXT (devSelCombo), "Keyboard");
gtk_combo_box_set_active (GTK_COMBO_BOX (devSelCombo), 0);
for (int i=0; i<MAX_JOYSTICKS; i++)
{
jsDev_t *js = getJoystickDevice( i );
if ( js != NULL )
{
if ( js->isConnected() )
{
sprintf( stmp, "%i: %s", i, js->getName() );
gtk_combo_box_text_append_text( GTK_COMBO_BOX_TEXT (devSelCombo), stmp );
}
}
}
gtk_combo_box_set_active (GTK_COMBO_BOX (devSelCombo), 0);
{
GtkTreeModel *treeModel = gtk_combo_box_get_model( GTK_COMBO_BOX (devSelCombo) );
GtkTreeIter iter;
gboolean iterValid;
iterValid = gtk_tree_model_get_iter_first( treeModel, &iter );
while ( iterValid )
{
GValue value;
memset( &value, 0, sizeof(value));
gtk_tree_model_get_value (treeModel, &iter, 0, &value );
if ( G_IS_VALUE(&value) )
{
if ( G_VALUE_TYPE(&value) == G_TYPE_STRING )
{
int devIdx = -1;
const char *s = (const char *)g_value_peek_pointer( &value );
if ( isdigit( s[0] ) )
{
devIdx = atoi(s);
}
if ( (devIdx >= 0) && (devIdx == GamePad[padNo].getDeviceIndex() ) )
{
gtk_combo_box_set_active_iter (GTK_COMBO_BOX (devSelCombo), &iter);
}
}
}
g_value_unset(&value);
iterValid = gtk_tree_model_iter_next( treeModel, &iter );
}
}
g_signal_connect (devSelCombo, "changed", G_CALLBACK (selInputDevice), NULL );
//g_signal_connect (typeCombo, "changed", G_CALLBACK (setInputDevice),
// gtk_combo_box_text_get_active_text (GTK_COMBO_BOX_TEXT
// (typeCombo)));
setCheckbox (fourScoreChk, "SDL.FourScore");
g_signal_connect (fourScoreChk, "clicked", G_CALLBACK (toggleOption),
(gpointer) "SDL.FourScore");
setCheckbox (oppositeDirChk, "SDL.Input.EnableOppositeDirectionals");
g_signal_connect (oppositeDirChk, "clicked", G_CALLBACK (toggleOption),
(gpointer) "SDL.Input.EnableOppositeDirectionals");
gtk_box_pack_start (GTK_BOX (hboxPadNo), padNoLabel, TRUE, TRUE, 5);
gtk_box_pack_start (GTK_BOX (hboxPadNo), padNoCombo, TRUE, TRUE, 5);
gtk_box_pack_start (GTK_BOX (mainVbox), hboxPadNo, FALSE, TRUE, 5);
//gtk_box_pack_start_defaults(GTK_BOX(mainVbox), typeCombo);
gtk_box_pack_start (GTK_BOX (devSelHbox), devSelLabel, TRUE, TRUE, 5);
gtk_box_pack_start (GTK_BOX (devSelHbox), devSelCombo, TRUE, TRUE, 5);
gtk_box_pack_start (GTK_BOX (mainVbox), devSelHbox, TRUE, TRUE, 5);
hbox = gtk_box_new (GTK_ORIENTATION_HORIZONTAL, 0);
gtk_box_set_homogeneous( GTK_BOX(hbox), TRUE );
lbl = gtk_label_new ("GUID:");
guidLbl = gtk_label_new ("");
gtk_box_pack_start (GTK_BOX (hbox), lbl, TRUE, TRUE, 5);
gtk_box_pack_start (GTK_BOX (hbox), guidLbl, TRUE, TRUE, 5);
gtk_box_pack_start (GTK_BOX (mainVbox), hbox, TRUE, TRUE, 5);
gtk_label_set_text( GTK_LABEL(guidLbl), GamePad[padNo].getGUID() );
mappingFrame = gtk_frame_new ("<b><i>Mapping Profile:</i></b>");
gtk_label_set_use_markup (GTK_LABEL
(gtk_frame_get_label_widget
(GTK_FRAME (mappingFrame))), TRUE);
gtk_box_pack_start (GTK_BOX (mainVbox), mappingFrame, FALSE, TRUE, 5);
grid = gtk_grid_new ();
gtk_grid_set_row_spacing (GTK_GRID (grid), 5);
gtk_grid_set_column_spacing (GTK_GRID (grid), 5);
gtk_grid_set_column_homogeneous (GTK_GRID (grid), TRUE);
//vbox = gtk_box_new (GTK_ORIENTATION_VERTICAL, 0);
gtk_container_add (GTK_CONTAINER (mappingFrame), grid);
mapProfCombo = gtk_combo_box_text_new ();
gtk_combo_box_text_append_text (GTK_COMBO_BOX_TEXT (mapProfCombo), "default");
gtk_combo_box_set_active (GTK_COMBO_BOX (mapProfCombo), 0);
gtk_grid_attach (GTK_GRID (grid), mapProfCombo, 0, 0, 2, 1 );
button = gtk_button_new_with_label ("Load");
gtk_grid_attach (GTK_GRID (grid), button, 0, 1, 1, 1 );
g_signal_connect (button, "clicked", G_CALLBACK (loadProfileCB), NULL );
button = gtk_button_new_with_label ("Save");
gtk_grid_attach (GTK_GRID (grid), button, 1, 1, 1, 1 );
g_signal_connect (button, "clicked", G_CALLBACK (saveProfileCB), NULL );
button = gtk_button_new_with_label ("New");
gtk_grid_attach (GTK_GRID (grid), button, 0, 2, 1, 1 );
g_signal_connect (button, "clicked", G_CALLBACK (newProfileCB), NULL );
button = gtk_button_new_with_label ("Delete");
gtk_grid_attach (GTK_GRID (grid), button, 1, 2, 1, 1 );
g_signal_connect (button, "clicked", G_CALLBACK (deleteProfileCB), NULL );
msgLbl = gtk_label_new("");
gtk_grid_attach (GTK_GRID (grid), msgLbl, 0, 3, 2, 1 );
gtk_box_pack_start (GTK_BOX (mainVbox), fourScoreChk, FALSE, TRUE, 5);
gtk_box_pack_start (GTK_BOX (mainVbox), oppositeDirChk, FALSE, TRUE, 5);
// create gamepad buttons
buttonFrame = gtk_frame_new ("<b><i>Active Button Mappings:</i></b>");
gtk_label_set_use_markup (GTK_LABEL
(gtk_frame_get_label_widget
(GTK_FRAME (buttonFrame))), TRUE);
buttonTable = gtk_grid_new ();
gtk_container_add (GTK_CONTAINER (buttonFrame), buttonTable);
for (int i = 0; i < 3; i++)
{
gtk_grid_insert_column (GTK_GRID (buttonTable), i);
}
gtk_grid_set_column_spacing (GTK_GRID (buttonTable), 5);
gtk_grid_set_column_homogeneous (GTK_GRID (buttonTable), TRUE);
gtk_grid_set_row_spacing (GTK_GRID (buttonTable), 3);
for (int i = 0; i < GAMEPAD_NUM_BUTTONS; i++)
{
GtkWidget *buttonName = gtk_label_new (GamePadNames[i]);
GtkWidget *mappedKey = gtk_label_new (NULL);
GtkWidget *changeButton = gtk_toggle_button_new ();
GtkWidget *clearButton = gtk_button_new ();
char strBuf[128];
lbl = gtk_label_new ("State:");
buttonState[i] = gtk_label_new (" F ");
gtk_grid_insert_row (GTK_GRID (buttonTable), i);
sprintf (strBuf, "%s:", GamePadNames[i]);
gtk_label_set_text (GTK_LABEL (buttonName), strBuf);
gtk_button_set_label (GTK_BUTTON (changeButton), "Change");
gtk_toggle_button_set_active (GTK_TOGGLE_BUTTON (changeButton),
FALSE);
gtk_button_set_label (GTK_BUTTON (clearButton), "Clear");
gtk_grid_attach (GTK_GRID (buttonTable), buttonName, 0, i, 1, 1);
gtk_grid_attach (GTK_GRID (buttonTable), mappedKey, 1, i, 1, 1);
gtk_grid_attach (GTK_GRID (buttonTable), lbl, 2, i, 1, 1);
gtk_grid_attach (GTK_GRID (buttonTable), buttonState[i], 3, i, 1, 1);
gtk_grid_attach (GTK_GRID (buttonTable), changeButton, 4, i, 1, 1);
gtk_grid_attach (GTK_GRID (buttonTable), clearButton, 5, i, 1, 1);
g_signal_connect (changeButton, "clicked",
G_CALLBACK (configGamepadButton),
GINT_TO_POINTER (i));
g_signal_connect (clearButton, "clicked",
G_CALLBACK (clearGamepadButton),
GINT_TO_POINTER (i));
buttonMappings[i] = mappedKey;
}
gtk_box_pack_start (GTK_BOX (mainVbox), buttonFrame, TRUE, TRUE, 5);
g_signal_connect (win, "delete-event", G_CALLBACK (closeGamepadConfig), NULL);
g_signal_connect (win, "response", G_CALLBACK (closeGamepadConfig), NULL);
gtk_widget_show_all (win);
g_signal_connect (G_OBJECT (win), "key-press-event",
G_CALLBACK (convertKeypress), NULL);
g_signal_connect (G_OBJECT (win), "key-release-event",
G_CALLBACK (convertKeypress), NULL);
buttonConfigStatus = 1;
gamePadConfwin = win;
loadMapList();
// display the button mappings for the currently selected configuration
updateCntrlrDpy();
g_timeout_add ( 100, timeout_callback, NULL );
return;
}

View File

@ -0,0 +1,4 @@
// GamePadConf.h
// creates and opens the gamepad config window (GTK)
void openGamepadConfig (void);

