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Downloads
The FCEUX team maintains two ports: SDL and Win32.
The Win32 port has an extensive set of native gui amenities and tools.
- The SDL port supports many of the features of the Win32 build (Lua scripting, movie recording),
- but some of the Win32 features (debugger, TAS Editor) are exclusive to Windows.
+ The SDL port supports most of the features of the Win32 build (debug tools, Lua scripting, movie recording),
+ but some of the Win32 features (TAS Editor) are exclusive to Windows.
The SDL port should run in any UNIX-like OS (Linux/Solaris/BSD/OSX).
@@ -58,11 +58,13 @@
SDL
- - Scons is required to build from source.
- - Requires SDL and libz
- - GTK2.0 and OpenGL are optional, but recommended.
- - The GTK GUI is enabled by default, but you can disable it by editing the SConstruct file.
- - For (somewhat outdated) instructions on installing on an Ubuntu or Debian system, check the how to at Ubuntuforums.
+ - Cmake is required to build from source.
+ - Cross platform Qt GUI replaces deprecated GTK GUI
+ - Requires Qt5, SDL2, minizip, zlib, and OpenGL
+ - Lua 5.1 is optional, if the system cannot provide this, an internal version of Lua will be statically linked
+ - The Qt GUI is required and will automatically be part of the build.
+ - For installation instructions on Linux systems, see the README at the root level of the source tree
+ - For build examples, see the script files in the pipelines directory of the project
Download
@@ -87,9 +89,9 @@
Compiling
- Win32 uses MS Visual Studio 2010. Newer versions of visual studio should be able to build it, with a little trouble.
- - The SDL build uses Scons
+ - The Qt/SDL build uses Cmake
- Everything needed to compile the win32 version is included in SVN
- - The GTK port requires SDL and libz
+ - The Qt/SDL port requires development packages for Qt5, SDL2, minizip, zlib, and OpenGL
Old Versions