JS joypad API improvements.
This commit is contained in:
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446763b232
commit
f85f93c5bd
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@ -102,7 +102,7 @@ ColorScriptObject::~ColorScriptObject()
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//----------------------------------------------------
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//----------------------------------------------------
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int JoypadScriptObject::numInstances = 0;
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int JoypadScriptObject::numInstances = 0;
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JoypadScriptObject::JoypadScriptObject(int playerIdx)
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JoypadScriptObject::JoypadScriptObject(int playerIdx, bool immediate)
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: QObject()
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: QObject()
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{
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{
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numInstances++;
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numInstances++;
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@ -110,7 +110,20 @@ JoypadScriptObject::JoypadScriptObject(int playerIdx)
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moveToThread(QApplication::instance()->thread());
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moveToThread(QApplication::instance()->thread());
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if ( (playerIdx < 0) || (playerIdx >= MAX_JOYPAD_PLAYERS) )
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{
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QString msg = "Error: Joypad player index (" + QString::number(playerIdx) + ") is out of bounds!\n";
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auto* engine = FCEU::JSEngine::getCurrent();
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if (engine != nullptr)
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{
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engine->throwError(QJSValue::RangeError, msg);
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}
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playerIdx = 0;
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}
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player = playerIdx;
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player = playerIdx;
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refreshData(immediate);
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}
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}
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//----------------------------------------------------
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//----------------------------------------------------
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JoypadScriptObject::~JoypadScriptObject()
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JoypadScriptObject::~JoypadScriptObject()
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@ -119,21 +132,9 @@ JoypadScriptObject::~JoypadScriptObject()
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//printf("JoypadScriptObject %p Destructor: %i\n", this, numInstances);
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//printf("JoypadScriptObject %p Destructor: %i\n", this, numInstances);
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}
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}
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//----------------------------------------------------
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//----------------------------------------------------
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void JoypadScriptObject::readData()
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void JoypadScriptObject::refreshData(bool immediate)
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{
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{
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uint8_t buttons = joy[player];
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if (immediate)
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a = (buttons & 0x01) ? true : false;
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b = (buttons & 0x02) ? true : false;
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select = (buttons & 0x04) ? true : false;
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start = (buttons & 0x08) ? true : false;
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up = (buttons & 0x10) ? true : false;
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down = (buttons & 0x20) ? true : false;
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left = (buttons & 0x40) ? true : false;
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right = (buttons & 0x80) ? true : false;
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}
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//----------------------------------------------------
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void JoypadScriptObject::readDataPhy()
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{
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{
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uint32_t gpData = GetGamepadPressedImmediate();
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uint32_t gpData = GetGamepadPressedImmediate();
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uint8_t buttons = gpData >> (player * 8);
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uint8_t buttons = gpData >> (player * 8);
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@ -147,6 +148,20 @@ void JoypadScriptObject::readDataPhy()
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left = (buttons & 0x40) ? true : false;
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left = (buttons & 0x40) ? true : false;
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right = (buttons & 0x80) ? true : false;
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right = (buttons & 0x80) ? true : false;
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}
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}
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else
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{
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uint8_t buttons = joy[player];
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a = (buttons & 0x01) ? true : false;
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b = (buttons & 0x02) ? true : false;
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select = (buttons & 0x04) ? true : false;
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start = (buttons & 0x08) ? true : false;
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up = (buttons & 0x10) ? true : false;
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down = (buttons & 0x20) ? true : false;
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left = (buttons & 0x40) ? true : false;
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right = (buttons & 0x80) ? true : false;
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}
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}
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//----------------------------------------------------
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//----------------------------------------------------
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//---- EMU State Object
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//---- EMU State Object
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//----------------------------------------------------
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//----------------------------------------------------
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@ -844,17 +859,6 @@ InputScriptObject::InputScriptObject(QObject* parent)
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{
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{
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script = qobject_cast<QtScriptInstance*>(parent);
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script = qobject_cast<QtScriptInstance*>(parent);
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engine = script->getEngine();
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engine = script->getEngine();
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for (int i=0; i<MAX_NUM_JOYPADS; i++)
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{
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joypad[i].qObj = new JoypadScriptObject(i);
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joypad[i].jsObj = engine->newQObject( joypad[i].qObj );
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//#if QT_VERSION >= QT_VERSION_CHECK(6,0,0)
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// QJSEngine::setObjectOwnership( joypad[i].qObj, QJSEngine::CppScriptOwnership);
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//#endif
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}
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}
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}
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//----------------------------------------------------
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//----------------------------------------------------
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InputScriptObject::~InputScriptObject()
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InputScriptObject::~InputScriptObject()
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@ -863,21 +867,15 @@ InputScriptObject::~InputScriptObject()
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//----------------------------------------------------
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//----------------------------------------------------
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QJSValue InputScriptObject::readJoypad(int player, bool immediate)
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QJSValue InputScriptObject::readJoypad(int player, bool immediate)
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{
