diff --git a/output/luaScripts/emugator/Link no Bouken - The Legend of Zelda 2 (Japan) (v1.0).fds b/output/luaScripts/emugator/LegendOfZelda2_JP.fds similarity index 100% rename from output/luaScripts/emugator/Link no Bouken - The Legend of Zelda 2 (Japan) (v1.0).fds rename to output/luaScripts/emugator/LegendOfZelda2_JP.fds diff --git a/output/luaScripts/emugator/emugators_demo.lua b/output/luaScripts/emugator/emugators_demo.lua index 888438e9..3af49197 100644 --- a/output/luaScripts/emugator/emugators_demo.lua +++ b/output/luaScripts/emugator/emugators_demo.lua @@ -5,6 +5,7 @@ local ejectInsertButton = {x1 = 5, y1 = 220, x2 = 64, y2 = 230} local switchButton = {x1 = 180, y1 = 220, x2 = 210, y2 = 230} local isDrag = false + local wasClicked = false --local gd = require("gd") while(true) do @@ -14,21 +15,22 @@ while(true) do local inpt = input.read() if(emu.emulating() == false) then + wasClicked = false if (inpt.leftclick == nil) then if ((inpt.xmouse > console.x1) and (inpt.xmouse < console.x2) and (inpt.ymouse > console.y1) and (inpt.ymouse < console.y2) and isDrag) then - emu.loadrom("superMario.nes") + emu.loadrom("LegendOfZelda2_JP.fds") end isDrag = false end if isDrag then gui.rect(inpt.xmouse, inpt.ymouse, inpt.xmouse+50, inpt.ymouse+50, "red", "white") - gui.text(inpt.xmouse + 12, inpt.ymouse+12, "Super\nMario\nBros.") + gui.text(inpt.xmouse + 12, inpt.ymouse+12, "Legend\nOf\nZelda") elseif ((inpt.xmouse > cart.x1) and (inpt.xmouse < cart.x2) and (inpt.ymouse > cart.y1) and (inpt.ymouse < cart.y2) and inpt.leftclick) then isDrag = true else gui.rect(cart.x1, cart.y1, cart.x2, cart.y2, "gray", "white") - gui.text(cart.x1 + 12, cart.y1 + 12, "Super\nMario\nBros.") + gui.text(cart.x1 + 12, cart.y1 + 12, "Legend\nof\nZelda\n2") end gui.rect(console.x1, console.y1, console.x2, console.y2, "blue", "white") @@ -46,15 +48,25 @@ while(true) do gui.text(ejectInsertButton.x1+2, ejectInsertButton.y1+2, "Eject/Insert") if ((inpt.xmouse > unloadButton.x1) and (inpt.xmouse < unloadButton.x2) and (inpt.ymouse > unloadButton.y1) and (inpt.ymouse < unloadButton.y2) and inpt.leftclick) then - emu.closeRom() + if (wasClicked == false) then + emu.closeRom() + end + wasClicked = true emugator.yieldwithflag() elseif ((inpt.xmouse > switchButton.x1) and (inpt.xmouse < switchButton.x2) and (inpt.ymouse > switchButton.y1) and (inpt.ymouse < switchButton.y2) and inpt.leftclick) then - emu.switchDisk() + if (wasClicked == false) then + emu.switchDisk() + end + wasClicked = true emu.frameadvance() elseif ((inpt.xmouse > ejectInsertButton.x1) and (inpt.xmouse < ejectInsertButton.x2) and (inpt.ymouse > ejectInsertButton.y1) and (inpt.ymouse < ejectInsertButton.y2) and inpt.leftclick) then - emu.insertOrEjectDisk() + if (wasClicked == false) then + emu.insertOrEjectDisk() + end + wasClicked = true emu.frameadvance() else + wasClicked = false emu.frameadvance() end end