Qt netplay fixes for processing input packet data. Don't attempt spawn dialog windows when in read loop, it will cause event loop re-entrancy issues.
This commit is contained in:
parent
10418f551a
commit
f71b912afb
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@ -20,6 +20,7 @@
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#include <QDir>
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#include <QMessageBox>
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#include <QTemporaryFile>
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#include "../../fceu.h"
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#include "../../cart.h"
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@ -380,7 +381,7 @@ int NetPlayServer::sendStateSyncReq( NetPlayClient *client )
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{
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EMUFILE_MEMORY em;
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int compressionLevel = 1;
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netPlayMsgHdr hdr(NETPLAY_SYNC_STATE_RESP);
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netPlayLoadStateResp resp;
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if ( GameInfo == nullptr )
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{
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@ -388,17 +389,17 @@ int NetPlayServer::sendStateSyncReq( NetPlayClient *client )
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}
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FCEUSS_SaveMS( &em, compressionLevel );
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hdr.msgSize += em.size();
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resp.hdr.msgSize += em.size();
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resp.stateSize = em.size();
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resp.opsCrc32 = opsCrc32;
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printf("Sending ROM Sync Request\n");
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printf("Sending ROM Sync Request: %zu\n", em.size());
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FCEUI_SetEmulationPaused(EMULATIONPAUSED_PAUSED);
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sendMsg( client, &hdr, sizeof(netPlayMsgHdr), [&hdr]{ hdr.toNetworkByteOrder(); } );
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sendMsg( client, &resp, sizeof(netPlayLoadStateResp), [&resp]{ resp.toNetworkByteOrder(); } );
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sendMsg( client, em.buf(), em.size() );
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client->flushData();
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opsCrc32 = 0;
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inputClear();
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return 0;
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}
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@ -434,6 +435,10 @@ bool NetPlayServer::claimRole(NetPlayClient* client, int _role)
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client->role = _role;
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}
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}
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else
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{
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client->role = NETPLAY_SPECTATOR;
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}
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return success;
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}
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//-----------------------------------------------------------------------------
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@ -712,89 +717,59 @@ void NetPlayServer::serverProcessMessage( NetPlayClient *client, void *msgBuf, s
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netPlayLoadRomReq *msg = static_cast<netPlayLoadRomReq*>(msgBuf);
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msg->toHostByteOrder();
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bool acceptRomLoadReq = false;
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if (allowClientRomLoadReq)
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{
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QString msgBoxTxt = tr("Client '") + client->userName + tr("' has requested to load this ROM:\n\n");
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msgBoxTxt += tr(msg->fileName) + tr("\n\nDo you want to load it?");
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int ans = QMessageBox::question( consoleWindow, tr("Client ROM Load Request"), msgBoxTxt, QMessageBox::Yes | QMessageBox::No );
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if (ans == QMessageBox::Yes)
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if (client->romLoadData.buf != nullptr)
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{
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acceptRomLoadReq = true;
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::free(client->romLoadData.buf);
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client->romLoadData.buf = nullptr;
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}
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}
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client->romLoadData.size = 0;
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client->romLoadData.fileName.clear();
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if (acceptRomLoadReq)
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{
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FILE *fp;
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std::string filepath = QDir::tempPath().toLocal8Bit().constData();
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const uint32_t fileSize = msg->fileSize;
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constexpr uint32_t maxRomDataSize = 1024 * 1024;
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const char *romData = &static_cast<const char*>(msgBuf)[ sizeof(netPlayLoadRomReq) ];
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filepath.append( "/" );
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filepath.append( msg->fileName );
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printf("Load ROM Request Received: %s\n", filepath.c_str());
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//printf("Dumping Temp Rom to: %s\n", filepath.c_str());
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fp = ::fopen( filepath.c_str(), "wb");
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if (fp == nullptr)
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if ( (fileSize >= 16) && (fileSize < maxRomDataSize) )
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{
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return;
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client->romLoadData.fileName = msg->fileName;
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client->romLoadData.size = fileSize;
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client->romLoadData.buf = static_cast<char*>(::malloc(fileSize));
