Reset Qt GUI audio buffer samples to zero when killing SDL sound.
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@ -42,7 +42,7 @@ static unsigned int s_BufferSize50;
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static unsigned int s_BufferSize75;
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static unsigned int s_BufferSize75;
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static unsigned int s_BufferRead;
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static unsigned int s_BufferRead;
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static unsigned int s_BufferWrite;
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static unsigned int s_BufferWrite;
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static volatile unsigned int s_BufferIn;
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static volatile unsigned int s_BufferIn = 0;
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static unsigned int s_SampleRate = 44100;
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static unsigned int s_SampleRate = 44100;
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static double noiseGate = 0.0;
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static double noiseGate = 0.0;
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static double noiseGateRate = 0.010;
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static double noiseGateRate = 0.010;
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@ -520,6 +520,7 @@ KillSound(void)
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free((void *)s_Buffer);
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free((void *)s_Buffer);
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s_Buffer = 0;
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s_Buffer = 0;
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}
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}
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s_BufferIn = 0;
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return 0;
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return 0;
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}
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}
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