Bug fix for issue in new LUA memory hook scheme where the callbacks get unregistered from the x6502 while still running. Fixes #693
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@ -245,6 +245,7 @@ extern void WinLuaOnStop(intptr_t hDlgAsInt);
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static lua_State *L;
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static int luaexiterrorcount = 8;
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static int luaCallbackErrorCounter = 0;
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// Are we running any code right now?
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static char *luaScriptName = NULL;
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@ -2096,7 +2097,7 @@ static const char *CallLuaTraceback(lua_State *L) {
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}
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void HandleCallbackError(lua_State* L)
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void HandleCallbackError(lua_State* L, bool stop)
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{
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//if(L->errfunc || L->errorJmp)
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// luaL_error(L, "%s", lua_tostring(L,-1));
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@ -2118,7 +2119,13 @@ void HandleCallbackError(lua_State* L)
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fprintf(stderr, "Lua thread bombed out: %s\n", errmsg);
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#endif
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FCEU_LuaStop();
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// If stop flag is true, destruct the lua engine immediately.
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// else it will be destructed later at the next frame boundary when callback errors are detected.
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if (stop)
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{
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FCEU_LuaStop();
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}
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luaCallbackErrorCounter++;
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}
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}
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@ -2256,7 +2263,7 @@ static void CallRegisteredLuaMemHook_LuaMatch(unsigned int address, int size, un
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if(/*info.*/ numMemHooks)
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{
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// lua_State* L = info.L;
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if(L/* && !info.panic*/)
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if( (L != nullptr) && (luaCallbackErrorCounter == 0) )
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{
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#ifdef USE_INFO_STACK
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infoStack.insert(infoStack.begin(), &info);
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@ -2280,7 +2287,8 @@ static void CallRegisteredLuaMemHook_LuaMatch(unsigned int address, int size, un
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//RefreshScriptSpeedStatus();
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if (errorcode)
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{
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HandleCallbackError(L);
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// Defer Lua destruction until x6502 memory hooks can fully return.
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HandleCallbackError(L, false);
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//int uid = iter->first;
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//HandleCallbackError(L,info,uid,true);
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}
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@ -2329,7 +2337,7 @@ void CallRegisteredLuaFunctions(LuaCallID calltype)
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{
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errorcode = lua_pcall(L, 0, 0, 0);
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if (errorcode)
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HandleCallbackError(L);
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HandleCallbackError(L, true);
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}
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else
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{
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@ -6318,7 +6326,7 @@ void CallExitFunction()
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}
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if (errorcode)
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HandleCallbackError(L);
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HandleCallbackError(L, true);
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}
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void FCEU_LuaFrameBoundary()
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@ -6326,8 +6334,19 @@ void FCEU_LuaFrameBoundary()
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//printf("Lua Frame\n");
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// HA!
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if (!L || !luaRunning)
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if (L == nullptr)
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{
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return;
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}
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if (luaCallbackErrorCounter > 0)
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{
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FCEU_LuaStop();
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return;
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}
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if (!luaRunning)
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{
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return;
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}
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// Our function needs calling
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lua_settop(L,0);
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@ -6426,6 +6445,7 @@ int FCEU_LoadLuaCode(const char *filename, const char *arg)
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//Reinit the error count
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luaexiterrorcount = 8;
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luaCallbackErrorCounter = 0;
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if (!L) {
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