sdl: don't closeGame() on escape key when running in gui mode
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@ -628,9 +628,14 @@ KeyboardCommands()
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// FCEUI_PowerNES();
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//}
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// TODO add comment i'm on the phone
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if(noGui == 1)
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{
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if(_keyonly(Hotkeys[HK_QUIT])) {
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CloseGame();
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}
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}
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#ifdef _S9XLUA_H
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if(_keyonly(Hotkeys[HK_LOAD_LUA])) {
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std::string fname;
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