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::memcpy( client->romLoadData.buf, romData, fileSize );
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QTimer::singleShot( 100, this, SLOT(processClientRomLoadRequests(void)) );
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}
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::fwrite( romData, 1, msgSize, fp );
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::fclose(fp);
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FCEU_WRAPPER_LOCK();
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LoadGame( filepath.c_str(), true, true );
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FCEUI_SetEmulationPaused(EMULATIONPAUSED_PAUSED);
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FCEU_WRAPPER_UNLOCK();
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resyncAllClients();
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}
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else
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{
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netPlayTextMsg<128> errorMsg(NETPLAY_ERROR_MSG);
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errorMsg.setFlag(netPlayTextMsgFlags::Warning);
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errorMsg.printf("Host is rejected ROMs load request");
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sendMsg( client, &errorMsg, errorMsg.hdr.msgSize, [&errorMsg]{ errorMsg.toNetworkByteOrder(); } );
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}
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}
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break;
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case NETPLAY_SYNC_STATE_RESP:
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{
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bool acceptStateLoadReq = false;
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netPlayLoadStateResp* msg = static_cast<netPlayLoadStateResp*>(msgBuf);
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msg->toHostByteOrder();
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FCEU_printf("Sync state request received from client '%s'\n", client->userName.toLocal8Bit().constData());
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if (allowClientStateLoadReq)
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{
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QString msgBoxTxt = tr("Client '") + client->userName + tr("' has requested to load a new state:\n");
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msgBoxTxt += tr("\nDo you want to load it?");
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int ans = QMessageBox::question( consoleWindow, tr("Client State Load Request"), msgBoxTxt, QMessageBox::Yes | QMessageBox::No );
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const char *stateData = msg->stateDataBuf();
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const uint32_t stateDataSize = msg->stateDataSize();
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constexpr uint32_t maxStateDataSize = 1024*1024;
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if (ans == QMessageBox::Yes)
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if (client->stateLoadData.buf != nullptr)
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{
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acceptStateLoadReq = true;
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::free(client->stateLoadData.buf);
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client->stateLoadData.buf = nullptr;
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}
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}
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client->stateLoadData.size = 0;
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if (acceptStateLoadReq)
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{
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char *stateData = &static_cast<char*>(msgBuf)[ sizeof(netPlayMsgHdr) ];
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FCEU_printf("Sync state request accepted\n");
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EMUFILE_MEMORY em( stateData, msgSize );
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FCEU_WRAPPER_LOCK();
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serverRequestedStateLoad = true;
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// Clients will be resync'd during this load call.
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FCEUSS_LoadFP( &em, SSLOADPARAM_NOBACKUP );
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serverRequestedStateLoad = false;
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FCEU_WRAPPER_UNLOCK();
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if ( (stateDataSize >= 16) && (stateDataSize < maxStateDataSize) )
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{
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client->stateLoadData.size = stateDataSize;
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client->stateLoadData.buf = static_cast<char*>(::malloc(stateDataSize));
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::memcpy( client->stateLoadData.buf, stateData, stateDataSize );
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QTimer::singleShot( 100, this, SLOT(processClientStateLoadRequests(void)) );
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}
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}
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}
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break;
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@ -812,6 +787,109 @@ void NetPlayServer::serverProcessMessage( NetPlayClient *client, void *msgBuf, s
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}
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//-----------------------------------------------------------------------------
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void NetPlayServer::processClientRomLoadRequests(void)
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{
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for (auto& client : clientList )
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{
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if (client->romLoadData.pending())
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{
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bool acceptRomLoadReq = false;
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if (allowClientRomLoadReq)
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{
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QString msgBoxTxt = tr("Client '") + client->userName + tr("' has requested to load this ROM:\n\n");
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msgBoxTxt += client->romLoadData.fileName + tr("\n\nDo you want to load it?");
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int ans = QMessageBox::question( consoleWindow, tr("Client ROM Load Request"), msgBoxTxt, QMessageBox::Yes | QMessageBox::No );
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if (ans == QMessageBox::Yes)
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{