View File

@ -102,20 +102,20 @@ LoadCPalette(const std::string &file)
static void
CreateDirs(const std::string &dir)
{
const char *subs[8]={"fcs","snaps","gameinfo","sav","cheats","movies","cfg.d"};
const char *subs[9]={"fcs","snaps","gameinfo","sav","cheats","movies","input"};
std::string subdir;
int x;
#if defined(WIN32) || defined(NEED_MINGW_HACKS)
mkdir(dir.c_str());
chmod(dir.c_str(), 755);
for(x = 0; x < 6; x++) {
for(x = 0; x < 7; x++) {
subdir = dir + PSS + subs[x];
mkdir(subdir.c_str());
}
#else
mkdir(dir.c_str(), S_IRWXU);
for(x = 0; x < 6; x++) {
for(x = 0; x < 7; x++) {
subdir = dir + PSS + subs[x];
mkdir(subdir.c_str(), S_IRWXU);
}
@ -242,7 +242,7 @@ InitConfig()
config->addOption("input4", "SDL.Input.3", "Gamepad.3");
// allow for input configuration
config->addOption('i', "inputcfg", "SDL.InputCfg", InputCfg);
//config->addOption('i', "inputcfg", "SDL.InputCfg", InputCfg);
// display input
config->addOption("inputdisplay", "SDL.InputDisplay", 0);
@ -286,8 +286,6 @@ InitConfig()
//TODO implement this
config->addOption("periodicsaves", "SDL.PeriodicSaves", 0);
#ifdef _GTK
char* home_dir = getenv("HOME");
// prefixed with _ because they are internal (not cli options)
config->addOption("_lastopenfile", "SDL.LastOpenFile", home_dir);
@ -295,7 +293,9 @@ InitConfig()
config->addOption("_lastopennsf", "SDL.LastOpenNSF", home_dir);
config->addOption("_lastsavestateas", "SDL.LastSaveStateAs", home_dir);
config->addOption("_lastloadlua", "SDL.LastLoadLua", "");
#endif
config->addOption("_useNativeFileDialog", "SDL.UseNativeFileDialog", false);
config->addOption("_useNativeMenuBar" , "SDL.UseNativeMenuBar", false);
// fcm -> fm2 conversion
config->addOption("fcmconvert", "SDL.FCMConvert", "");
@ -317,10 +317,8 @@ InitConfig()
prefix = buf;
config->addOption(prefix + "DeviceType", DefaultGamePadDevice[i]);
config->addOption(prefix + "DeviceNum", 0);
for(unsigned int j = 0; j < GAMEPAD_NUM_BUTTONS; j++) {
config->addOption(prefix + GamePadNames[j], DefaultGamePad[i][j]);
}
config->addOption(prefix + "DeviceGUID", "");
config->addOption(prefix + "Profile" , "");
}
// PowerPad 0 - 1

View File

@ -18,6 +18,8 @@ void SilenceSound(int s); /* DOS and SDL */
int InitJoysticks(void);
int KillJoysticks(void);
int AddJoystick( int which );
int RemoveJoystick( int which );
uint32 *GetJSOr(void);
int InitVideo(FCEUGI *gi);

