lua write callbacks: adding optional third parameter to retrieve the value written, added Sprites.lua script to visualize sprites (requires and demonstrates feature just added)

This commit is contained in:
rainwarrior 2016-08-23 08:46:22 +00:00
parent 2873344ce8
commit f947ef06e7
2 changed files with 47 additions and 1 deletions

View File

@ -0,0 +1,45 @@
-- Simple sprite visualizer
-- Draws a box around all sprites on screen.
-- rainwarrior 8/23/2016
sprite_color = "#FF00FF" -- change to customize color
sprite_height_last = 8
sprite_height = 8
function oam_dma(a,s,v)
local oam = v * 256
for i=1,64 do
local is = (i-1) * 4
local x0 = memory.readbyte(oam + is + 3)
local x1 = x0 + 7
local y0 = memory.readbyte(oam + is + 0) + 1
local y1 = y0 + (sprite_height_last - 1)
gui.box(x0,y0,x1,y1,"",sprite_color)
end
end
function ppu_ctrl(a,s,v)
if AND(v,0x20) == 0 then
sprite_height = 8
else
sprite_height = 16
end
end
function frame_end()
-- information about sprite height will be behind by 1 frame
-- (or potentially wrong if changed before the end of the frame)
-- in most games this doesn't change from frame to frame, though
sprite_height_last = sprite_height
end
-- main
memory.registerwrite(0x4014,1,oam_dma)
memory.registerwrite(0x2000,1,ppu_ctrl)
emu.registerafter(frame_end)
while (true) do
emu.frameadvance()
end

View File

@ -1976,7 +1976,8 @@ static void CallRegisteredLuaMemHook_LuaMatch(unsigned int address, int size, un
//RefreshScriptSpeedStatus();
lua_pushinteger(L, address);
lua_pushinteger(L, size);
int errorcode = lua_pcall(L, 2, 0, 0);
lua_pushinteger(L, value);
int errorcode = lua_pcall(L, 3, 0, 0);
luaRunning /*info.running*/ = wasRunning;
//RefreshScriptSpeedStatus();
if (errorcode)