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acceptRomLoadReq = true;
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}
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}
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if (acceptRomLoadReq)
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{
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FILE *fp;
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QString filepath = QDir::tempPath();
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const char *romData = client->romLoadData.buf;
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const size_t romSize = client->romLoadData.size;
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filepath.append( "/" );
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filepath.append( client->romLoadData.fileName );
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//printf("Load ROM Request Received: %s\n", filepath.c_str());
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//printf("Dumping Temp Rom to: %s\n", filepath.c_str());
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fp = ::fopen( filepath.toLocal8Bit().constData(), "wb");
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if (fp == nullptr)
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{
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return;
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}
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::fwrite( romData, 1, romSize, fp );
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::fclose(fp);
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FCEU_WRAPPER_LOCK();
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LoadGame( filepath.toLocal8Bit().constData(), true, true );
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FCEUI_SetEmulationPaused(EMULATIONPAUSED_PAUSED);
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FCEU_WRAPPER_UNLOCK();
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resyncAllClients();
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}
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else
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{
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netPlayTextMsg<128> errorMsg(NETPLAY_ERROR_MSG);
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errorMsg.setFlag(netPlayTextMsgFlags::Warning);
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errorMsg.printf("Host is rejected ROMs load request");
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sendMsg( client, &errorMsg, errorMsg.hdr.msgSize, [&errorMsg]{ errorMsg.toNetworkByteOrder(); } );
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}
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::free(client->romLoadData.buf);
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client->romLoadData.buf = nullptr;
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client->romLoadData.size = 0;
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client->romLoadData.fileName.clear();
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}
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}
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}
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//-----------------------------------------------------------------------------
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void NetPlayServer::processClientStateLoadRequests(void)
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{
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for (auto& client : clientList )
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{
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if (client->stateLoadData.pending())
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{
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EMUFILE_MEMORY em( client->stateLoadData.buf, client->stateLoadData.size );
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bool acceptStateLoadReq = false;
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if (allowClientStateLoadReq)
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{
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QString msgBoxTxt = tr("Client '") + client->userName + tr("' has requested to load a new state:\n");
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msgBoxTxt += tr("\nDo you want to load it?");
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int ans = QMessageBox::question( consoleWindow, tr("Client State Load Request"), msgBoxTxt, QMessageBox::Yes | QMessageBox::No );
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if (ans == QMessageBox::Yes)
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{
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acceptStateLoadReq = true;
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}
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}
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if (acceptStateLoadReq)
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{
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FCEU_WRAPPER_LOCK();
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serverRequestedStateLoad = true;
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// Clients will be resync'd during this load call.
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FCEUSS_LoadFP( &em, SSLOADPARAM_NOBACKUP );
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serverRequestedStateLoad = false;
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FCEU_WRAPPER_UNLOCK();
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}
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::free(client->stateLoadData.buf);
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client->stateLoadData.buf = nullptr;
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client->stateLoadData.size = 0;
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}
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}
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}
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//-----------------------------------------------------------------------------
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void NetPlayServer::update(void)
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{
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bool hostRdyFrame = false;
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@ -1024,6 +1102,21 @@ NetPlayClient::~NetPlayClient(void)
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instance = nullptr;
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}
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if (romLoadData.buf != nullptr)
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{
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::free(romLoadData.buf);
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romLoadData.buf = nullptr;
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}
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romLoadData.size = 0;
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romLoadData.fileName.clear();
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if (stateLoadData.buf != nullptr)
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{
