Unburied lua scripts and put them in a folder in output

This commit is contained in:
adelikat 2009-03-22 19:15:22 +00:00
parent 38c4130b4b
commit fd0753199e
19 changed files with 695 additions and 0 deletions

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-- SMB1 script by 4matsy. Yay.
-- 2008, September 11th.
require("shapedefs");
function box(x1,y1,x2,y2,color)
if (x1 > 0 and x1 < 255 and x2 > 0 and x2 < 255 and y1 > 0 and y1 < 241 and y2 > 0 and y2 < 241) then
gui.drawbox(x1,y1,x2,y2,color);
end;
end;
function line(x1,y1,x2,y2,color)
if (x1 > 0 and x1 < 255 and x2 > 0 and x2 < 255 and y1 > 0 and y1 < 241 and y2 > 0 and y2 < 241) then
gui.drawline(x1,y1,x2,y2,color);
end;
end;
function text(x,y,str)
if (x > 0 and x < 255 and y > 0 and y < 240) then
gui.text(x,y,str);
end;
end;
function pixel(x,y,color)
if (x > 0 and x < 255 and y > 0 and y < 240) then
gui.drawpixel(x,y,color);
end;
end;
while (true) do
-- print player's lives...I always thought this was a major omission of the status bar :p
text(63,13,"x"..memory.readbyte(0x075a)+1);
-- check the enemy identifier buffer for presence of t3h b0ws3r (id #2d). if found, show his hp.
for i=0,5 do
if memory.readbyte((0x0016)+i) == 0x2d then -- aha, found you. YOU CANNOT HIDE FROM MY MAD SCRIPTZ0RING SKILLZ BWAHAHA
local bowsermaxhp = memory.readbyte(0xc56c); -- bowser's starting hp
local bowsercurhp = memory.readbyte(0x0483); -- bowser's current hp
local meterx = 104; -- x-origin of the meter
local metery = 228; -- y-origin of the meter
local spacingx = 8; -- how much x-space between each shape?
local spacingy = 0; -- how much y-space between each shape?
text((meterx-2),(metery-11),"Bowser:");
for a=0,bowsermaxhp-1 do
drawshape((meterx+(spacingx*a)+0),(metery+(spacingy*a)+1),"heart_7x7","#000000");
drawshape((meterx+(spacingx*a)+1),(metery+(spacingy*a)+0),"heart_7x7","#000000");
drawshape((meterx+(spacingx*a)+1),(metery+(spacingy*a)+1),"heart_7x7","#000000");
drawshape((meterx+(spacingx*a)+0),(metery+(spacingy*a)+0),"heart_7x7","#ffffff");
if a < bowsercurhp then
drawshape((meterx+(spacingx*a)+1),(metery+(spacingy*a)+1),"heart_5x5","#ff0000");
end;
end;
end;
end;
FCEU.frameadvance();
end;

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while (true) do
key1 = input.get();
if (key1.A) then
gui.text(10,10,"Success!");
end
FCEU.frameadvance();
end;

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x_func_version = 5;
--[[
Minor version history:
v 5 -----------
- Added Bisqwit's 'clone table' function.
]]
-- Draws a line from x1,y1 to x2,y2 using color
function line(x1,y1,x2,y2,color)
if (x1 >= 0 and x1 <= 255 and x2 >= 0 and x2 <= 255 and y1 >= 0 and y1 <= 244 and y2 >= 0 and y2 <= 244) then
local success = pcall(function() gui.drawline(x1,y1,x2,y2,color) end);
if not success then
text(60, 224, "ERROR: ".. x1 ..",".. y1 .." ".. x2 ..",".. y2);
end;
end;
end;
-- Puts text on-screen (duh)
function text(x,y,str)
if str == nil then
str = "nil";
end;
if (x >= 0 and x <= 255 and y >= 0 and y <= 240) then
gui.text(x,y,str);
end;
end;
-- Sets the pixel at x, y to color
function pixel(x,y,color)
if (x >= 0 and x <= 255 and y >= 0 and y <= 240) then
gui.drawpixel(x,y,color);
end;
end;
-- Draws a rectangle from x1,y1 to x2, y2
function box(x1,y1,x2,y2,color)
if (x1 >= 0 and x1 <= 255 and x2 >= 0 and x2 <= 255 and y1 >= 0 and y1 <= 244 and y2 >= 0 and y2 <= 244) then
gui.drawbox(x1,y1,x2,y2,color);
end;
end;
-- Draws a filled box from x1, y1 to x2, y2 (warning: can be slow if drawing large boxes)
function filledbox(x1,y1,x2,y2,color)
for i = 0, math.abs(y1 - y2) do
line(x1,y1 + i,x2,y1 + i,color);
end;
end;
-- Draws a life-bar.
