Win32 - Memory Watch - Save Changes prompt - default to quicksave first and save as second (instead of always defaulting to save as)

This commit is contained in:
adelikat 2009-11-01 01:04:06 +00:00
parent cf20f9bf88
commit f028e0d9bd
3 changed files with 18 additions and 17 deletions

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@ -1,20 +1,21 @@
19-october-2009 - qeed - Mapper 253 mostly implemented, known game [ES-1064] Qi Long Zhu (C) is mostly playable (some minor graphic glitches). Thanks to VirtualNESEX for reverse engineering this, gil for giving me the mapper src for implementation reference, and Dead_Body for figuring out this game had to use chr-ram 31-oct-2009 - adelikat - win32 - Memwatch - Save Changes prompt - Selecting yes will do quicksave first, save as 2nd (instead of always defaulting to save as)
10-october-2009 - qeed - fixed dragon's lair the mapper 4 europe version in new PPU 19-oct-2009 - qeed - Mapper 253 mostly implemented, known game [ES-1064] Qi Long Zhu (C) is mostly playable (some minor graphic glitches). Thanks to VirtualNESEX for reverse engineering this, gil for giving me the mapper src for implementation reference, and Dead_Body for figuring out this game had to use chr-ram
10-october-2009 - zeromus - fixed Tecmo Super Bowl in new PPU 10-oct-2009 - qeed - fixed dragon's lair the mapper 4 europe version in new PPU
08-october-2009 - ugetab - win32 - fixed a debugger crash error, Unif/FDS filename issue, and enabled debugger bank display 10-oct-2009 - zeromus - fixed Tecmo Super Bowl in new PPU
01-october-2009 - gocha - win32 - movie play dialog displays movie time based on ~60.1 (~50.1 PAL) instead of 60 & 50 08-oct-2009 - ugetab - win32 - fixed a debugger crash error, Unif/FDS filename issue, and enabled debugger bank display
26-september-2009 - qeed - fixed action 52 game that was broken in fceux >2.0.3 01-oct-2009 - gocha - win32 - movie play dialog displays movie time based on ~60.1 (~50.1 PAL) instead of 60 & 50
16-september-2009 - ugetab - win32 - Restored DPCM Logging when Code/Data Logger is active 26-sept-2009 - qeed - fixed action 52 game that was broken in fceux >2.0.3
september-2009 - FatRatKnight - Finally got in that "invert" value for joypad.set. This value simply inverts the player input. Actually, any string will invert it, since we have not used strings for anything else in joypad.set. 16-sept-2009 - ugetab - win32 - Restored DPCM Logging when Code/Data Logger is active
15-september-2009 - FatRatKnight - Reworked how input is taken from lua, and generally everything related to joypad.set and what it affects. Now setting stuff to false will: Prevent user control for exactly one frame, and allow more than one false button as a time. Yeah, bug fixes. Hopefully runs a little faster now. sept-2009 - FatRatKnight - Finally got in that "invert" value for joypad.set. This value simply inverts the player input. Actually, any string will invert it, since we have not used strings for anything else in joypad.set.
22-august-2009 - adelikat - Win32 - Map Hotkeys Dialog - Fixed but where "X" and Alt+F4 would not close dialog 15-sept-2009 - FatRatKnight - Reworked how input is taken from lua, and generally everything related to joypad.set and what it affects. Now setting stuff to false will: Prevent user control for exactly one frame, and allow more than one false button as a time. Yeah, bug fixes. Hopefully runs a little faster now.
22-august-2009 - adelikat - Win32 - Added a Save Config File menu item 22-aug-2009 - adelikat - Win32 - Map Hotkeys Dialog - Fixed but where "X" and Alt+F4 would not close dialog
12-august-2009 - adelikat - Win32 - Added a menu item to toggle to New PPU 22-aug-2009 - adelikat - Win32 - Added a Save Config File menu item
10-august-2009 - adelikat - fixed bug that caused new movies be created in /movie instead of /movies 12-aug-2009 - adelikat - Win32 - Added a menu item to toggle to New PPU
08-august-2009 - qeed - mappers - fixed mapper irq count, dragon ball z 3 10-aug-2009 - adelikat - fixed bug that caused new movies be created in /movie instead of /movies
08-aug-2009 - qeed - mappers - fixed mapper irq count, dragon ball z 3
should be playable again. should be playable again.
07-august-2009 - ugetab - win32 - imported NSF features from FCEU-XDSP-NSF 07-aug-2009 - ugetab - win32 - imported NSF features from FCEU-XDSP-NSF
05-august-2009 - adelikat - win32 - fixed an erroneous assumption made in 2.1.1 that caused the recent roms menu to be grayed out even when there were recent roms (however, it uncovered an underlying bug in the recent menu saving that needs to be fixed at some point). 05-aug-2009 - adelikat - win32 - fixed an erroneous assumption made in 2.1.1 that caused the recent roms menu to be grayed out even when there were recent roms (however, it uncovered an underlying bug in the recent menu saving that needs to be fixed at some point).
---r1375 - FCEUX 2.1.1--- ---r1375 - FCEUX 2.1.1---
---July 29, 2009--- ---July 29, 2009---

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@ -656,7 +656,7 @@ bool CloseMemoryWatch()
result = MessageBox(hwndMemWatch, "Save Changes?", "Memory Watch Settings", MB_YESNOCANCEL); result = MessageBox(hwndMemWatch, "Save Changes?", "Memory Watch Settings", MB_YESNOCANCEL);
if (result == IDYES) if (result == IDYES)
{ {
SaveMemWatch(); QuickSaveMemWatch();
DestroyWindow(hwndMemWatch); DestroyWindow(hwndMemWatch);
hwndMemWatch=0; hwndMemWatch=0;
return true; //true = User did not choose to cancel operation return true; //true = User did not choose to cancel operation

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