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::free(stateLoadData.buf);
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stateLoadData.buf = nullptr;
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}
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stateLoadData.size = 0;
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if (sock != nullptr)
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{
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sock->close();
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@ -1261,10 +1354,12 @@ int NetPlayClient::requestStateLoad(EMUFILE *is)
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{
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size_t dataSize;
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char *dataBuf;
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netPlayMsgHdr hdr(NETPLAY_SYNC_STATE_RESP);
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static constexpr size_t maxBytesPerWrite = 16 * 1024;
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netPlayLoadStateResp resp;
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dataSize = is->size();
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hdr.msgSize += dataSize;
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resp.hdr.msgSize += dataSize;
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resp.stateSize = dataSize;
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if (dataSize == 0)
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{
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@ -1284,11 +1379,26 @@ int NetPlayClient::requestStateLoad(EMUFILE *is)
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{
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printf("Read Error\n");
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}
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printf("Sending Client ROM Sync Request\n");
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printf("Sending Client ROM Sync Request: %u\n", resp.stateSize);
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hdr.toNetworkByteOrder();
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sock->write( reinterpret_cast<const char*>(&hdr), sizeof(netPlayMsgHdr));
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sock->write( reinterpret_cast<const char*>(dataBuf), dataSize );
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resp.toNetworkByteOrder();
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sock->write( reinterpret_cast<const char*>(&resp), sizeof(netPlayLoadStateResp));
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const char* bufPtr = dataBuf;
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while (dataSize > 0)
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{
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size_t bytesToWrite = dataSize;
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if (bytesToWrite > maxBytesPerWrite)
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{
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bytesToWrite = maxBytesPerWrite;
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}
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sock->write( bufPtr, bytesToWrite );
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bufPtr += bytesToWrite;
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dataSize -= bytesToWrite;
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}
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sock->flush();
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::free(dataBuf);
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@ -1377,6 +1487,13 @@ void NetPlayClient::update(void)
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//-----------------------------------------------------------------------------
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int NetPlayClient::readMessages( void (*msgCallback)( void *userData, void *msgBuf, size_t msgSize ), void *userData )
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{
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if (readMessageProcessing)
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{
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printf("Read Message is Processing in callstack, don't allow re-entrantancy.\n");
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return 0;
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}
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readMessageProcessing = true;
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if (sock)
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{
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bool readReq;
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@ -1461,6 +1578,7 @@ int NetPlayClient::readMessages( void (*msgCallback)( void *userData, void *msgB
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}
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}
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}
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readMessageProcessing = false;
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return 0;
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}
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@ -1517,29 +1635,22 @@ void NetPlayClient::clientProcessMessage( void *msgBuf, size_t msgSize )
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break;
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case NETPLAY_LOAD_ROM_REQ:
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{
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FILE *fp;
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std::string filepath = QDir::tempPath().toLocal8Bit().constData();
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QTemporaryFile tmpFile;
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netPlayLoadRomReq *msg = static_cast<netPlayLoadRomReq*>(msgBuf);
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msg->toHostByteOrder();
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const char *romData = &static_cast<const char*>(msgBuf)[ sizeof(netPlayLoadRomReq) ];
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filepath.append( "/" );
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filepath.append( msg->fileName );
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FCEU_printf("Load ROM Request Received: %s\n", msg->fileName);
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FCEU_printf("Load ROM Request Received: %s\n", filepath.c_str());
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//printf("Dumping Temp Rom to: %s\n", filepath.c_str());
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fp = ::fopen( filepath.c_str(), "wb");
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if (fp == nullptr)
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{
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return;
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}
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::fwrite( romData, 1, msgSize, fp );
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::fclose(fp);
