1) Code clean up 2) Backup savestate now only applies to save slots
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@ -66,25 +66,3 @@ void FCEUD_LoadStateFrom()
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}
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}
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bool CheckBackupSaveStateExist()
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{
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//This function simply checks to see if the backup loadstate exists, the backup loadstate is a special savestate
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//That is made before loading any state, so that the user never loses his data
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string filename = GetBackupFileName(); //Get backup savestate filename
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//Check if this filename exists
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fstream test;
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test.open(filename.c_str(),fstream::in);
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if (test.fail())
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{
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test.close();
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return false;
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}
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else
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{
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test.close();
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return true;
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}
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}
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@ -1,5 +1,5 @@
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void FCEUD_SaveStateAs();
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void FCEUD_LoadStateFrom();
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bool CheckBackupSaveStateExist(); //Checks if backupsavestate exists
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void LoadBackup(); //Load backup savestate
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@ -22,6 +22,7 @@
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// does not include functions relevant for dialog windows.
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#include "../../input.h"
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#include "../../state.h"
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#include "window.h"
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#include "main.h"
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#include "state.h"
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@ -94,10 +95,6 @@ void ShowNetplayConsole(void); //mbg merge 7/17/06 YECH had to add
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void MapInput(void);
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extern BOOL CALLBACK ReplayMetadataDialogProc(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam); //Metadata dialog
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extern bool CheckFileExists(const char* filename); //Receives a filename (fullpath) and checks to see if that file exists
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//From src/state.cpp
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extern bool undoSS; //Decides if undo savestate is eligible
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extern bool redoSS; //Decides if it should be called redo instead of undo
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extern void SwapSaveState(); //Performs the undo/redo operation
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//AutoFire-----------------------------------------------
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void SetAutoFirePattern(int onframes, int offframes);
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@ -431,16 +431,6 @@ void FCEUSS_Save(const char *fname)
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if(fname) //If filename is given use it.
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{
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//backup existing savestate first
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if (CheckFileExists(fname))
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{
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CreateBackupSaveState(fname); //Make a backup of previous savestate before overwriting it
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strcpy(lastSavestateMade,fname); //Remember what the last savestate filename was (for undoing later)
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undoSS = true; //Backup was created so redo is possible
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}
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else
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undoSS = false; //so backup made so lastSavestateMade does have a backup file, so no undo
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st =FCEUD_UTF8_fstream(fname, "wb");
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}
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else //Else, generate one
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@ -958,6 +948,28 @@ string GetBackupFileName()
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return filename;
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}
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bool CheckBackupSaveStateExist()
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{
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//This function simply checks to see if the backup loadstate exists, the backup loadstate is a special savestate
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//That is made before loading any state, so that the user never loses his data
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string filename = GetBackupFileName(); //Get backup savestate filename
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//Check if this filename exists
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fstream test;
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test.open(filename.c_str(),fstream::in);
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if (test.fail())
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{
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test.close();
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return false;
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}
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else
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{
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test.close();
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return true;
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}
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}
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void BackupLoadState()
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{
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string filename = GetBackupFileName();
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@ -68,3 +68,4 @@ void SwapSaveState(); //Swaps a savestate with its backup state
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extern bool undoSS; //undo savestate flag
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extern bool redoSS; //redo savestate flag
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extern char lastSavestateMade[2048]; //Filename of last savestate used
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bool CheckBackupSaveStateExist(); //Checks if backupsavestate exists
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