NTSC filter null pointer crash fix from: https://sourceforge.net/p/fceultra/bugs/804/
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@ -715,7 +715,7 @@ void Blit8ToHigh(uint8 *src, uint8 *dest, int xr, int yr, int pitch, int xscale,
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newindex = (*src&63) | (deemph*64);
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newindex += 256;
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if(GameInfo->type==GIT_NSF)
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if(GameInfo && GameInfo->type==GIT_NSF)
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{
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*d++ = palettetranslate[temp];
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*d++ = palettetranslate[temp];
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@ -807,7 +807,7 @@ void Blit8ToHigh(uint8 *src, uint8 *dest, int xr, int yr, int pitch, int xscale,
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switch(Bpp)
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{
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case 4:
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if ( nes_ntsc && GameInfo->type!=GIT_NSF) {
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if ( nes_ntsc && GameInfo && GameInfo->type!=GIT_NSF) {
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int outxr = 301;
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//if(xr == 282) outxr = 282; //hack for windows
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burst_phase ^= 1;
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