-- x, y: position of top-right
-- sx, sy: width and height of ACTUAL BAR (0 is the smallest height (1px))
-- a1, a2: Amounts (a1/a2*100 = % of bar filled)
-- oncolor, offcolor: "bar", "background"
-- noborder: set to "true" if you just want a black outline without the white
function lifebar(x, y, sx, sy, a1, a2, oncolor, offcolor, outerborder, innerborder)
-- this function will have the effect of drawing an HP bar
-- keep in mind xs and ys are 2px larger to account for borders
x1 = x;
x2 = x + sx + 4;
y1 = y;
y2 = y + sy + 4;
w = math.floor(a1 / math.max(1, a1, a2) * sx);
if not a2 then w = 0 end;
outer = outerborder;
inner = innerborder;
if (outer == true or outer == false) and (inner == nil) then
-- legacy
outer = nil;
inner = "#000000";
elseif outer == nil and inner == nil then
outer = "#000000";
inner = "#ffffff";
elseif inner == nil then
inner = "#ffffff";
end;
if (inner) then
box(x1 + 1, y1 + 1, x2 - 1, y2 - 1, inner);
end;
if (outer) then
box(x1 , y1 , x2 , y2 , outer);
end;
if (w < sx) then
filledbox(x1 + w + 2, y1 + 2, x2 - 2, y2 - 2, offcolor);
end;
if (w > 0) then
filledbox(x1 + 2, y1 + 2, x1 + 2 + w, y2 - 2, oncolor);
end;
end;
function graph(x, y, sx, sy, minx, miny, maxx, maxy, xval, yval, color, border, filled)
if (filled ~= nil) then
filledbox(x + 1, y + 1, x+sx, y+sy, "#000000");
end;
if (border ~= nil) then
box(x, y, x+sx+1, y+sy+1, color);
end;
xp = (xval - minx) / (maxx - minx) * sx;
yp = (yval - miny) / (maxy - miny) * sy;
line(x + 1 , yp + y + 1, x + sx + 1, yp + y + 1, color);
line(xp + x + 1, y + 1 , xp + x + 1, y + sy + 1, color);
return true;
end;
-- Bisqwit's clone table feature.
table.clone = function(table)
local res = {}
for k,v in pairs(table)do
res[k]=v
end
return res
end
function x_requires(required)
-- Sanity check. If they require a newer version, let them know.
timer = 1;
if x_func_version < required then
while (true) do
timer = timer + 1;
for i = 0, 32 do
box( 6, 28 + i, 250, 92 - i, "#000000");
end;
text( 10, 32, string.format("This Lua script requires version %02d or greater.", required));
text( 43, 42, string.format("Your x_functions.lua is version %02d.", x_func_version));
text( 29, 58, "Please check for an updated version at");
text( 14, 69, "http://xkeeper.shacknet.nu/");
text(114, 78, "emu/nes/lua/x_functions.lua");
warningboxcolor = string.format("%02X", math.floor(math.abs(30 - math.fmod(timer, 60)) / 30 * 0xFF));
box(7, 29, 249, 91, "#ff" .. warningboxcolor .. warningboxcolor);
FCEU.frameadvance();
end;
end;
end;

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require "x_functions";
if not x_requires then
-- Sanity check. If they require a newer version, let them know.
timer = 1;
while (true) do
timer = timer + 1;
for i = 0, 32 do
gui.drawbox( 6, 28 + i, 250, 92 - i, "#000000");
end;
gui.text( 10, 32, string.format("This Lua script requires the x_functions library."));
gui.text( 53, 42, string.format("It appears you do not have it."));
gui.text( 39, 58, "Please get the x_functions library at");
gui.text( 14, 69, "http://xkeeper.shacknet.nu/");
gui.text(114, 78, "emu/nes/lua/x_functions.lua");
warningboxcolor = string.format("%02X", math.floor(math.abs(30 - math.fmod(timer, 60)) / 30 * 0xFF));
gui.drawbox(7, 29, 249, 91, "#ff" .. warningboxcolor .. warningboxcolor);
FCEU.frameadvance();
end;
else
x_requires(4);
end;
while true do
zap = zapper.read();
box(zap['x'] - 5, zap['y'] - 5, zap['x'] + 5, zap['y'] + 5, "#ffffff");
if zap['click'] == 1 then
box(zap['x'] - 7, zap['y'] - 7, zap['x'] + 7, zap['y'] + 7, "#ff0000");
end;
line(zap['x'] - 0, zap['y'] - 9, zap['x'] + 0, zap['y'] + 9, "#ffffff");
line(zap['x'] - 9, zap['y'] - 0, zap['x'] + 9, zap['y'] + 0, "#ffffff");
FCEU.frameadvance();
end

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require "x_functions";
if not x_requires then
-- Sanity check. If they require a newer version, let them know.
timer = 1;
while (true) do
timer = timer + 1;
for i = 0, 32 do
gui.drawbox( 6, 28 + i, 250, 92 - i, "#000000");
end;
gui.text( 10, 32, string.format("This Lua script requires the x_functions library."));
gui.text( 53, 42, string.format("It appears you do not have it."));
gui.text( 39, 58, "Please get the x_functions library at");
gui.text( 14, 69, "http://xkeeper.shacknet.nu/");
gui.text(114, 78, "emu/nes/lua/x_functions.lua");
warningboxcolor = string.format("%02X", math.floor(math.abs(30 - math.fmod(timer, 60)) / 30 * 0xFF));
gui.drawbox(7, 29, 249, 91, "#ff" .. warningboxcolor .. warningboxcolor);
FCEU.frameadvance();
end;
else
x_requires(5);
end;
function drawmouse(x, y, click)
if click then
fill = "#cccccc";
else
fill = "#ffffff";
end;
y = y + 1;
for i = 0, 6 do
if i ~= 6 then
line(x + i, y + i, x + i, y + 8 - math.floor(i / 2), fill);
pixel(x + i, y + 8 - math.floor(i / 2), "#000000");
end;
pixel(x + i, y + i - 1, "#000000");
end;
pixel(x + 1, y + 0, "#000000");
line(x , y , x , y + 9, "#000000");
-- line(x + 1, y + 1, x + 6 , y + 6, "#000000");
-- line(x , y + 11, x + 7 , y + 7, "#000000");
end;
function hitbox(b1x1, b1y1, b1x2, b1y2, b2x1, b2y1, b2x2, b2y2, con, coff)
if con == nil then
con = "#dd0000";
end;
if coff == nil then
coff = "#00ff00"
end;
boxes = {
{
x = {b1x1, b1x2},
y = {b1y1, b1y2},
},
{
x = {b2x1, b2x2},
y = {b2y1, b2y2},
},
};
hit = false;
for xc = 1, 2 do
for yc = 1, 2 do
if (boxes[1]['x'][xc] >= boxes[2]['x'][1]) and
(boxes[1]['y'][yc] >= boxes[2]['y'][1]) and
(boxes[1]['x'][xc] <= boxes[2]['x'][2]) and
(boxes[1]['y'][yc] <= boxes[2]['y'][2]) then
hit = true;
end;
end;
end;
if hit == true then
box(b2x1, b2y1, b2x2, b2y2, con);
return true;
else
box(b2x1, b2y1, b2x2, b2y2, coff);
return false;
end;
return true;
end;
function smbpx2ram(px, py)
py = math.floor(py) - 0x20;
px = math.floor(px);
-- text(90, 16, string.format("PX[%4d] PY[%4d]", px, py));
if px < 0 or px > 400 or py < 0x00 or py > (240 - 0x20) then
return false;
end;
oy = math.floor(py / 0x10);
ox = math.fmod(math.floor((px + smbdata['screenpos']) / 0x10), 0x20);
-- text(90, 16, string.format("CX[%4X] CY[%4X]", ox, oy));
offset = 0x500 + math.fmod(oy * 0x10 + math.floor(ox / 0x10) * 0xC0 + math.fmod(ox, 0xD0), 0x1A0);
return offset;
end;
function smbram2px(offset)
offset = offset - 0x500;
if offset < 0 or offset >= 0x1A0 then
return false;
end;
px = (math.fmod(offset, 0x10) + math.floor(offset / 0xD0) * 0x10) * 0x10;
px = px - math.fmod(smbdata['screenpos'], 0x200);
-- text(8, 8, string.format("PX[%4d] OF[%4X]", px, offset));
if px < 0 then
px = px + 0x200;
end;
py = math.floor(math.fmod(offset, 0xD0) / 0x10);
returnval = {x = px, y = py};
return returnval;
end;
function smbmoveenemy(n, x, y, ax, ay)
x1 = math.fmod(x, 0x100);
x2 = math.floor(x / 0x100);
y1 = math.fmod(y, 0x100);
y2 = math.floor(y / 0x100);
memory.writebyte(0x006D + n, x2);
memory.writebyte(0x0086 + n, x1);
memory.writebyte(0x00B5 + n, y2);
memory.writebyte(0x00CE + n, y1);
memory.writebyte(0x0057 + n, ax);
memory.writebyte(0x009F + n, ay);
end;
smbdata = {screenpos = 0};
mode = 1;
last = {};
inpt = {};
enemyhold = {};
while (true) do
smbdata['screenposold'] = smbdata['screenpos'];
smbdata['screenpos'] = memory.readbyte(0x071a) * 0x100 + memory.readbyte(0x071c);
smbdata['screenposchg'] = smbdata['screenpos'] - smbdata['screenposold'];
smbdata['rendercol'] = memory.readbyte(0x06A0);
if smbdata['screenposchg'] < 0 then
smbdata['screenposchg'] = 0;
end;
timer = timer + 1;
last = table.clone(inpt);
inpt = input.get();
c = "#bbbbbb";
if inpt['leftclick']then
c = "#dd0000";
end;
-- line(0, inpt['y'], 255, inpt['y'], c);
-- line(inpt['x'], 0, inpt['x'], 244, c);
-- text(inpt['x'] - 10, 8, string.format("%3d", inpt['x']));
-- text(0, inpt['y'] - 5, string.format("%3d", inpt['y']));
i = 2;
for k,v in pairs(inpt) do
-- text(8, 8 * i, string.format("%s > %s", k, tostring(v)));
i = i + 1;
end;
c = "#ffffff";
if math.fmod(timer, 4) < 2 then
c = "#cccccc";
end;
if mode == 0 then
c1 = c;
c2 = c;
c3 = "#ffffff";
c4 = "#0000ff";
else
c1 = "#ffffff";
c2 = "#0000ff";
c3 = c;
c4 = c;
end;
text(72, 13, "Tiles");
text(99, 13, "Enemies");
box( 73, 14, 94, 22, "#000000");
box( 100, 14, 135, 22, "#000000");
if hitbox(inpt['x'], inpt['y'], inpt['x'], inpt['y'], 72, 13, 95, 23, c1, c2) and inpt['leftclick'] then
mode = 0;
end;
if hitbox(inpt['x'], inpt['y'], inpt['x'], inpt['y'], 99, 13, 136, 23, c3, c4) and inpt['leftclick'] then
mode = 1;
end;
if mode == 0 then
ramval = smbpx2ram(inpt['x'], inpt['y']);
if ramval then
ret = smbram2px(ramval);
c = "#ffffff";
if math.fmod(timer, 4) < 2 then
c = "#cccccc";
end;
if ret then
tx1 = math.max(0, ret['x'] - 1);
tx2 = math.min(0xFF, ret['x'] + 0x10);
ty1 = math.max(ret['y'] * 0x10 + 0x1F, 0);
ty2 = math.min(244, ret['y'] * 0x10 + 0x30);
box(tx1, ty1, tx2, ty2, c);
end;
textx = inpt['x'] + 10;
texty = inpt['y'] - 4;
if textx > 229 then
textx = textx - 42;
end;
texty = math.min(214, texty);
text(textx, texty, string.format("%04X", ramval));
text(textx, texty + 8, string.format(" %02X ", memory.readbyte(ramval)));
end;
else
for i=1,6 do
if (memory.readbyte(0x000E+i) ~= 0) then --and memory.readbyte(0x04AC+(i*4)) ~= 0xFF) and (memory.readbyte(0x0015 + i) ~= 0x30 and memory.readbyte(0x0015 + i) ~= 0x31) then
if not enemyhold[i] or not inpt['leftclick'] then
enemyhold[i] = nil;
-- text(8, 50 + i * 8, "-");
elseif enemyhold[i] then
-- text(8, 50 + i * 8, string.format("HOLD %04X %04X", smbdata['screenpos'] + inpt['x'] - enemyhold[i]['x'], inpt['y'] + 0x100 - enemyhold[i]['y']));
smbmoveenemy(i, smbdata['screenpos'] + inpt['x'] - enemyhold[i]['x'], inpt['y'] + 0x100 - enemyhold[i]['y'], (inpt['x'] - last['x']) * 8, inpt['y'] - last['y']);
end;
e2x1 = memory.readbyte(0x04AC+(i*4));
e2y1 = memory.readbyte(0x04AC+(i*4)+1);
e2x2 = memory.readbyte(0x04AC+(i*4)+2);
e2y2 = memory.readbyte(0x04AC+(i*4)+3);
-- text(e2x1 - 5, e2y1 - 13, string.format("%02X", memory.readbyte(0x001E + i)));
enemyxpos = memory.readbytesigned(0x006D + i) * 0x0100 + memory.readbyte(0x0086 + i);
enemyypos = memory.readbytesigned(0x00B5 + i) * 0x100 + memory.readbyte(0x00CE + i);
enemyxacc = memory.readbytesigned(0x0057 + i);