View File

@ -19,6 +19,7 @@
#include "memview.h"
#include "ramwatch.h"
#include "debugger.h"
#include "sdl-joystick.h"
#include "fceux_git_info.h"
#ifdef _S9XLUA_H
@ -73,14 +74,10 @@ extern bool gtk_gui_run;
GtkWidget *MainWindow = NULL;
GtkWidget *evbox = NULL;
GtkWidget *padNoCombo = NULL;
GtkWidget *configNoCombo = NULL;
GtkWidget *buttonMappings[10] = { NULL };
static GtkWidget *Menubar = NULL;
static GtkRadioMenuItem *stateSlot[10] = { NULL };
bool gtkIsStarted = false;
bool menuTogglingEnabled = false;
static int buttonConfigStatus = 0;
enum videoDriver_t videoDriver = VIDEO_NONE;
unsigned int gtk_draw_area_width = NES_WIDTH;
@ -92,8 +89,6 @@ static int *cairo_pix_remapper = NULL;
static int numRendLines = 0;
static void cairo_recalc_mapper(void);
static gint convertKeypress (GtkWidget * grab, GdkEventKey * event, gpointer user_data);
// check to see if a particular GTK version is available
// 2.24 is required for most of the dialogs -- ie: checkGTKVersion(2,24);
bool checkGTKVersion (int major_required, int minor_required)
@ -130,66 +125,63 @@ void setCheckbox (GtkWidget * w, const char *configName)
}
// This function configures a single button on a gamepad
int configGamepadButton (GtkButton * button, gpointer p)
{
gint x = ((gint) (glong) (p));
//gint x = GPOINTER_TO_INT(p);
int padNo =
atoi (gtk_combo_box_text_get_active_text
(GTK_COMBO_BOX_TEXT (padNoCombo))) - 1;
int configNo =
atoi (gtk_combo_box_text_get_active_text
(GTK_COMBO_BOX_TEXT (configNoCombo))) - 1;
char buf[256];
std::string prefix;
// only configure when the "Change" button is pressed in, not when it is unpressed
if (!gtk_toggle_button_get_active (GTK_TOGGLE_BUTTON (button)))
return 0;
buttonConfigStatus = 2;
ButtonConfigBegin ();
snprintf (buf, sizeof(buf)-1, "SDL.Input.GamePad.%d.", padNo);
prefix = buf;
DWaitButton (NULL, &GamePadConfig[padNo][x], configNo, &buttonConfigStatus );
g_config->setOption (prefix + GamePadNames[x],
GamePadConfig[padNo][x].ButtonNum[configNo]);
if (GamePadConfig[padNo][x].ButtType[0] == BUTTC_KEYBOARD)
{
g_config->setOption (prefix + "DeviceType", "Keyboard");
}
else if (GamePadConfig[padNo][x].ButtType[0] == BUTTC_JOYSTICK)
{
g_config->setOption (prefix + "DeviceType", "Joystick");
}
else
{
g_config->setOption (prefix + "DeviceType", "Unknown");
}
g_config->setOption (prefix + "DeviceNum",
GamePadConfig[padNo][x].DeviceNum[configNo]);
snprintf (buf, sizeof (buf), "<tt>%s</tt>",
ButtonName (&GamePadConfig[padNo][x], configNo));
if ( buttonMappings[x] != NULL )
{
gtk_label_set_markup (GTK_LABEL (buttonMappings[x]), buf);
}
ButtonConfigEnd ();
buttonConfigStatus = 1;
gtk_toggle_button_set_active (GTK_TOGGLE_BUTTON (button), FALSE);
return 0;
}
//int configGamepadButton (GtkButton * button, gpointer p)
//{
// gint x = ((gint) (glong) (p));
// //gint x = GPOINTER_TO_INT(p);
// int padNo =
// atoi (gtk_combo_box_text_get_active_text
// (GTK_COMBO_BOX_TEXT (padNoCombo))) - 1;
//
// char buf[256];
// std::string prefix;
//
// // only configure when the "Change" button is pressed in, not when it is unpressed
// if (!gtk_toggle_button_get_active (GTK_TOGGLE_BUTTON (button)))
// return 0;
//
// buttonConfigStatus = 2;
//
// ButtonConfigBegin ();
//
// snprintf (buf, sizeof(buf)-1, "SDL.Input.GamePad.%d.", padNo);
// prefix = buf;
// DWaitButton (NULL, &GamePad[padNo].bmap[x], &buttonConfigStatus );
//
//// g_config->setOption (prefix + GamePadNames[x],
//// GamePadConfig[padNo][x].ButtonNum[configNo]);
////
//// if (GamePadConfig[padNo][x].ButtType[0] == BUTTC_KEYBOARD)
//// {
//// g_config->setOption (prefix + "DeviceType", "Keyboard");
//// }
//// else if (GamePadConfig[padNo][x].ButtType[0] == BUTTC_JOYSTICK)
//// {
//// g_config->setOption (prefix + "DeviceType", "Joystick");
//// }
//// else
//// {
//// g_config->setOption (prefix + "DeviceType", "Unknown");
//// }
//// g_config->setOption (prefix + "DeviceNum",
//// GamePadConfig[padNo][x].DeviceNum[configNo]);
//
// snprintf (buf, sizeof (buf), "<tt>%s</tt>",
// ButtonName (&GamePad[padNo].bmap[x]));
//
// if ( buttonMappings[x] != NULL )
// {
// gtk_label_set_markup (GTK_LABEL (buttonMappings[x]), buf);
// }
//
// ButtonConfigEnd ();
//
// buttonConfigStatus = 1;
//
// gtk_toggle_button_set_active (GTK_TOGGLE_BUTTON (button), FALSE);
//
// return 0;
//}
void resetVideo (void)
{
@ -677,228 +669,291 @@ void openHotkeyConfig (void)
}
//GtkWidget *typeCombo;
// TODO: finish this
//int setInputDevice (GtkWidget * w, gpointer p)
//static void selInputDevice (GtkWidget * w, gpointer p)
//{
// std::string s = "SDL.Input.";
// s = s + (char *) p;
// printf ("setInputDevice: %s", s.c_str ());
// g_config->setOption (s,
// gtk_combo_box_text_get_active_text
// (GTK_COMBO_BOX_TEXT (typeCombo)));
// g_config->save ();
// //std::string s = "SDL.Input.";
// int padNo = 0, devIdx = -1;
// const char *devTxt;
// jsDev_t *js;
//
// return 1;
// if ( (padNoCombo == NULL) )
// {
// return;
// }
// padNo =
// atoi (gtk_combo_box_text_get_active_text
// (GTK_COMBO_BOX_TEXT (padNoCombo))) - 1;
//
// devTxt = gtk_combo_box_text_get_active_text ( GTK_COMBO_BOX_TEXT(w) );
//
// if ( isdigit( devTxt[0] ) )
// {
// devIdx = atoi( devTxt );
// }
// printf ("setInputDevice: %s %i", devTxt, devIdx );
//
//
// //g_config->setOption (s,
// // gtk_combo_box_text_get_active_text
// // (GTK_COMBO_BOX_TEXT (typeCombo)));
// //g_config->save ();
//
// return;
//}
//
//static void updateGamepadConfig (GtkWidget * w, gpointer p)
//{
// int i;
// char strBuf[128];
//
// if ( (padNoCombo == NULL) )
// {
// return;
// }
// int padNo =
// atoi (gtk_combo_box_text_get_active_text
// (GTK_COMBO_BOX_TEXT (padNoCombo))) - 1;
//
// for (i = 0; i < 10; i++)
// {
// GtkWidget *mappedKey = buttonMappings[i];
// if (GamePad[padNo].bmap[i].ButtType == BUTTC_KEYBOARD)
// {
// snprintf (strBuf, sizeof (strBuf), "<tt>%s</tt>",
// SDL_GetKeyName (GamePad[padNo].bmap[i].
// ButtonNum));
// }
// else
// sprintf (strBuf, "<tt>%s</tt>", ButtonName( &GamePad[padNo].bmap[i] ) );
//
// if ( mappedKey != NULL )
// {
// gtk_label_set_text (GTK_LABEL (mappedKey), strBuf);
// gtk_label_set_use_markup (GTK_LABEL (mappedKey), TRUE);
// }
// }
//}
//
//static void closeGamepadConfig (GtkWidget * w, GdkEvent * e, gpointer p)
//{
// gtk_widget_destroy (w);
//
// padNoCombo = NULL;
//
// for (int i = 0; i < 10; i++)
// {
// buttonMappings[i] = NULL;
// }
// buttonConfigStatus = 0;
//}
//
//// creates and opens the gamepad config window (requires GTK 2.24)
//void openGamepadConfig (void)
//{
// int portNum = 0;
// GtkWidget *win;
// GtkWidget *vbox;
// GtkWidget *hboxPadNo;
// GtkWidget *padNoLabel;
// GtkWidget* devSelLabel, *devSelHbox;
// GtkWidget *fourScoreChk;
// GtkWidget *oppositeDirChk;
// GtkWidget *buttonFrame;
// GtkWidget *buttonTable;
// char stmp[256];
//
// win = gtk_dialog_new_with_buttons ("Controller Configuration",
// GTK_WINDOW (MainWindow),
// (GtkDialogFlags)
// (GTK_DIALOG_DESTROY_WITH_PARENT),
// "_Close", GTK_RESPONSE_OK, NULL);
// gtk_window_set_title (GTK_WINDOW (win), "Controller Configuration");
// gtk_window_set_icon_name (GTK_WINDOW (win), "input-gaming");
// gtk_widget_set_size_request (win, 350, 500);
//
// vbox = gtk_dialog_get_content_area (GTK_DIALOG (win));
// gtk_box_set_homogeneous (GTK_BOX (vbox), FALSE);
//
// hboxPadNo = gtk_box_new (GTK_ORIENTATION_HORIZONTAL, 0);
// padNoLabel = gtk_label_new ("Port:");
// //configNoLabel = gtk_label_new("Config Number:");
// fourScoreChk = gtk_check_button_new_with_label ("Enable Four Score");
// oppositeDirChk =
// gtk_check_button_new_with_label ("Allow Up+Down / Left+Right");
//
// //typeCombo = gtk_combo_box_text_new ();
// //gtk_combo_box_text_append_text (GTK_COMBO_BOX_TEXT (typeCombo),
// // "gamepad");
// //gtk_combo_box_text_append_text (GTK_COMBO_BOX_TEXT (typeCombo),
// // "zapper");
// //gtk_combo_box_text_append_text (GTK_COMBO_BOX_TEXT (typeCombo),
// // "powerpad.0");
// //gtk_combo_box_text_append_text (GTK_COMBO_BOX_TEXT (typeCombo),
// // "powerpad.1");
// //gtk_combo_box_text_append_text (GTK_COMBO_BOX_TEXT (typeCombo),
// // "arkanoid");
//
// //gtk_combo_box_set_active (GTK_COMBO_BOX (typeCombo), 0);
//
//
// padNoCombo = gtk_combo_box_text_new ();
// gtk_combo_box_text_append_text (GTK_COMBO_BOX_TEXT (padNoCombo), "1");
// gtk_combo_box_text_append_text (GTK_COMBO_BOX_TEXT (padNoCombo), "2");
// gtk_combo_box_text_append_text (GTK_COMBO_BOX_TEXT (padNoCombo), "3");
// gtk_combo_box_text_append_text (GTK_COMBO_BOX_TEXT (padNoCombo), "4");
// gtk_combo_box_set_active (GTK_COMBO_BOX (padNoCombo), 0);
// g_signal_connect (padNoCombo, "changed",
// G_CALLBACK (updateGamepadConfig), NULL);
//
// devSelHbox = gtk_box_new (GTK_ORIENTATION_HORIZONTAL, 0);
// devSelLabel = gtk_label_new ("Device:");
// devSelCombo = gtk_combo_box_text_new ();
// gtk_combo_box_text_append_text (GTK_COMBO_BOX_TEXT (devSelCombo), "Keyboard");
//
// gtk_combo_box_set_active (GTK_COMBO_BOX (devSelCombo), 0);
//
// for (int i=0; i<MAX_JOYSTICKS; i++)
// {
// jsDev_t *js = getJoystickDevice( i );
//
// if ( js != NULL )
// {
// if ( js->isConnected() )
// {
// sprintf( stmp, "%i: %s", i, js->getName() );
// gtk_combo_box_text_append_text( GTK_COMBO_BOX_TEXT (devSelCombo), stmp );
// }
// }
// }
// gtk_combo_box_set_active (GTK_COMBO_BOX (devSelCombo), 0);
//
// {
// GtkTreeModel *treeModel = gtk_combo_box_get_model( GTK_COMBO_BOX (devSelCombo) );
// GtkTreeIter iter;
// gboolean iterValid;
//
// iterValid = gtk_tree_model_get_iter_first( treeModel, &iter );
//
// while ( iterValid )
// {
// GValue value;
//
// memset( &value, 0, sizeof(value));
//
// gtk_tree_model_get_value (treeModel, &iter, 0, &value );
//
// if ( G_IS_VALUE(&value) )
// {
// if ( G_VALUE_TYPE(&value) == G_TYPE_STRING )
// {
// int devIdx = -1;
// const char *s = (const char *)g_value_peek_pointer( &value );
//
// if ( isdigit( s[0] ) )
// {
// devIdx = atoi(s);
// }
// if ( (devIdx >= 0) && (devIdx == GamePad[portNum].getDeviceIndex() ) )
// {
// gtk_combo_box_set_active_iter (GTK_COMBO_BOX (devSelCombo), &iter);
// }
// }
// }
// g_value_unset(&value);
//
// iterValid = gtk_tree_model_iter_next( treeModel, &iter );
// }
// }
// g_signal_connect (devSelCombo, "changed", G_CALLBACK (selInputDevice), NULL );
//
// //g_signal_connect (typeCombo, "changed", G_CALLBACK (setInputDevice),