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{
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if ( (player < 0) || (player >= MAX_NUM_JOYPADS) )
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JoypadScriptObject* joypadObj = new JoypadScriptObject(player, immediate);
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{
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QString msg = "Error: Joypad player index (" + QString::number(player) + ") is out of bounds!\n";
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QJSValue jsObj = engine->newQObject( joypadObj );
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engine->throwError(QJSValue::RangeError, msg);
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player = 0;
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#if QT_VERSION >= QT_VERSION_CHECK(6,0,0)
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}
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QJSEngine::setObjectOwnership( joypadObj, QJSEngine::JavaScriptOwnership);
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if (immediate)
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#endif
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{
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joypad[player].qObj->readDataPhy();
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return jsObj;
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}
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else
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{
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joypad[player].qObj->readData();
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}
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return joypad[player].jsObj;
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}
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}
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//----------------------------------------------------
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//----------------------------------------------------
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//---- Memory Script Object
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//---- Memory Script Object
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@ -1490,6 +1488,9 @@ int QtScriptInstance::initEngine()
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QJSValue jsColorMetaObject = engine->newQMetaObject(&JS::ColorScriptObject::staticMetaObject);
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QJSValue jsColorMetaObject = engine->newQMetaObject(&JS::ColorScriptObject::staticMetaObject);
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engine->globalObject().setProperty("Color", jsColorMetaObject);
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engine->globalObject().setProperty("Color", jsColorMetaObject);
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QJSValue jsJoypadMetaObject = engine->newQMetaObject(&JS::JoypadScriptObject::staticMetaObject);
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engine->globalObject().setProperty("Joypad", jsJoypadMetaObject);
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QJSValue jsEmuStateMetaObject = engine->newQMetaObject(&JS::EmuStateScriptObject::staticMetaObject);
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QJSValue jsEmuStateMetaObject = engine->newQMetaObject(&JS::EmuStateScriptObject::staticMetaObject);
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engine->globalObject().setProperty("EmuState", jsEmuStateMetaObject);
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engine->globalObject().setProperty("EmuState", jsEmuStateMetaObject);
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@ -116,14 +116,12 @@ class JoypadScriptObject: public QObject
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Q_PROPERTY(bool start READ getStart)
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Q_PROPERTY(bool start READ getStart)
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Q_PROPERTY(bool a READ getA)
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Q_PROPERTY(bool a READ getA)
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Q_PROPERTY(bool b READ getB)
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Q_PROPERTY(bool b READ getB)
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Q_PROPERTY(int player READ getPlayer)
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Q_PROPERTY(int player READ getPlayer WRITE setPlayer)
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public:
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public:
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JoypadScriptObject(int playerIdx);
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Q_INVOKABLE JoypadScriptObject(int playerIdx = 0, bool immediate = false);
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~JoypadScriptObject();
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~JoypadScriptObject();
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void readData();
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static constexpr int MAX_JOYPAD_PLAYERS = 4;
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void readDataPhy();
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private:
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private:
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bool up = false;
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bool up = false;
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bool down = false;
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bool down = false;
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@ -137,6 +135,7 @@ private:
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static int numInstances;
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static int numInstances;
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public slots:
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public slots:
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Q_INVOKABLE void refreshData(bool immediate = false);
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Q_INVOKABLE bool getUp(){ return up; }
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Q_INVOKABLE bool getUp(){ return up; }
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Q_INVOKABLE bool getDown(){ return down; }
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Q_INVOKABLE bool getDown(){ return down; }
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Q_INVOKABLE bool getLeft(){ return left; }
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Q_INVOKABLE bool getLeft(){ return left; }
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@ -145,7 +144,9 @@ public slots:
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Q_INVOKABLE bool getStart(){ return start; }
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Q_INVOKABLE bool getStart(){ return start; }
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Q_INVOKABLE bool getA(){ return a; }
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Q_INVOKABLE bool getA(){ return a; }
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Q_INVOKABLE bool getB(){ return b; }
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Q_INVOKABLE bool getB(){ return b; }
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Q_INVOKABLE int maxPlayers(){ return MAX_JOYPAD_PLAYERS; }
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Q_INVOKABLE int getPlayer(){ return player; }
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Q_INVOKABLE int getPlayer(){ return player; }
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Q_INVOKABLE void setPlayer(int newPlayerIdx){ player = newPlayerIdx; }
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};
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};
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class EmuStateScriptObject: public QObject
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class EmuStateScriptObject: public QObject
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@ -352,20 +353,14 @@ public:
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void setEngine(FCEU::JSEngine* _engine){ engine = _engine; }
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void setEngine(FCEU::JSEngine* _engine){ engine = _engine; }
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void setDialog(QScriptDialog_t* _dialog){ dialog = _dialog; }
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void setDialog(QScriptDialog_t* _dialog){ dialog = _dialog; }
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static constexpr int MAX_NUM_JOYPADS = 4;
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private:
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private:
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FCEU::JSEngine* engine = nullptr;
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FCEU::JSEngine* engine = nullptr;
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QScriptDialog_t* dialog = nullptr;
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QScriptDialog_t* dialog = nullptr;
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QtScriptInstance* script = nullptr;
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QtScriptInstance* script = nullptr;
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struct
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{
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JoypadScriptObject* qObj;
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QJSValue jsObj;
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} joypad[MAX_NUM_JOYPADS];
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public slots:
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public slots:
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Q_INVOKABLE QJSValue readJoypad(int player, bool immediate = false);
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Q_INVOKABLE QJSValue readJoypad(int player = 0, bool immediate = false);
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Q_INVOKABLE int maxJoypadPlayers(){ return JoypadScriptObject::MAX_JOYPAD_PLAYERS; }
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};
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};
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} // JS
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} // JS
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