JS joypad API improvements.
This commit is contained in:
parent
446763b232
commit
f85f93c5bd
|
@ -102,7 +102,7 @@ ColorScriptObject::~ColorScriptObject()
|
|||
//----------------------------------------------------
|
||||
int JoypadScriptObject::numInstances = 0;
|
||||
|
||||
JoypadScriptObject::JoypadScriptObject(int playerIdx)
|
||||
JoypadScriptObject::JoypadScriptObject(int playerIdx, bool immediate)
|
||||
: QObject()
|
||||
{
|
||||
numInstances++;
|
||||
|
@ -110,7 +110,20 @@ JoypadScriptObject::JoypadScriptObject(int playerIdx)
|
|||
|
||||
moveToThread(QApplication::instance()->thread());
|
||||
|
||||
if ( (playerIdx < 0) || (playerIdx >= MAX_JOYPAD_PLAYERS) )
|
||||
{
|
||||
QString msg = "Error: Joypad player index (" + QString::number(playerIdx) + ") is out of bounds!\n";
|
||||
auto* engine = FCEU::JSEngine::getCurrent();
|
||||
if (engine != nullptr)
|
||||
{
|
||||
engine->throwError(QJSValue::RangeError, msg);
|
||||
}
|
||||
playerIdx = 0;
|
||||
}
|
||||
|
||||
player = playerIdx;
|
||||
|
||||
refreshData(immediate);
|
||||
}
|
||||
//----------------------------------------------------
|
||||
JoypadScriptObject::~JoypadScriptObject()
|
||||
|
@ -119,21 +132,9 @@ JoypadScriptObject::~JoypadScriptObject()
|
|||
//printf("JoypadScriptObject %p Destructor: %i\n", this, numInstances);
|
||||
}
|
||||
//----------------------------------------------------
|
||||
void JoypadScriptObject::readData()
|
||||
void JoypadScriptObject::refreshData(bool immediate)
|
||||
{
|
||||
uint8_t buttons = joy[player];
|
||||
|
||||
a = (buttons & 0x01) ? true : false;
|
||||
b = (buttons & 0x02) ? true : false;
|
||||
select = (buttons & 0x04) ? true : false;
|
||||
start = (buttons & 0x08) ? true : false;
|
||||
up = (buttons & 0x10) ? true : false;
|
||||
down = (buttons & 0x20) ? true : false;
|
||||
left = (buttons & 0x40) ? true : false;
|
||||
right = (buttons & 0x80) ? true : false;
|
||||
}
|
||||
//----------------------------------------------------
|
||||
void JoypadScriptObject::readDataPhy()
|
||||
if (immediate)
|
||||
{
|
||||
uint32_t gpData = GetGamepadPressedImmediate();
|
||||
uint8_t buttons = gpData >> (player * 8);
|
||||
|
@ -147,6 +148,20 @@ void JoypadScriptObject::readDataPhy()
|
|||
left = (buttons & 0x40) ? true : false;
|
||||
right = (buttons & 0x80) ? true : false;
|
||||
}
|
||||
else
|
||||
{
|
||||
uint8_t buttons = joy[player];
|
||||
|
||||
a = (buttons & 0x01) ? true : false;
|
||||
b = (buttons & 0x02) ? true : false;
|
||||
select = (buttons & 0x04) ? true : false;
|
||||
start = (buttons & 0x08) ? true : false;
|
||||
up = (buttons & 0x10) ? true : false;
|
||||
down = (buttons & 0x20) ? true : false;
|
||||
left = (buttons & 0x40) ? true : false;
|
||||
right = (buttons & 0x80) ? true : false;
|
||||
}
|
||||
}
|
||||
//----------------------------------------------------
|
||||
//---- EMU State Object
|
||||
//----------------------------------------------------
|
||||
|
@ -844,17 +859,6 @@ InputScriptObject::InputScriptObject(QObject* parent)
|
|||
{
|
||||
script = qobject_cast<QtScriptInstance*>(parent);
|
||||
engine = script->getEngine();
|
||||
|
||||
for (int i=0; i<MAX_NUM_JOYPADS; i++)
|
||||
{
|
||||
joypad[i].qObj = new JoypadScriptObject(i);
|
||||
|
||||
joypad[i].jsObj = engine->newQObject( joypad[i].qObj );
|
||||
|
||||
//#if QT_VERSION >= QT_VERSION_CHECK(6,0,0)
|
||||
// QJSEngine::setObjectOwnership( joypad[i].qObj, QJSEngine::CppScriptOwnership);
|
||||
//#endif
|
||||
}
|
||||
}
|
||||
//----------------------------------------------------
|
||||
InputScriptObject::~InputScriptObject()
|
||||
|
@ -863,21 +867,15 @@ InputScriptObject::~InputScriptObject()
|
|||
//----------------------------------------------------
|
||||
QJSValue InputScriptObject::readJoypad(int player, bool immediate)
|
||||
{
|
||||
if ( (player < 0) || (player >= MAX_NUM_JOYPADS) )
|
||||
{
|
||||
QString msg = "Error: Joypad player index (" + QString::number(player) + ") is out of bounds!\n";
|
||||
engine->throwError(QJSValue::RangeError, msg);
|
||||
player = 0;
|
||||
}
|
||||
if (immediate)
|
||||
{
|
||||
joypad[player].qObj->readDataPhy();
|
||||
}
|
||||
else
|
||||
{
|
||||
joypad[player].qObj->readData();
|
||||
}
|
||||
return joypad[player].jsObj;
|
||||
JoypadScriptObject* joypadObj = new JoypadScriptObject(player, immediate);
|
||||
|
||||
QJSValue jsObj = engine->newQObject( joypadObj );
|
||||
|
||||
#if QT_VERSION >= QT_VERSION_CHECK(6,0,0)
|
||||
QJSEngine::setObjectOwnership( joypadObj, QJSEngine::JavaScriptOwnership);
|
||||
#endif
|
||||
|
||||
return jsObj;
|
||||
}
|
||||
//----------------------------------------------------
|
||||
//---- Memory Script Object
|
||||
|
@ -1490,6 +1488,9 @@ int QtScriptInstance::initEngine()
|
|||
QJSValue jsColorMetaObject = engine->newQMetaObject(&JS::ColorScriptObject::staticMetaObject);
|
||||
engine->globalObject().setProperty("Color", jsColorMetaObject);
|
||||
|
||||
QJSValue jsJoypadMetaObject = engine->newQMetaObject(&JS::JoypadScriptObject::staticMetaObject);
|
||||
engine->globalObject().setProperty("Joypad", jsJoypadMetaObject);
|
||||
|
||||
QJSValue jsEmuStateMetaObject = engine->newQMetaObject(&JS::EmuStateScriptObject::staticMetaObject);
|
||||
engine->globalObject().setProperty("EmuState", jsEmuStateMetaObject);
|
||||
|
||||
|
|
|
@ -116,14 +116,12 @@ class JoypadScriptObject: public QObject
|
|||
Q_PROPERTY(bool start READ getStart)
|
||||
Q_PROPERTY(bool a READ getA)
|
||||
Q_PROPERTY(bool b READ getB)
|
||||
Q_PROPERTY(int player READ getPlayer)
|
||||
Q_PROPERTY(int player READ getPlayer WRITE setPlayer)
|
||||
public:
|
||||
JoypadScriptObject(int playerIdx);
|
||||
Q_INVOKABLE JoypadScriptObject(int playerIdx = 0, bool immediate = false);
|
||||
~JoypadScriptObject();
|
||||
|
||||
void readData();
|
||||
void readDataPhy();
|
||||
|
||||
static constexpr int MAX_JOYPAD_PLAYERS = 4;
|
||||
private:
|
||||
bool up = false;
|
||||
bool down = false;
|
||||
|
@ -137,6 +135,7 @@ private:
|
|||
static int numInstances;
|
||||
|
||||
public slots:
|
||||
Q_INVOKABLE void refreshData(bool immediate = false);
|
||||
Q_INVOKABLE bool getUp(){ return up; }
|
||||
Q_INVOKABLE bool getDown(){ return down; }
|
||||
Q_INVOKABLE bool getLeft(){ return left; }
|
||||
|
@ -145,7 +144,9 @@ public slots:
|
|||
Q_INVOKABLE bool getStart(){ return start; }
|
||||
Q_INVOKABLE bool getA(){ return a; }
|
||||
Q_INVOKABLE bool getB(){ return b; }
|
||||
Q_INVOKABLE int maxPlayers(){ return MAX_JOYPAD_PLAYERS; }
|
||||
Q_INVOKABLE int getPlayer(){ return player; }
|
||||
Q_INVOKABLE void setPlayer(int newPlayerIdx){ player = newPlayerIdx; }
|
||||
};
|
||||
|
||||
class EmuStateScriptObject: public QObject
|
||||
|
@ -352,20 +353,14 @@ public:
|
|||
void setEngine(FCEU::JSEngine* _engine){ engine = _engine; }
|
||||
void setDialog(QScriptDialog_t* _dialog){ dialog = _dialog; }
|
||||
|
||||
static constexpr int MAX_NUM_JOYPADS = 4;
|
||||
private:
|
||||
FCEU::JSEngine* engine = nullptr;
|
||||
QScriptDialog_t* dialog = nullptr;
|
||||
QtScriptInstance* script = nullptr;
|
||||
|
||||
struct
|
||||
{
|
||||
JoypadScriptObject* qObj;
|
||||
QJSValue jsObj;
|
||||
} joypad[MAX_NUM_JOYPADS];
|
||||
|
||||
public slots:
|
||||
Q_INVOKABLE QJSValue readJoypad(int player, bool immediate = false);
|
||||
Q_INVOKABLE QJSValue readJoypad(int player = 0, bool immediate = false);
|
||||
Q_INVOKABLE int maxJoypadPlayers(){ return JoypadScriptObject::MAX_JOYPAD_PLAYERS; }
|
||||
};
|
||||
|
||||
} // JS
|
||||
|
|
Loading…
Reference in New Issue