// // gtk_combo_box_text_get_active_text (GTK_COMBO_BOX_TEXT
// // (typeCombo)));
//
// setCheckbox (fourScoreChk, "SDL.FourScore");
// g_signal_connect (fourScoreChk, "clicked", G_CALLBACK (toggleOption),
// (gpointer) "SDL.FourScore");
// setCheckbox (oppositeDirChk, "SDL.Input.EnableOppositeDirectionals");
// g_signal_connect (oppositeDirChk, "clicked", G_CALLBACK (toggleOption),
// (gpointer) "SDL.Input.EnableOppositeDirectionals");
//
//
// gtk_box_pack_start (GTK_BOX (hboxPadNo), padNoLabel, TRUE, TRUE, 5);
// gtk_box_pack_start (GTK_BOX (hboxPadNo), padNoCombo, TRUE, TRUE, 5);
// gtk_box_pack_start (GTK_BOX (vbox), hboxPadNo, FALSE, TRUE, 5);
// //gtk_box_pack_start_defaults(GTK_BOX(vbox), typeCombo);
//
// gtk_box_pack_start (GTK_BOX (devSelHbox), devSelLabel, TRUE, TRUE, 5);
// gtk_box_pack_start (GTK_BOX (devSelHbox), devSelCombo, TRUE, TRUE, 5);
// gtk_box_pack_start (GTK_BOX (vbox), devSelHbox, FALSE, TRUE, 5);
//
// gtk_box_pack_start (GTK_BOX (vbox), fourScoreChk, FALSE, TRUE, 5);
// gtk_box_pack_start (GTK_BOX (vbox), oppositeDirChk, FALSE, TRUE, 5);
//
//
// // create gamepad buttons
// buttonFrame = gtk_frame_new ("<b><i>Buttons</i></b>");
// gtk_label_set_use_markup (GTK_LABEL
// (gtk_frame_get_label_widget
// (GTK_FRAME (buttonFrame))), TRUE);
// buttonTable = gtk_grid_new ();
// gtk_container_add (GTK_CONTAINER (buttonFrame), buttonTable);
//
// for (int i = 0; i < 3; i++)
// {
// gtk_grid_insert_column (GTK_GRID (buttonTable), i);
// }
// gtk_grid_set_column_spacing (GTK_GRID (buttonTable), 5);
// gtk_grid_set_column_homogeneous (GTK_GRID (buttonTable), TRUE);
// gtk_grid_set_row_spacing (GTK_GRID (buttonTable), 3);
//
// for (int i = 0; i < 10; i++)
// {
// GtkWidget *buttonName = gtk_label_new (GamePadNames[i]);
// GtkWidget *mappedKey = gtk_label_new (NULL);
// GtkWidget *changeButton = gtk_toggle_button_new ();
// char strBuf[128];
//
// gtk_grid_insert_row (GTK_GRID (buttonTable), i);
//
// sprintf (strBuf, "%s:", GamePadNames[i]);
// gtk_label_set_text (GTK_LABEL (buttonName), strBuf);
//
// gtk_button_set_label (GTK_BUTTON (changeButton), "Change");
// gtk_toggle_button_set_active (GTK_TOGGLE_BUTTON (changeButton),
// FALSE);
//
// gtk_grid_attach (GTK_GRID (buttonTable), buttonName, 0, i, 1,
// 1);
// gtk_grid_attach (GTK_GRID (buttonTable), mappedKey, 1, i, 1, 1);
// gtk_grid_attach (GTK_GRID (buttonTable), changeButton, 2, i, 1,
// 1);
//
// g_signal_connect (changeButton, "clicked",
// G_CALLBACK (configGamepadButton),
// GINT_TO_POINTER (i));
// buttonMappings[i] = mappedKey;
// }
//
// // display the button mappings for the currently selected configuration
// updateGamepadConfig (NULL, NULL);
//
// gtk_box_pack_start (GTK_BOX (vbox), buttonFrame, TRUE, TRUE, 5);
//
// g_signal_connect (win, "delete-event", G_CALLBACK (closeGamepadConfig), NULL);
// g_signal_connect (win, "response", G_CALLBACK (closeGamepadConfig), NULL);
//
// gtk_widget_show_all (win);
//
// g_signal_connect (G_OBJECT (win), "key-press-event",
// G_CALLBACK (convertKeypress), NULL);
// g_signal_connect (G_OBJECT (win), "key-release-event",
// G_CALLBACK (convertKeypress), NULL);
//
// buttonConfigStatus = 1;
//
// return;
//}
void updateGamepadConfig (GtkWidget * w, gpointer p)
{
int i;
char strBuf[128];
if ( (padNoCombo == NULL) || (configNoCombo == NULL) )
{
return;
}
int padNo =
atoi (gtk_combo_box_text_get_active_text
(GTK_COMBO_BOX_TEXT (padNoCombo))) - 1;
int configNo =
atoi (gtk_combo_box_text_get_active_text
(GTK_COMBO_BOX_TEXT (configNoCombo))) - 1;
for (i = 0; i < 10; i++)
{
GtkWidget *mappedKey = buttonMappings[i];
if (GamePadConfig[padNo][i].ButtType[configNo] == BUTTC_KEYBOARD)
{
snprintf (strBuf, sizeof (strBuf), "<tt>%s</tt>",
SDL_GetKeyName (GamePadConfig[padNo][i].
ButtonNum[configNo]));
}
else
sprintf (strBuf, "<tt>%s</tt>", ButtonName( &GamePadConfig[padNo][i], configNo ) );
if ( mappedKey != NULL )
{
gtk_label_set_text (GTK_LABEL (mappedKey), strBuf);
gtk_label_set_use_markup (GTK_LABEL (mappedKey), TRUE);
}
}
}
static void closeGamepadConfig (GtkWidget * w, GdkEvent * e, gpointer p)
{
gtk_widget_destroy (w);
padNoCombo = NULL;
configNoCombo = NULL;
for (int i = 0; i < 10; i++)
{
buttonMappings[i] = NULL;
}
buttonConfigStatus = 0;
}
// creates and opens the gamepad config window (requires GTK 2.24)
void openGamepadConfig (void)
{
GtkWidget *win;
GtkWidget *vbox;
GtkWidget *hboxPadNo;
GtkWidget *padNoLabel;
//GtkWidget* configNoLabel;
GtkWidget *fourScoreChk;
GtkWidget *oppositeDirChk;
GtkWidget *buttonFrame;
GtkWidget *buttonTable;
win = gtk_dialog_new_with_buttons ("Controller Configuration",
GTK_WINDOW (MainWindow),
(GtkDialogFlags)
(GTK_DIALOG_DESTROY_WITH_PARENT),
"_Close", GTK_RESPONSE_OK, NULL);
gtk_window_set_title (GTK_WINDOW (win), "Controller Configuration");
gtk_window_set_icon_name (GTK_WINDOW (win), "input-gaming");
gtk_widget_set_size_request (win, 350, 500);
vbox = gtk_dialog_get_content_area (GTK_DIALOG (win));
gtk_box_set_homogeneous (GTK_BOX (vbox), FALSE);
hboxPadNo = gtk_box_new (GTK_ORIENTATION_HORIZONTAL, 0);
padNoLabel = gtk_label_new ("Port:");
//configNoLabel = gtk_label_new("Config Number:");
fourScoreChk = gtk_check_button_new_with_label ("Enable Four Score");
oppositeDirChk =
gtk_check_button_new_with_label ("Allow Up+Down / Left+Right");
//typeCombo = gtk_combo_box_text_new ();
//gtk_combo_box_text_append_text (GTK_COMBO_BOX_TEXT (typeCombo),
// "gamepad");
//gtk_combo_box_text_append_text (GTK_COMBO_BOX_TEXT (typeCombo),
// "zapper");
//gtk_combo_box_text_append_text (GTK_COMBO_BOX_TEXT (typeCombo),
// "powerpad.0");
//gtk_combo_box_text_append_text (GTK_COMBO_BOX_TEXT (typeCombo),
// "powerpad.1");
//gtk_combo_box_text_append_text (GTK_COMBO_BOX_TEXT (typeCombo),
// "arkanoid");
//gtk_combo_box_set_active (GTK_COMBO_BOX (typeCombo), 0);
padNoCombo = gtk_combo_box_text_new ();
gtk_combo_box_text_append_text (GTK_COMBO_BOX_TEXT (padNoCombo), "1");
gtk_combo_box_text_append_text (GTK_COMBO_BOX_TEXT (padNoCombo), "2");
gtk_combo_box_text_append_text (GTK_COMBO_BOX_TEXT (padNoCombo), "3");
gtk_combo_box_text_append_text (GTK_COMBO_BOX_TEXT (padNoCombo), "4");
gtk_combo_box_set_active (GTK_COMBO_BOX (padNoCombo), 0);
g_signal_connect (padNoCombo, "changed",
G_CALLBACK (updateGamepadConfig), NULL);
configNoCombo = gtk_combo_box_text_new ();
gtk_combo_box_text_append_text (GTK_COMBO_BOX_TEXT (configNoCombo),
"1");
gtk_combo_box_text_append_text (GTK_COMBO_BOX_TEXT (configNoCombo),
"2");
gtk_combo_box_text_append_text (GTK_COMBO_BOX_TEXT (configNoCombo),
"3");
gtk_combo_box_text_append_text (GTK_COMBO_BOX_TEXT (configNoCombo),
"4");
gtk_combo_box_set_active (GTK_COMBO_BOX (configNoCombo), 0);
g_signal_connect (padNoCombo, "changed",
G_CALLBACK (updateGamepadConfig), NULL);
//g_signal_connect (typeCombo, "changed", G_CALLBACK (setInputDevice),
// gtk_combo_box_text_get_active_text (GTK_COMBO_BOX_TEXT
// (typeCombo)));
setCheckbox (fourScoreChk, "SDL.FourScore");
g_signal_connect (fourScoreChk, "clicked", G_CALLBACK (toggleOption),
(gpointer) "SDL.FourScore");
setCheckbox (oppositeDirChk, "SDL.Input.EnableOppositeDirectionals");
g_signal_connect (oppositeDirChk, "clicked", G_CALLBACK (toggleOption),
(gpointer) "SDL.Input.EnableOppositeDirectionals");
gtk_box_pack_start (GTK_BOX (hboxPadNo), padNoLabel, TRUE, TRUE, 5);
gtk_box_pack_start (GTK_BOX (hboxPadNo), padNoCombo, TRUE, TRUE, 5);
//gtk_box_pack_start(GTK_BOX(hboxPadNo), configNoLabel, TRUE, TRUE, 5);
//gtk_box_pack_start(GTK_BOX(hboxPadNo), configNoCombo, TRUE, TRUE, 5);
gtk_box_pack_start (GTK_BOX (vbox), hboxPadNo, FALSE, TRUE, 5);
//gtk_box_pack_start_defaults(GTK_BOX(vbox), typeCombo);
gtk_box_pack_start (GTK_BOX (vbox), fourScoreChk, FALSE, TRUE, 5);
gtk_box_pack_start (GTK_BOX (vbox), oppositeDirChk, FALSE, TRUE, 5);
// create gamepad buttons
buttonFrame = gtk_frame_new ("<b><i>Buttons</i></b>");
gtk_label_set_use_markup (GTK_LABEL
(gtk_frame_get_label_widget
(GTK_FRAME (buttonFrame))), TRUE);
buttonTable = gtk_grid_new ();
gtk_container_add (GTK_CONTAINER (buttonFrame), buttonTable);
for (int i = 0; i < 3; i++)
{
gtk_grid_insert_column (GTK_GRID (buttonTable), i);
}
gtk_grid_set_column_spacing (GTK_GRID (buttonTable), 5);
gtk_grid_set_column_homogeneous (GTK_GRID (buttonTable), TRUE);
gtk_grid_set_row_spacing (GTK_GRID (buttonTable), 3);
for (int i = 0; i < 10; i++)
{
GtkWidget *buttonName = gtk_label_new (GamePadNames[i]);
GtkWidget *mappedKey = gtk_label_new (NULL);
GtkWidget *changeButton = gtk_toggle_button_new ();
char strBuf[128];
gtk_grid_insert_row (GTK_GRID (buttonTable), i);
sprintf (strBuf, "%s:", GamePadNames[i]);
gtk_label_set_text (GTK_LABEL (buttonName), strBuf);
gtk_button_set_label (GTK_BUTTON (changeButton), "Change");
gtk_toggle_button_set_active (GTK_TOGGLE_BUTTON (changeButton),
FALSE);
gtk_grid_attach (GTK_GRID (buttonTable), buttonName, 0, i, 1,
1);
gtk_grid_attach (GTK_GRID (buttonTable), mappedKey, 1, i, 1, 1);
gtk_grid_attach (GTK_GRID (buttonTable), changeButton, 2, i, 1,
1);
g_signal_connect (changeButton, "clicked",
G_CALLBACK (configGamepadButton),
GINT_TO_POINTER (i));
buttonMappings[i] = mappedKey;
}
// display the button mappings for the currently selected configuration
updateGamepadConfig (NULL, NULL);
gtk_box_pack_start (GTK_BOX (vbox), buttonFrame, TRUE, TRUE, 5);
g_signal_connect (win, "delete-event", G_CALLBACK (closeGamepadConfig), NULL);
g_signal_connect (win, "response", G_CALLBACK (closeGamepadConfig), NULL);
gtk_widget_show_all (win);
g_signal_connect (G_OBJECT (win), "key-press-event",
G_CALLBACK (convertKeypress), NULL);
g_signal_connect (G_OBJECT (win), "key-release-event",
G_CALLBACK (convertKeypress), NULL);
buttonConfigStatus = 1;
return;
}
int setBufSize (GtkWidget * w, gpointer p)
{
@ -1052,7 +1107,7 @@ void openVideoConfig (void)
// sync with cfg
int buf;
g_config->getOption ("SDL.SpecialFilter", &buf);
g_config->getOption ("SDL.VideoDriver", &buf);
gtk_combo_box_set_active (GTK_COMBO_BOX (DriverCombo), buf);
g_signal_connect (DriverCombo, "changed", G_CALLBACK (setVideoDriver), NULL);
@ -2341,7 +2396,7 @@ unsigned int GDKToSDLKeyval (int gdk_key)
// Function adapted from Gens/GS (source/gens/input/input_sdl.c)
static gboolean convertKeypress (GtkWidget * grab, GdkEventKey * event,
gboolean convertKeypress (GtkWidget * grab, GdkEventKey * event,
gpointer user_data)
{
SDL_Event sdlev;