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tmpFile.setFileTemplate(QString("tmpRomXXXXXX.nes"));
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tmpFile.open();
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QString filepath = tmpFile.fileName();
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printf("Dumping Temp Rom to: %s\n", tmpFile.fileName().toLocal8Bit().constData());
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tmpFile.write( romData, msgSize );
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tmpFile.close();
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FCEU_WRAPPER_LOCK();
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LoadGame( filepath.c_str(), true, true );
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LoadGame( filepath.toLocal8Bit().constData(), true, true );
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FCEUI_SetEmulationPaused(EMULATIONPAUSED_PAUSED);
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FCEU_WRAPPER_UNLOCK();
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}
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@ -1553,11 +1664,15 @@ void NetPlayClient::clientProcessMessage( void *msgBuf, size_t msgSize )
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break;
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case NETPLAY_SYNC_STATE_RESP:
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{
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char *stateData = &static_cast<char*>(msgBuf)[ sizeof(netPlayMsgHdr) ];
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netPlayLoadStateResp* msg = static_cast<netPlayLoadStateResp*>(msgBuf);
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msg->toHostByteOrder();
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FCEU_printf("Sync state Request Received\n");
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char *stateData = msg->stateDataBuf();
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const uint32_t stateDataSize = msg->stateDataSize();
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EMUFILE_MEMORY em( stateData, msgSize );
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FCEU_printf("Sync state Request Received: %u\n", stateDataSize);
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EMUFILE_MEMORY em( stateData, stateDataSize );
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FCEU_WRAPPER_LOCK();
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serverRequestedStateLoad = true;
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@ -1565,7 +1680,7 @@ void NetPlayClient::clientProcessMessage( void *msgBuf, size_t msgSize )
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serverRequestedStateLoad = false;
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FCEU_WRAPPER_UNLOCK();
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opsCrc32 = 0;
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opsCrc32 = msg->opsCrc32;
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netPlayFrameData.reset();
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inputClear();
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}
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@ -181,6 +181,8 @@ class NetPlayServer : public QTcpServer
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void onRomUnload(void);
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void onStateLoad(void);
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void onNesReset(void);
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void processClientRomLoadRequests(void);
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void processClientStateLoadRequests(void);
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};
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class NetPlayClient : public QObject
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@ -286,6 +288,24 @@ class NetPlayClient : public QObject
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unsigned int tailTarget = 3;
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uint8_t gpData[4];
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struct RomLoadReqData
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{
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char* buf = nullptr;
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size_t size = 0;
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QString fileName;
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bool pending(){ return buf != nullptr; }
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} romLoadData;
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struct StateLoadReqData
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{
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char* buf = nullptr;
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size_t size = 0;
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bool pending(){ return buf != nullptr; }
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} stateLoadData;
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private:
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static NetPlayClient *instance;
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|
@ -301,6 +321,7 @@ class NetPlayClient : public QObject
|
|||
bool _connected = false;
|
||||
bool paused = false;
|
||||
bool desync = false;
|
||||
bool readMessageProcessing = false;
|
||||
|
||||
uint64_t pingDelaySum = 0;
|
||||
uint64_t pingDelayLast = 0;
|
||||
|
|
|
@ -17,17 +17,17 @@ enum netPlayMsgType
|
|||
{
|
||||
NETPLAY_AUTH_REQ = 0,
|
||||
NETPLAY_AUTH_RESP,
|
||||
NETPLAY_LOAD_ROM_REQ = 100,
|
||||
NETPLAY_LOAD_ROM_REQ = 10,
|
||||
NETPLAY_UNLOAD_ROM_REQ,
|
||||
NETPLAY_SYNC_STATE_REQ = 200,
|
||||
NETPLAY_SYNC_STATE_REQ = 20,
|
||||
NETPLAY_SYNC_STATE_RESP,
|
||||
NETPLAY_RUN_FRAME_REQ = 300,
|
||||
NETPLAY_CLIENT_STATE = 400,
|
||||
NETPLAY_RUN_FRAME_REQ = 30,
|
||||
NETPLAY_CLIENT_STATE = 40,
|
||||
NETPLAY_CLIENT_SYNC_REQ,
|
||||
NETPLAY_INFO_MSG = 500,
|
||||
NETPLAY_INFO_MSG = 50,
|
||||
NETPLAY_ERROR_MSG,
|
||||
NETPLAY_CHAT_MSG,
|
||||
NETPLAY_PING_REQ = 1000,
|
||||
NETPLAY_PING_REQ = 100,
|
||||
NETPLAY_PING_RESP,
|
||||
};
|
||||
|
||||
|
@ -256,6 +256,44 @@ struct netPlayLoadRomReq
|
|||
}
|
||||
};
|
||||
|
||||
struct netPlayLoadStateResp
|
||||
{
|
||||
netPlayMsgHdr hdr;
|
||||
|
||||
uint32_t stateSize;
|
||||
uint32_t opsCrc32;
|
||||
|
||||
netPlayLoadStateResp(void)
|
||||
: hdr(NETPLAY_SYNC_STATE_RESP, sizeof(netPlayLoadStateResp)), stateSize(0), opsCrc32(0)
|
||||
{
|
||||
}
|
||||
|
||||
void toHostByteOrder()
|
||||
{
|
||||
hdr.toHostByteOrder();
|
||||
stateSize = netPlayByteSwap(stateSize);
|
||||
opsCrc32 = netPlayByteSwap(opsCrc32);
|
||||
}
|
||||
|
||||
void toNetworkByteOrder()
|
||||
{
|
||||
hdr.toNetworkByteOrder();
|
||||
stateSize = netPlayByteSwap(stateSize);
|
||||
opsCrc32 = netPlayByteSwap(opsCrc32);
|
||||
}
|
||||
|
||||
char* stateDataBuf()
|
||||
{
|
||||
uintptr_t buf = ((uintptr_t)this) + sizeof(netPlayLoadStateResp);
|
||||
return (char*)buf;
|
||||
}
|
||||
|
||||
const uint32_t stateDataSize()
|
||||
{
|
||||
return stateSize;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
struct netPlayRunFrameReq
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue