input display bug fixed (it wasn't remembering how many controllers)
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@ -592,7 +592,7 @@ int main(int argc,char *argv[])
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fullscreen = !!fullscreen;
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soundo = !!soundo;
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frame_display = !!frame_display;
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input_display = !!input_display;
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//input_display = !!input_display; adelikat - input_display has 4 states, not 2, this shouldn't be done
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allowUDLR = !!allowUDLR;
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pauseAfterPlayback = !!pauseAfterPlayback;
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EnableBackgroundInput = !!EnableBackgroundInput;
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