View File

@ -35,6 +35,10 @@ void pushOutputToGTK(const char* str);
void showGui(bool b);
void toggleMenuVis(void);
gint convertKeypress (GtkWidget * grab, GdkEventKey * event, gpointer user_data);
void toggleOption (GtkWidget * w, gpointer p);
void setCheckbox (GtkWidget * w, const char *configName);
bool checkGTKVersion(int major_required, int minor_required);
int configHotkey(char* hotkeyString);

View File

@ -24,8 +24,9 @@
#include "config.h"
#include "sdl-video.h"
#include "sdl.h"
#include "sdl-video.h"
#include "sdl-joystick.h"
#include "../common/cheat.h"
#include "../../movie.h"
@ -60,6 +61,7 @@ extern bool bindSavestate, frameAdvanceLagSkip, lagCounterDisplay;
static int UsrInputType[NUM_INPUT_DEVICES] = { SI_GAMEPAD, SI_GAMEPAD, SI_NONE };
static int CurInputType[NUM_INPUT_DEVICES] = { SI_GAMEPAD, SI_GAMEPAD, SI_NONE };
static int cspec = 0;
static int buttonConfigInProgress = 0;
extern int gametype;
@ -618,10 +620,10 @@ static void KeyboardCommands (void)
if (_keyonly (Hotkeys[HK_DECREASE_SPEED]))
{
DecreaseEmulationSpeed ();
DecreaseEmulationSpeed();
}
if (_keyonly (Hotkeys[HK_INCREASE_SPEED]))
if (_keyonly(Hotkeys[HK_INCREASE_SPEED]))
{
IncreaseEmulationSpeed ();
}
@ -693,17 +695,10 @@ static void KeyboardCommands (void)
//}
if (_keyonly (Hotkeys[HK_QUIT]))
{
if (noGui == 1)
{
CloseGame ();
}
else
{
CloseGame();
FCEUI_Kill();
SDL_Quit();
exit(0);
}
CloseGame();
FCEUI_Kill();
SDL_Quit();
exit(0);
}
else
#ifdef _S9XLUA_H
@ -957,6 +952,8 @@ UpdatePhysicalInput ()
{
SDL_Event event;
//SDL_JoystickUpdate();
// loop, handling all pending events
while (SDL_PollEvent (&event))
{
@ -985,6 +982,12 @@ UpdatePhysicalInput ()
g_keyState[ event.key.keysym.scancode ] = (event.type == SDL_KEYDOWN) ? 1 : 0;
//checkKeyBoardState( event.key.keysym.scancode );
break;
case SDL_JOYDEVICEADDED:
AddJoystick( event.jdevice.which );
break;
case SDL_JOYDEVICEREMOVED:
RemoveJoystick( event.jdevice.which );
break;
default:
break;
}
@ -993,8 +996,6 @@ UpdatePhysicalInput ()
}
static int bcpv, bcpj;
/**
* Begin configuring the buttons by placing the video and joystick
* subsystems into a well-known state. Button configuration really
@ -1002,31 +1003,11 @@ static int bcpv, bcpj;
*/
int ButtonConfigBegin ()
{
//dont shut down video subsystem if we are using gtk to prevent the sdl window from becoming detached to GTK window
// prg318 - 10-2-2011
#ifdef _GTK
int noGui;
g_config->getOption ("SDL.NoGUI", &noGui);
if (noGui == 1)
{
//SDL_QuitSubSystem (SDL_INIT_VIDEO);
bcpv = KillVideo ();
}
#else
// XXX soules - why are we doing this right before KillVideo()?
//SDL_QuitSubSystem (SDL_INIT_VIDEO);
// shut down the video and joystick subsystems
bcpv = KillVideo ();
#endif
//SDL_Surface *screen;
bcpj = KillJoysticks ();
// XXX soules - why did we shut this down?
// initialize the joystick subsystem
// initialize the joystick subsystem (if not already inited)
InitJoysticks ();
buttonConfigInProgress = 1;
return 1;
}
@ -1038,18 +1019,7 @@ int ButtonConfigBegin ()
void
ButtonConfigEnd ()
{
// shutdown the joystick and video subsystems
KillJoysticks ();
//SDL_QuitSubSystem(SDL_INIT_VIDEO);
// re-initialize joystick and video subsystems if they were active before
/*if(!bcpv) {
InitVideo(GameInfo);
} */
if (!bcpj)
{
InitJoysticks ();
}
buttonConfigInProgress = 0;
}
/**
@ -1058,48 +1028,50 @@ ButtonConfigEnd ()
static int
DTestButton (ButtConfig * bc)
{
int x;
for (x = 0; x < bc->NumC; x++)
if (bc->ButtType == BUTTC_KEYBOARD)
{
if (bc->ButtType[x] == BUTTC_KEYBOARD)
if (g_keyState[SDL_GetScancodeFromKey (bc->ButtonNum)])
{
if (g_keyState[SDL_GetScancodeFromKey (bc->ButtonNum[x])])
{
return 1;
}
bc->state = 1;
return 1;
}
else if (bc->ButtType[x] == BUTTC_JOYSTICK)
else
{
bc->state = 0;
}
}
else if (bc->ButtType == BUTTC_JOYSTICK)
{
if (DTestButtonJoy (bc))
{
if (DTestButtonJoy (bc))
{
return 1;
}
return 1;
}
}
return 0;
}
#define MK(x) {{BUTTC_KEYBOARD},{0},{MKK(x)},1}
#define MK2(x1,x2) {{BUTTC_KEYBOARD},{0},{MKK(x1),MKK(x2)},2}
#define MKZ() {{0},{0},{0},0}
#define MK(x) {BUTTC_KEYBOARD,0,MKK(x),0}
//#define MK2(x1,x2) {BUTTC_KEYBOARD,0,MKK(x1)}
#define MKZ() {0,0,-1,0}
#define GPZ() {MKZ(), MKZ(), MKZ(), MKZ()}
ButtConfig GamePadConfig[4][10] = {
/* Gamepad 1 */
{MK (KP_3), MK (KP_2), MK (SLASH), MK (ENTER),
MK (W), MK (Z), MK (A), MK (S), MKZ (), MKZ ()},
/* Gamepad 2 */
GPZ (),
/* Gamepad 3 */
GPZ (),
/* Gamepad 4 */
GPZ ()
};
//ButtConfig GamePadConfig[ GAMEPAD_NUM_DEVICES ][ GAMEPAD_NUM_BUTTONS ] =
//{
///* Gamepad 1 */
// {MK (KP_3), MK (KP_2), MK (SLASH), MK (ENTER),
// MK (w), MK (z), MK (a), MK (s), MKZ (), MKZ ()},
//
// /* Gamepad 2 */
// GPZ (),
//
// /* Gamepad 3 */
// GPZ (),
//
// /* Gamepad 4 */
// GPZ ()
//};
/**
* Update the status of the gamepad input devices.
@ -1131,7 +1103,7 @@ UpdateGamepad(void)
// a, b, select, start, up, down, left, right
for (x = 0; x < 8; x++)
{
if (DTestButton (&GamePadConfig[wg][x]))
if (DTestButton (&GamePad[wg].bmap[x]))
{
//printf("GamePad%i Button Hit: %i \n", wg, x );
if(opposite_dirs == 0)
@ -1169,7 +1141,7 @@ UpdateGamepad(void)
{
for (x = 0; x < 2; x++)
{
if (DTestButton (&GamePadConfig[wg][8 + x]))
if (DTestButton (&GamePad[wg].bmap[8 + x]))
{
JS |= (1 << x) << (wg << 3);
}
@ -1238,11 +1210,15 @@ static uint8 fkbkeys[0x48];
/**
* Update all of the input devices required for the active game.
*/
void FCEUD_UpdateInput ()
void FCEUD_UpdateInput(void)
{
int x;
int t = 0;
if ( buttonConfigInProgress )
{
return;
}
UpdatePhysicalInput ();
KeyboardCommands ();
@ -1356,8 +1332,8 @@ void InitInputInterface ()
{
void *InputDPtr;
int t;
int x;
int t = 0;
int x = 0;
int attrib;
memset( g_keyState, 0, sizeof(g_keyState) );
@ -1600,36 +1576,42 @@ UpdateFTrainer ()
* @param bc the NES gamepad's button config
* @param which the index of the button
*/
const char * ButtonName (const ButtConfig * bc, int which)
const char * ButtonName (const ButtConfig * bc)
{
static char name[256];
switch (bc->ButtType[which])
name[0] = 0;
if (bc->ButtonNum == -1)
{
return name;
}
switch (bc->ButtType)
{
case BUTTC_KEYBOARD:
return SDL_GetKeyName (bc->ButtonNum[which]);
return SDL_GetKeyName (bc->ButtonNum);
break;
case BUTTC_JOYSTICK:
{
int joyNum, inputNum;
const char *inputType, *inputDirection;
joyNum = bc->DeviceNum[which];
joyNum = bc->DeviceNum;
if (bc->ButtonNum[which] & 0x8000)
if (bc->ButtonNum & 0x8000)
{
inputType = "Axis";
inputNum = bc->ButtonNum[which] & 0x3FFF;
inputDirection = bc->ButtonNum[which] & 0x4000 ? "-" : "+";
inputNum = bc->ButtonNum & 0x3FFF;
inputDirection = bc->ButtonNum & 0x4000 ? "-" : "+";
}
else if (bc->ButtonNum[which] & 0x2000)
else if (bc->ButtonNum & 0x2000)
{
int inputValue;
char direction[128] = "";
inputType = "Hat";
inputNum = (bc->ButtonNum[which] >> 8) & 0x1F;
inputValue = bc->ButtonNum[which] & 0xF;
inputNum = (bc->ButtonNum >> 8) & 0x1F;
inputValue = bc->ButtonNum & 0xF;
if (inputValue & SDL_HAT_UP)
strncat (direction, "Up ", sizeof (direction)-1);
@ -1648,7 +1630,7 @@ const char * ButtonName (const ButtConfig * bc, int which)
else
{
inputType = "Button";
inputNum = bc->ButtonNum[which];
inputNum = bc->ButtonNum;
inputDirection = "";
}
sprintf( name, "js%i:%s%i%s", joyNum, inputType, inputNum, inputDirection );
@ -1663,11 +1645,12 @@ const char * ButtonName (const ButtConfig * bc, int which)
* Waits for a button input and returns the information as to which
* button was pressed. Used in button configuration.
*/
int DWaitButton (const uint8 * text, ButtConfig * bc, int wb, int *buttonConfigStatus )
int DWaitButton (const uint8_t * text, ButtConfig * bc, int *buttonConfigStatus )
{
SDL_Event event;
static int32 LastAx[64][64];
int x, y;
int timeout_ms = 10000;
if (text)
{
@ -1686,36 +1669,53 @@ int DWaitButton (const uint8 * text, ButtConfig * bc, int wb, int *buttonConfigS
}
}
// Purge all pending events, so that this next button press
// will be the one we want.
while (SDL_PollEvent (&event))
{
}
while (1)
{
int done = 0;
usleep(10000);
timeout_ms -= 10;
if ( timeout_ms <= 0 )
{
break;
}
#ifdef _GTK
while (gtk_events_pending ())
gtk_main_iteration_do (FALSE);
#endif
while (SDL_PollEvent (&event))
{
printf("Event Type: %i \n", event.type );
done++;
switch (event.type)
{
case SDL_KEYDOWN:
bc->ButtType[wb] = BUTTC_KEYBOARD;
bc->DeviceNum[wb] = 0;
bc->ButtonNum[wb] = event.key.keysym.sym;
//printf("SDL KeyDown:%i \n", event.key.keysym.sym );
bc->ButtType = BUTTC_KEYBOARD;
bc->DeviceNum = 0;
bc->ButtonNum = event.key.keysym.sym;
return (1);
case SDL_JOYBUTTONDOWN:
bc->ButtType[wb] = BUTTC_JOYSTICK;
bc->DeviceNum[wb] = event.jbutton.which;
bc->ButtonNum[wb] = event.jbutton.button;
bc->ButtType = BUTTC_JOYSTICK;
bc->DeviceNum = event.jbutton.which;
bc->ButtonNum = event.jbutton.button;
return (1);
case SDL_JOYHATMOTION:
if (event.jhat.value == SDL_HAT_CENTERED)
done--;
else
{
bc->ButtType[wb] = BUTTC_JOYSTICK;
bc->DeviceNum[wb] = event.jhat.which;
bc->ButtonNum[wb] =
bc->ButtType = BUTTC_JOYSTICK;
bc->DeviceNum = event.jhat.which;
bc->ButtonNum =
(0x2000 | ((event.jhat.hat & 0x1F) << 8) | event.
jhat.value);
return (1);
@ -1737,9 +1737,9 @@ int DWaitButton (const uint8 * text, ButtConfig * bc, int wb, int *buttonConfigS
(LastAx[event.jaxis.which][event.jaxis.axis] -
event.jaxis.value) >= 8192)
{
bc->ButtType[wb] = BUTTC_JOYSTICK;
bc->DeviceNum[wb] = event.jaxis.which;
bc->ButtonNum[wb] = (0x8000 | event.jaxis.axis |
bc->ButtType = BUTTC_JOYSTICK;
bc->DeviceNum = event.jaxis.which;
bc->ButtonNum = (0x8000 | event.jaxis.axis |
((event.jaxis.value < 0)
? 0x4000 : 0));
return (1);
@ -1776,213 +1776,206 @@ int DWaitButton (const uint8 * text, ButtConfig * bc, int wb, int *buttonConfigS
* used as input for the specified button, thus allowing up to four
* possible settings for each input button.
*/
void
ConfigButton (char *text, ButtConfig * bc)
{
uint8 buf[256];
int wc;
for (wc = 0; wc < MAXBUTTCONFIG; wc++)
{
sprintf ((char *) buf, "%s (%d)", text, wc + 1);
DWaitButton (buf, bc, wc, NULL);
if (wc &&
bc->ButtType[wc] == bc->ButtType[wc - 1] &&
bc->DeviceNum[wc] == bc->DeviceNum[wc - 1] &&
bc->ButtonNum[wc] == bc->ButtonNum[wc - 1])
{
break;
}
}
bc->NumC = wc;
}
// void
//ConfigButton (char *text, ButtConfig * bc)
//{
// uint8 buf[256];
// int wc;
//
// for (wc = 0; wc < MAXBUTTCONFIG; wc++)
// {
// sprintf ((char *) buf, "%s (%d)", text, wc + 1);
// DWaitButton (buf, bc, wc, NULL);
//
// if (wc &&
// bc->ButtType[wc] == bc->ButtType[wc - 1] &&
// bc->DeviceNum[wc] == bc->DeviceNum[wc - 1] &&
// bc->ButtonNum[wc] == bc->ButtonNum[wc - 1])
// {
// break;
// }
// }
//}
/**
* Update the button configuration for a specified device.
*/
extern Config *g_config;
void ConfigDevice (int which, int arg)
{
char buf[256];
int x;
std::string prefix;
const char *str[10] =
{ "A", "B", "SELECT", "START", "UP", "DOWN", "LEFT", "RIGHT", "Rapid A",
"Rapid B"
};
// XXX soules - set the configuration options so that later calls
// don't override these. This is a temp hack until I
// can clean up this file.
ButtonConfigBegin ();
switch (which)
{
case FCFGD_QUIZKING:
prefix = "SDL.Input.QuizKing.";
for (x = 0; x < 6; x++)
{
sprintf (buf, "Quiz King Buzzer #%d", x + 1);
ConfigButton (buf, &QuizKingButtons[x]);
g_config->setOption (prefix + QuizKingNames[x],
QuizKingButtons[x].ButtonNum[0]);
}
if (QuizKingButtons[0].ButtType[0] == BUTTC_KEYBOARD)
{
g_config->setOption (prefix + "DeviceType", "Keyboard");
}
else if (QuizKingButtons[0].ButtType[0] == BUTTC_JOYSTICK)
{
g_config->setOption (prefix + "DeviceType", "Joystick");
}
else
{
g_config->setOption (prefix + "DeviceType", "Unknown");
}
g_config->setOption (prefix + "DeviceNum",
QuizKingButtons[0].DeviceNum[0]);
break;
case FCFGD_HYPERSHOT:
prefix = "SDL.Input.HyperShot.";
for (x = 0; x < 4; x++)
{
sprintf (buf, "Hyper Shot %d: %s",
((x & 2) >> 1) + 1, (x & 1) ? "JUMP" : "RUN");
ConfigButton (buf, &HyperShotButtons[x]);
g_config->setOption (prefix + HyperShotNames[x],
HyperShotButtons[x].ButtonNum[0]);
}
if (HyperShotButtons[0].ButtType[0] == BUTTC_KEYBOARD)
{
g_config->setOption (prefix + "DeviceType", "Keyboard");
}
else if (HyperShotButtons[0].ButtType[0] == BUTTC_JOYSTICK)
{
g_config->setOption (prefix + "DeviceType", "Joystick");
}
else
{
g_config->setOption (prefix + "DeviceType", "Unknown");
}
g_config->setOption (prefix + "DeviceNum",
HyperShotButtons[0].DeviceNum[0]);
break;
case FCFGD_POWERPAD:
snprintf (buf, 256, "SDL.Input.PowerPad.%d", (arg & 1));
prefix = buf;
for (x = 0; x < 12; x++)
{
sprintf (buf, "PowerPad %d: %d", (arg & 1) + 1, x + 11);
ConfigButton (buf, &powerpadsc[arg & 1][x]);
g_config->setOption (prefix + PowerPadNames[x],
powerpadsc[arg & 1][x].ButtonNum[0]);
}
if (powerpadsc[arg & 1][0].ButtType[0] == BUTTC_KEYBOARD)
{
g_config->setOption (prefix + "DeviceType", "Keyboard");
}
else if (powerpadsc[arg & 1][0].ButtType[0] == BUTTC_JOYSTICK)
{
g_config->setOption (prefix + "DeviceType", "Joystick");
}
else
{
g_config->setOption (prefix + "DeviceType", "Unknown");
}
g_config->setOption (prefix + "DeviceNum",
powerpadsc[arg & 1][0].DeviceNum[0]);
break;
case FCFGD_GAMEPAD:
snprintf (buf, 256, "SDL.Input.GamePad.%d", arg);
prefix = buf;
for (x = 0; x < 10; x++)
{
sprintf (buf, "GamePad #%d: %s", arg + 1, str[x]);
ConfigButton (buf, &GamePadConfig[arg][x]);
g_config->setOption (prefix + GamePadNames[x],
GamePadConfig[arg][x].ButtonNum[0]);
}
if (GamePadConfig[arg][0].ButtType[0] == BUTTC_KEYBOARD)
{
g_config->setOption (prefix + "DeviceType", "Keyboard");
}
else if (GamePadConfig[arg][0].ButtType[0] == BUTTC_JOYSTICK)
{
g_config->setOption (prefix + "DeviceType", "Joystick");
}
else
{
g_config->setOption (prefix + "DeviceType", "Unknown");
}
g_config->setOption (prefix + "DeviceNum",
GamePadConfig[arg][0].DeviceNum[0]);
break;
}
ButtonConfigEnd ();
}
//void ConfigDevice (int which, int arg)
//{
// char buf[256];
// int x;
// std::string prefix;
// const char *str[10] =
// { "A", "B", "SELECT", "START", "UP", "DOWN", "LEFT", "RIGHT", "Rapid A",
// "Rapid B"
// };
//
// // XXX soules - set the configuration options so that later calls
// // don't override these. This is a temp hack until I
// // can clean up this file.
//
// ButtonConfigBegin ();
// switch (which)
// {
// case FCFGD_QUIZKING:
// prefix = "SDL.Input.QuizKing.";
// for (x = 0; x < 6; x++)
// {
// sprintf (buf, "Quiz King Buzzer #%d", x + 1);
// ConfigButton (buf, &QuizKingButtons[x]);
//
// g_config->setOption (prefix + QuizKingNames[x],
// QuizKingButtons[x].ButtonNum);
// }
//
// if (QuizKingButtons[0].ButtType == BUTTC_KEYBOARD)
// {
// g_config->setOption (prefix + "DeviceType", "Keyboard");
// }
// else if (QuizKingButtons[0].ButtType == BUTTC_JOYSTICK)
// {
// g_config->setOption (prefix + "DeviceType", "Joystick");
// }
// else
// {
// g_config->setOption (prefix + "DeviceType", "Unknown");
// }
// g_config->setOption (prefix + "DeviceNum",
// QuizKingButtons[0].DeviceNum);
// break;
// case FCFGD_HYPERSHOT:
// prefix = "SDL.Input.HyperShot.";
// for (x = 0; x < 4; x++)
// {
// sprintf (buf, "Hyper Shot %d: %s",
// ((x & 2) >> 1) + 1, (x & 1) ? "JUMP" : "RUN");
// ConfigButton (buf, &HyperShotButtons[x]);
//
// g_config->setOption (prefix + HyperShotNames[x],
// HyperShotButtons[x].ButtonNum);
// }
//
// if (HyperShotButtons[0].ButtType == BUTTC_KEYBOARD)
// {
// g_config->setOption (prefix + "DeviceType", "Keyboard");
// }
// else if (HyperShotButtons[0].ButtType == BUTTC_JOYSTICK)
// {
// g_config->setOption (prefix + "DeviceType", "Joystick");
// }
// else
// {
// g_config->setOption (prefix + "DeviceType", "Unknown");
// }
// g_config->setOption (prefix + "DeviceNum",
// HyperShotButtons[0].DeviceNum);
// break;
// case FCFGD_POWERPAD:
// snprintf (buf, 256, "SDL.Input.PowerPad.%d", (arg & 1));
// prefix = buf;
// for (x = 0; x < 12; x++)
// {
// sprintf (buf, "PowerPad %d: %d", (arg & 1) + 1, x + 11);
// ConfigButton (buf, &powerpadsc[arg & 1][x]);
//
// g_config->setOption (prefix + PowerPadNames[x],
// powerpadsc[arg & 1][x].ButtonNum);
// }
//
// if (powerpadsc[arg & 1][0].ButtType == BUTTC_KEYBOARD)
// {
// g_config->setOption (prefix + "DeviceType", "Keyboard");
// }
// else if (powerpadsc[arg & 1][0].ButtType == BUTTC_JOYSTICK)
// {
// g_config->setOption (prefix + "DeviceType", "Joystick");
// }
// else
// {
// g_config->setOption (prefix + "DeviceType", "Unknown");
// }
// g_config->setOption (prefix + "DeviceNum",
// powerpadsc[arg & 1][0].DeviceNum);
// break;
//
// case FCFGD_GAMEPAD:
// snprintf (buf, 256, "SDL.Input.GamePad.%d", arg);
// prefix = buf;
// for (x = 0; x < 10; x++)
// {
// sprintf (buf, "GamePad #%d: %s", arg + 1, str[x]);
// ConfigButton (buf, &GamePadConfig[arg][x]);
//
// g_config->setOption (prefix + GamePadNames[x],
// GamePadConfig[arg][x].ButtonNum);
// }
//
// if (GamePadConfig[arg][0].ButtType == BUTTC_KEYBOARD)
// {
// g_config->setOption (prefix + "DeviceType", "Keyboard");
// }
// else if (GamePadConfig[arg][0].ButtType == BUTTC_JOYSTICK)
// {
// g_config->setOption (prefix + "DeviceType", "Joystick");
// }
// else
// {
// g_config->setOption (prefix + "DeviceType", "Unknown");
// }
// g_config->setOption (prefix + "DeviceNum",
// GamePadConfig[arg][0].DeviceNum);
// break;
// }
//
// ButtonConfigEnd ();
//}
/**
* Update the button configuration for a device, specified by a text string.
*/
void InputCfg (const std::string & text)
{
#ifdef _GTK
// enable noGui to prevent the gtk x11 hack from executing
noGui = 1;
// this is only called at the begininng of execution; make sure the video subsystem is initialized
InitVideo (GameInfo);
#endif
if (noGui)
{
if (text.find ("gamepad") != std::string::npos)
{
int device = (text[strlen ("gamepad")] - '1');
if (device < 0 || device > 3)
{
FCEUD_PrintError
("Invalid gamepad device specified; must be one of gamepad1 through gamepad4");
exit (-1);
}
ConfigDevice (FCFGD_GAMEPAD, device);
}
else if (text.find ("powerpad") != std::string::npos)
{
int device = (text[strlen ("powerpad")] - '1');
if (device < 0 || device > 1)
{
FCEUD_PrintError
("Invalid powerpad device specified; must be powerpad1 or powerpad2");
exit (-1);
}
ConfigDevice (FCFGD_POWERPAD, device);
}
else if (text.find ("hypershot") != std::string::npos)
{
ConfigDevice (FCFGD_HYPERSHOT, 0);
}
else if (text.find ("quizking") != std::string::npos)
{
ConfigDevice (FCFGD_QUIZKING, 0);
}
}
else
printf ("Please run \"fceux --nogui\" before using --inputcfg\n");
}
//void InputCfg (const std::string & text)
//{
//
// if (noGui)
// {
// if (text.find ("gamepad") != std::string::npos)
// {
// int device = (text[strlen ("gamepad")] - '1');
// if (device < 0 || device > 3)
// {
// FCEUD_PrintError
// ("Invalid gamepad device specified; must be one of gamepad1 through gamepad4");
// exit (-1);
// }
// ConfigDevice (FCFGD_GAMEPAD, device);
// }
// else if (text.find ("powerpad") != std::string::npos)
// {
// int device = (text[strlen ("powerpad")] - '1');
// if (device < 0 || device > 1)
// {
// FCEUD_PrintError
// ("Invalid powerpad device specified; must be powerpad1 or powerpad2");
// exit (-1);
// }
// ConfigDevice (FCFGD_POWERPAD, device);
// }
// else if (text.find ("hypershot") != std::string::npos)
// {
// ConfigDevice (FCFGD_HYPERSHOT, 0);
// }
// else if (text.find ("quizking") != std::string::npos)
// {
// ConfigDevice (FCFGD_QUIZKING, 0);
// }
// }
// else
// printf ("Please run \"fceux --nogui\" before using --inputcfg\n");
//
//}
/**
@ -1994,7 +1987,9 @@ void InputCfg (const std::string & text)
UpdateInput (Config * config)
{
char buf[64];
std::string device, prefix;
std::string device, prefix, guid, mapping;
InitJoysticks();
for (unsigned int i = 0; i < 3; i++)
{
@ -2087,37 +2082,18 @@ UpdateInput (Config * config)
snprintf (buf, sizeof(buf)-1, "SDL.Input.GamePad.%u.", i);
prefix = buf;
config->getOption (prefix + "DeviceType", &device);
if (device.find ("Keyboard") != std::string::npos)
{
type = BUTTC_KEYBOARD;
}
else if (device.find ("Joystick") != std::string::npos)
{
type = BUTTC_JOYSTICK;
}
else
{
type = 0;
}
config->getOption (prefix + "DeviceType", &device );
config->getOption (prefix + "DeviceGUID", &guid );
config->getOption (prefix + "Profile" , &mapping);
config->getOption (prefix + "DeviceNum", &devnum);
for (unsigned int j = 0; j < GAMEPAD_NUM_BUTTONS; j++)
{
config->getOption (prefix + GamePadNames[j], &button);
GamePadConfig[i][j].ButtType[0] = type;
GamePadConfig[i][j].DeviceNum[0] = devnum;
GamePadConfig[i][j].ButtonNum[0] = button;
GamePadConfig[i][j].NumC = 1;
}
GamePad[i].init( i, guid.c_str(), mapping.c_str() );
}
// PowerPad 0 - 1
for (unsigned int i = 0; i < POWERPAD_NUM_DEVICES; i++)
{
char buf[64];
snprintf (buf, 32, "SDL.Input.PowerPad.%u.", i);
snprintf (buf, sizeof(buf)-1, "SDL.Input.PowerPad.%u.", i);
prefix = buf;
config->getOption (prefix + "DeviceType", &device);
@ -2139,10 +2115,9 @@ UpdateInput (Config * config)
{
config->getOption (prefix + PowerPadNames[j], &button);
powerpadsc[i][j].ButtType[0] = type;
powerpadsc[i][j].DeviceNum[0] = devnum;
powerpadsc[i][j].ButtonNum[0] = button;
powerpadsc[i][j].NumC = 1;
powerpadsc[i][j].ButtType = type;
powerpadsc[i][j].DeviceNum = devnum;
powerpadsc[i][j].ButtonNum = button;
}
}
@ -2166,10 +2141,9 @@ UpdateInput (Config * config)
{
config->getOption (prefix + QuizKingNames[j], &button);
QuizKingButtons[j].ButtType[0] = type;
QuizKingButtons[j].DeviceNum[0] = devnum;
QuizKingButtons[j].ButtonNum[0] = button;
QuizKingButtons[j].NumC = 1;
QuizKingButtons[j].ButtType = type;
QuizKingButtons[j].DeviceNum = devnum;
QuizKingButtons[j].ButtonNum = button;
}
// HyperShot
@ -2192,10 +2166,9 @@ UpdateInput (Config * config)
{
config->getOption (prefix + HyperShotNames[j], &button);
HyperShotButtons[j].ButtType[0] = type;
HyperShotButtons[j].DeviceNum[0] = devnum;
HyperShotButtons[j].ButtonNum[0] = button;
HyperShotButtons[j].NumC = 1;
HyperShotButtons[j].ButtType = type;
HyperShotButtons[j].DeviceNum = devnum;
HyperShotButtons[j].ButtonNum = button;
}
// Mahjong
@ -2218,10 +2191,9 @@ UpdateInput (Config * config)
{
config->getOption (prefix + MahjongNames[j], &button);
MahjongButtons[j].ButtType[0] = type;
MahjongButtons[j].DeviceNum[0] = devnum;
MahjongButtons[j].ButtonNum[0] = button;
MahjongButtons[j].NumC = 1;
MahjongButtons[j].ButtType = type;
MahjongButtons[j].DeviceNum = devnum;
MahjongButtons[j].ButtonNum = button;
}
// TopRider
@ -2244,10 +2216,9 @@ UpdateInput (Config * config)
{
config->getOption (prefix + TopRiderNames[j], &button);
TopRiderButtons[j].ButtType[0] = type;
TopRiderButtons[j].DeviceNum[0] = devnum;
TopRiderButtons[j].ButtonNum[0] = button;
TopRiderButtons[j].NumC = 1;
TopRiderButtons[j].ButtType = type;
TopRiderButtons[j].DeviceNum = devnum;
TopRiderButtons[j].ButtonNum = button;
}
// FTrainer
@ -2270,10 +2241,9 @@ UpdateInput (Config * config)
{
config->getOption (prefix + FTrainerNames[j], &button);
FTrainerButtons[j].ButtType[0] = type;
FTrainerButtons[j].DeviceNum[0] = devnum;
FTrainerButtons[j].ButtonNum[0] = button;
FTrainerButtons[j].NumC = 1;
FTrainerButtons[j].ButtType = type;
FTrainerButtons[j].DeviceNum = devnum;
FTrainerButtons[j].ButtonNum = button;
}
// FamilyKeyBoard
@ -2296,10 +2266,9 @@ UpdateInput (Config * config)
{
config->getOption (prefix + FamilyKeyBoardNames[j], &button);
fkbmap[j].ButtType[0] = type;
fkbmap[j].DeviceNum[0] = devnum;
fkbmap[j].ButtonNum[0] = button;
fkbmap[j].NumC = 1;
fkbmap[j].ButtType = type;
fkbmap[j].DeviceNum = devnum;
fkbmap[j].ButtonNum = button;
}
}
@ -2311,11 +2280,11 @@ const char *GamePadNames[GAMEPAD_NUM_BUTTONS] = { "A", "B", "Select", "Start",
const char *DefaultGamePadDevice[GAMEPAD_NUM_DEVICES] =
{ "Keyboard", "None", "None", "None" };
const int DefaultGamePad[GAMEPAD_NUM_DEVICES][GAMEPAD_NUM_BUTTONS] =
{ {SDLK_F, SDLK_D, SDLK_S, SDLK_RETURN,
SDLK_UP, SDLK_DOWN, SDLK_LEFT, SDLK_RIGHT, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
{ {SDLK_f, SDLK_d, SDLK_s, SDLK_RETURN,
SDLK_UP, SDLK_DOWN, SDLK_LEFT, SDLK_RIGHT, -1, -1},
{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1}
};
// PowerPad defaults

View File

@ -1,34 +1,39 @@
#ifndef _aosdfjk02fmasf
#define _aosdfjk02fmasf
#include "../common/configSys.h"
#include <stdint.h>
#define MAXBUTTCONFIG 4
typedef struct {
uint8 ButtType[MAXBUTTCONFIG];
uint8 DeviceNum[MAXBUTTCONFIG];
//uint16 ButtonNum[MAXBUTTCONFIG];
int ButtonNum[MAXBUTTCONFIG];
uint32 NumC;
#include "common/configSys.h"
//#define MAXBUTTCONFIG 4
enum {
BUTTC_KEYBOARD = 0,
BUTTC_JOYSTICK = 1,
BUTTC_MOUSE = 2
};
struct ButtConfig
{
int ButtType; //[MAXBUTTCONFIG];
int DeviceNum; //[MAXBUTTCONFIG];
int ButtonNum; //[MAXBUTTCONFIG];
int state;
//uint32_t NumC;
//uint64 DeviceID[MAXBUTTCONFIG]; /* TODO */
} ButtConfig;
};
extern int NoWaiting;
extern CFGSTRUCT InputConfig[];
extern ARGPSTRUCT InputArgs[];
extern int Hotkeys[];
void ParseGIInput(FCEUGI *GI);
void setHotKeys();
void setHotKeys(void);
int getKeyState( int k );
int ButtonConfigBegin();
void ButtonConfigEnd();
void ConfigButton(char *text, ButtConfig *bc);
int DWaitButton(const uint8 *text, ButtConfig *bc, int wb, int *buttonConfigStatus = NULL);
int DWaitButton(const uint8_t *text, ButtConfig *bc, int *buttonConfigStatus = NULL);
#define BUTTC_KEYBOARD 0x00
#define BUTTC_JOYSTICK 0x01
#define BUTTC_MOUSE 0x02
#define FCFGD_GAMEPAD 1
#define FCFGD_POWERPAD 2
@ -41,7 +46,7 @@ void InitInputInterface(void);
void InputUserActiveFix(void);
extern bool replaceP2StartWithMicrophone;
extern ButtConfig GamePadConfig[4][10];
//extern ButtConfig GamePadConfig[4][10];
//extern ButtConfig powerpadsc[2][12];
//extern ButtConfig QuizKingButtons[6];
//extern ButtConfig FTrainerButtons[12];
@ -54,9 +59,9 @@ int DTestButtonJoy(ButtConfig *bc);
void FCEUD_UpdateInput(void);
void UpdateInput(Config *config);
void InputCfg(const std::string &);
//void InputCfg(const std::string &);
std::string GetUserText(const char* title);
const char* ButtonName(const ButtConfig* bc, int which);
const char* ButtonName(const ButtConfig* bc);
#endif

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,92 @@
// sdl-joystick.h
#ifndef __SDL_JOYSTICK_H__
#define __SDL_JOYSTICK_H__
#include <string>
#include "Qt/main.h"
#include "Qt/input.h"
#include "Qt/sdl.h"
#define MAX_JOYSTICKS 32
struct nesGamePadMap_t
{
char guid[64];
char name[128];
char btn[GAMEPAD_NUM_BUTTONS][32];
char os[64];
nesGamePadMap_t(void);
~nesGamePadMap_t(void);
void clearMapping(void);
int parseMapping( const char *text );
};
struct jsDev_t
{
SDL_Joystick *js;
SDL_GameController *gc;
jsDev_t(void);
//~jsDev_t(void);
void init( int idx );
int close(void);
SDL_Joystick *getJS(void);
bool isGameController(void);
bool isConnected(void);
void print(void);
int bindPort( int idx );
int unbindPort( int idx );
int getBindPorts(void);
const char *getName(void);
const char *getGUID(void);
private:
int devIdx;
int portBindMask;
std::string guidStr;
std::string name;
};
class GamePad_t
{
public:
ButtConfig bmap[GAMEPAD_NUM_BUTTONS];
GamePad_t(void);
~GamePad_t(void);
int init( int port, const char *guid, const char *profile = NULL );
const char *getGUID(void);
int loadDefaults(void);
int loadProfile( const char *name, const char *guid = NULL );
int getDeviceIndex(void){ return devIdx; }
int setDeviceIndex( int devIdx );
int setMapping( const char *map );
int setMapping( nesGamePadMap_t *map );
int createProfile( const char *name );
int getMapFromFile( const char *filename, char *out );
int getDefaultMap( char *out, const char *guid = NULL );
int saveMappingToFile( const char *filename, const char *txtMap );
int saveCurrentMapToFile( const char *filename );
int deleteMapping( const char *name );
private:
int devIdx;
int portNum;
};
extern GamePad_t GamePad[4];
jsDev_t *getJoystickDevice( int devNum );
#endif

View File

@ -49,16 +49,21 @@ fillaudio(void *udata,
uint8 *stream,
int len)
{
static int16_t sample = 0;
int16 *tmps = (int16*)stream;
len >>= 1;
while(len) {
int16 sample = 0;
if(s_BufferIn) {
while (len)
{
if (s_BufferIn)
{
sample = s_Buffer[s_BufferRead];
s_BufferRead = (s_BufferRead + 1) % s_BufferSize;
s_BufferIn--;
} else {
sample = 0;
// Retain last known sample value, helps avoid clicking
// noise when sound system is starved of audio data.
//sample = 0;
//bufStarveDetected = 1;
}
*tmps = sample;
@ -179,11 +184,20 @@ WriteSound(int32 *buf,
{
extern int EmulationPaused;
if (EmulationPaused == 0)
{
int waitCount = 0;
while(Count)
{
while(s_BufferIn == s_BufferSize)
{
SDL_Delay(1);
SDL_Delay(1); waitCount++;
if ( waitCount > 1000 )
{
printf("Error: Sound sink is not draining... Breaking out of audio loop to prevent lockup.\n");
return;
}
}
s_Buffer[s_BufferWrite] = *buf;
@ -196,6 +210,7 @@ WriteSound(int32 *buf,
buf++;
}
}
}
/**

View File

@ -472,6 +472,21 @@ int init_gtk3_sdl_video( void )
int sdlRendW, sdlRendH;
int vsyncEnabled=0;
if ( (gtk_draw_area_width < GLX_NES_WIDTH) || (gtk_draw_area_height < GLX_NES_HEIGHT) )
{
usleep(100000);
return -1;
}
if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0)
{
printf("[SDL] Failed to initialize video subsystem.\n");
return -1;
}
else
{
printf("Initialized SDL Video Subsystem\n");
}
if ( gdkWin == NULL )
{
printf("Error: Failed to obtain gdkWindow Handle for evbox widget\n");
@ -544,6 +559,7 @@ int destroy_gtk3_sdl_video(void)
SDL_DestroyRenderer(sdlRenderer);
sdlRenderer = NULL;
}
//SDL_QuitSubSystem(SDL_INIT_VIDEO);
return 0;
}
//*****************************************************************************

View File

@ -355,6 +355,7 @@ FCEUD_Update(uint8 *XBuf,
int32 *Buffer,
int Count)
{
int blitDone = 0;
extern int FCEUDnetplay;
#ifdef CREATE_AVI
@ -381,8 +382,8 @@ FCEUD_Update(uint8 *XBuf,
if (!mutecapture)
if(Count > 0 && Buffer) WriteSound(Buffer,Count);
}
if(inited & 2)
FCEUD_UpdateInput();
// if(inited & 2)
// FCEUD_UpdateInput();
if(XBuf && (inited & 4)) BlitScreen(XBuf);
//SpeedThrottle();
@ -414,7 +415,9 @@ FCEUD_Update(uint8 *XBuf,
// don't underflow when scaling fps
if(g_fpsScale>1.0 || ((tmpcan < Count*0.90) && !uflow)) {
if(XBuf && (inited&4) && !(NoWaiting & 2))
BlitScreen(XBuf);
{
BlitScreen(XBuf); blitDone = 1;
}
Buffer+=can;
Count-=can;
if(Count) {
@ -449,24 +452,23 @@ FCEUD_Update(uint8 *XBuf,
}
} else {
if(!NoWaiting && (!(eoptions&EO_NOTHROTTLE) || FCEUI_EmulationPaused()))
while (SpeedThrottle())
//if(!NoWaiting && (!(eoptions&EO_NOTHROTTLE) || FCEUI_EmulationPaused()))
//while (SpeedThrottle())
//{
// FCEUD_UpdateInput();
//}
if (XBuf && (inited&4))
{
FCEUD_UpdateInput();
}
if(XBuf && (inited&4)) {
BlitScreen(XBuf);
BlitScreen(XBuf); blitDone = 1;
}
}
if ( !blitDone )
{
if (XBuf && (inited&4))
{
BlitScreen(XBuf); blitDone = 1;
}
}
FCEUD_UpdateInput();
//if(!Count && !NoWaiting && !(eoptions&EO_NOTHROTTLE))
// SpeedThrottle();
//if(XBuf && (inited&4))
//{
// BlitScreen(XBuf);
//}
//if(Count)
// WriteSound(Buffer,Count,NoWaiting);
//FCEUD_UpdateInput();
}
@ -559,10 +561,15 @@ int main(int argc, char *argv[])
#endif
/* SDL_INIT_VIDEO Needed for (joystick config) event processing? */
if(SDL_Init(SDL_INIT_VIDEO)) {
if (SDL_Init(SDL_INIT_VIDEO))
{
printf("Could not initialize SDL: %s.\n", SDL_GetError());
return(-1);
}
if ( SDL_SetHint( SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1" ) == SDL_FALSE )
{
printf("Error setting SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS\n");
}
//#ifdef OPENGL
// SDL_GL_LoadLibrary(0);
@ -615,12 +622,14 @@ int main(int argc, char *argv[])
std::string s;
g_config->getOption("SDL.InputCfg", &s);
if(s.size() != 0)
{
InitVideo(GameInfo);
InputCfg(s);
}
//g_config->getOption("SDL.InputCfg", &s);
//
//if(s.size() != 0)
//{
// InitVideo(GameInfo);
// InputCfg(s);
//}
// set the FAMICOM PAD 2 Mic thing
{
int t;
@ -632,18 +641,6 @@ int main(int argc, char *argv[])
// update the input devices
UpdateInput(g_config);
// check if opengl is enabled with a scaler and display an error and bail
int opengl;
int scaler;
g_config->getOption("SDL.OpenGL", &opengl);
g_config->getOption("SDL.SpecialFilter", &scaler);
if(opengl && scaler)
{
printf("Scalers are not supported in OpenGL mode. Terminating.\n");
exit(2);
}
// check for a .fcm file to convert to .fm2
g_config->getOption ("SDL.FCMConvert", &s);
g_config->setOption ("SDL.FCMConvert", "");
@ -923,8 +920,9 @@ int main(int argc, char *argv[])
}
else
{
SDL_Delay(1);
SDL_Delay(10);
}
FCEUD_UpdateInput();
while(gtk_events_pending())
{