enemyyacc = memory.readbytesigned(0x009f + i);
enemyxposa = enemyxpos - smbdata['screenpos'];
enemyyposa = enemyypos - 0x100;
enemyyposa2 = math.fmod(enemyyposa + 0x10000, 0x100);
line(enemyxposa, enemyyposa2, enemyxposa + 16, enemyyposa2, "#ffffff");
dead = "";
if enemyyposa <= -72 then
dead = "DEAD";
end;
text(8, 24 + 8 * i, string.format("E%X - %04d %04d %04d %04d %3d %3d %s", i, enemyxpos, enemyypos, enemyxposa, enemyyposa, enemyxacc, enemyyacc, dead));
if hitbox(inpt['x'], inpt['y'], inpt['x'], inpt['y'], e2x1, e2y1, e2x2, e2y2) then
-- if hitbox(inpt['x'], inpt['y'], inpt['x'], inpt['y'], enemyxposa, enemyyposa, enemyxposa + 0xF, enemyyposa + 0x17) then
-- text(e2x1 - 5, e2y1 - 13, string.format("#%d %02X", i, memory.readbyte(0x0015 + i)));
if inpt['leftclick'] then
if not enemyhold[i] then
enemyhold[i] = { x = inpt['x'] - enemyxposa, y = inpt['y'] - enemyyposa };
end;
-- memory.writebyte(0x001F + i, 0xFF);
-- memory.writebyte(0x04AC + i, 0xFF);
-- memory.writebyte(0x000E + i, 0x00);
end;
end;
else
enemyhold[i] = nil;
end;
end;
end;
--[[
zap = zapper.read();
box(zap['x'] - 5, zap['y'] - 5, zap['x'] + 5, zap['y'] + 5, "#ffffff");
if zap['click'] == 1 then
box(zap['x'] - 7, zap['y'] - 7, zap['x'] + 7, zap['y'] + 7, "#ff0000");
end;
line(zap['x'] - 0, zap['y'] - 9, zap['x'] + 0, zap['y'] + 9, "#ffffff");
line(zap['x'] - 9, zap['y'] - 0, zap['x'] + 9, zap['y'] + 0, "#ffffff");
]]
drawmouse(inpt['x'], inpt['y'], inpt['leftclick']);
FCEU.frameadvance();
end

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--quick and dirty script that shows zapper position and fire button presses
Z_LSPAN = 20 --life span (in frames) of white box
Z_LSPAN_CLICK = 30 --life span of red box
Z_MAX = 60 --maximum amount of boxes on screen
zbuf = {}
zindex = 0
timer = 0
function zapper_add_coord(x,y,click)
zbuf[zindex] = {t=timer,x=x,y=y,click=click}
zindex = zindex + 1
if(zindex>Z_MAX) then
zindex = 0
end
end
function box(x1,y1,x2,y2,color1,color2)
if(x1>=0 and y1>=0 and x2<=255 and y2<=255) then
gui.drawbox(x1, y1, x2, y2, color1, color2)
end
end
lastclick = zapper.read().click
lastx=zapper.read().x
lasty=zapper.read().y
while(true) do
x = zapper.read().x
y = zapper.read().y
click = zapper.read().click
gui.text(0, 8, string.format("x=%d",x));
gui.text(0, 18, string.format("y=%d",y));
gui.text(0, 28, string.format("click=%d",click));
if(click==1 and click~=lastclick) then
zapper_add_coord(x,y,1)
elseif(x~=lastx or y~=lasty) then
zapper_add_coord(x,y,0)
end
lastclick=click
lastx=x
lasty=y
box(x-3, y-3, x+3, y+3, "white", 0)
for i=0,100 do
if(zbuf[i]) then
ltime = timer-zbuf[i].t
if(zbuf[i].click==0) then
if(ltime<Z_LSPAN) then
boxsize = (zbuf[i].t-timer+Z_LSPAN) / (Z_LSPAN/3)
c = "white"
box(zbuf[i].x-boxsize, zbuf[i].y-boxsize, zbuf[i].x+boxsize, zbuf[i].y+boxsize, c, 0)
end
elseif(zbuf[i].click==1) then
if(ltime<Z_LSPAN_CLICK) then
boxsize = (timer-zbuf[i].t) / (Z_LSPAN_CLICK/10)
c = "red"
box(zbuf[i].x-boxsize, zbuf[i].y-boxsize, zbuf[i].x+boxsize, zbuf[i].y+boxsize, c, 0)
end
end
end
end
FCEU.frameadvance();
timer = timer + 1
end