Consolidate use of FCEUGI* globals GI, CurGame, and FCEUGameInfo into a single
GameInfo var. Still not very pretty, but at least there's only one of them and the code compiles on Linux now.
This commit is contained in:
parent
2dee2b9f59
commit
e7d5aa6d29
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@ -32,12 +32,12 @@ int offsetStringToInt(unsigned int type, const char* offsetBuffer)
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}
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else // CPU_BREAKPOINTS
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{
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if (GI->type == GIT_NSF) { //NSF Breakpoint keywords
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if (GameInfo->type == GIT_NSF) { //NSF Breakpoint keywords
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if (strcmp(offsetBuffer,"LOAD") == 0) return (NSFHeader.LoadAddressLow | (NSFHeader.LoadAddressHigh<<8));
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if (strcmp(offsetBuffer,"INIT") == 0) return (NSFHeader.InitAddressLow | (NSFHeader.InitAddressHigh<<8));
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if (strcmp(offsetBuffer,"PLAY") == 0) return (NSFHeader.PlayAddressLow | (NSFHeader.PlayAddressHigh<<8));
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}
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else if (GI->type == GIT_FDS) { //FDS Breakpoint keywords
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else if (GameInfo->type == GIT_FDS) { //FDS Breakpoint keywords
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if (strcmp(offsetBuffer,"NMI1") == 0) return (GetMem(0xDFF6) | (GetMem(0xDFF7)<<8));
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if (strcmp(offsetBuffer,"NMI2") == 0) return (GetMem(0xDFF8) | (GetMem(0xDFF9)<<8));
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if (strcmp(offsetBuffer,"NMI3") == 0) return (GetMem(0xDFFA) | (GetMem(0xDFFB)<<8));
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@ -116,7 +116,6 @@ public:
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}
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};
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extern FCEUGI *GI;
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extern NSF_HEADER NSFHeader;
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///retrieves the core's DebuggerState
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@ -3,8 +3,6 @@
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#include "input.h"
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extern FCEUGI *CurGame;
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extern CFGSTRUCT DriverConfig[];
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extern ARGPSTRUCT DriverArgs[];
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extern char *DriverUsage;
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@ -27,6 +27,7 @@
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#include "sdl-video.h"
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#include "../common/cheat.h"
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#include "../../fceu.h"
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/** GLOBALS **/
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int NoWaiting=1;
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@ -106,7 +107,7 @@ DoCheatSeq()
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KillVideo();
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DoConsoleCheatConfig();
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InitVideo(CurGame);
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InitVideo(GameInfo);
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SilenceSound(0);
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}
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@ -445,7 +446,7 @@ ButtonConfigBegin()
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static void
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ButtonConfigEnd()
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{
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extern FCEUGI *CurGame;
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extern FCEUGI *GameInfo;
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// shutdown the joystick and video subsystems
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KillJoysticks();
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@ -453,7 +454,7 @@ ButtonConfigEnd()
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// re-initialize joystick and video subsystems if they were active before
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if(!bcpv) {
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InitVideo(CurGame);
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InitVideo(GameInfo);
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}
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if(!bcpj) {
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InitJoysticks();
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@ -28,6 +28,7 @@
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#include "sdl.h"
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#include "sdl-opengl.h"
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#include "../common/vidblit.h"
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#include "../../fceu.h"
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#include "sdl-icon.h"
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#include "dface.h"
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@ -322,7 +323,6 @@ void
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ToggleFS()
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{
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int error;
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extern FCEUGI *CurGame;
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// shut down the current video system
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KillVideo();
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@ -331,11 +331,11 @@ ToggleFS()
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_fullscreen = !_fullscreen;
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// try to initialize the video
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error = InitVideo(CurGame);
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error = InitVideo(GameInfo);
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if(error) {
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// if we fail, just continue with what worked before
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_fullscreen = !_fullscreen;
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InitVideo(CurGame);
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InitVideo(GameInfo);
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}
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}
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@ -15,6 +15,7 @@
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#include "config.h"
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#include "../common/cheat.h"
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#include "../../fceu.h"
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#include "input.h"
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#include "dface.h"
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@ -46,9 +47,6 @@ static void DriverKill(void);
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static int DriverInitialize(FCEUGI *gi);
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int gametype = 0;
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FCEUGI *CurGame=NULL;
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/**
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* Prints an error string to STDOUT.
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*/
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@ -121,17 +119,14 @@ CloseStuff(int signum)
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*/
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int LoadGame(const char *path)
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{
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FCEUGI *tmp;
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CloseGame();
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if(!(tmp = FCEUI_LoadGame(path, 1))) {
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if(!FCEUI_LoadGame(path, 1)) {
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return 0;
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}
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CurGame = tmp;
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ParseGIInput(tmp);
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ParseGIInput(GameInfo);
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RefreshThrottleFPS();
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if(!DriverInitialize(tmp)) {
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if(!DriverInitialize(GameInfo)) {
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return(0);
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}
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if(soundrecfn) {
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@ -158,7 +153,7 @@ CloseGame()
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FCEUI_CloseGame();
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DriverKill();
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isloaded = 0;
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CurGame = 0;
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GameInfo = 0;
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if(soundrecfn) {
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FCEUI_EndWaveRecord();
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@ -410,7 +405,7 @@ main(int argc,
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}
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// loop playing the game
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while(CurGame) {
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while(GameInfo) {
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DoFun();
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}
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CloseGame();
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@ -45,6 +45,7 @@
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#include <netdb.h>
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#endif
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#include "../../fceu.h"
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#include "../../utils/md5.h"
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#ifndef socklen_t
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@ -159,13 +160,13 @@ int FCEUD_NetworkConnect(void)
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uint8 md5out[16];
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md5_starts(&md5);
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md5_update(&md5, CurGame->MD5, 16);
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md5_update(&md5, GameInfo->MD5, 16);
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md5_update(&md5, (uint8 *)netgamekey, strlen(netgamekey));
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md5_finish(&md5, md5out);
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memcpy(sendbuf + 4, md5out, 16);
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}
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else
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memcpy(sendbuf + 4, CurGame->MD5, 16);
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memcpy(sendbuf + 4, GameInfo->MD5, 16);
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if(netpassword)
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{
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@ -211,11 +211,11 @@ void SaveCDLogFile(){ //todo make this button work before you've saved as
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}
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void DoCDLogger(){
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if (!GI) {
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if (!GameInfo) {
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FCEUD_PrintError("You must have a game loaded before you can use the Code Data Logger.");
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return;
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}
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if (GI->type==GIT_NSF) { //todo: NSF support!
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if (GameInfo->type==GIT_NSF) { //todo: NSF support!
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FCEUD_PrintError("Sorry, you can't yet use the Code Data Logger with NSFs.");
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return;
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}
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@ -488,11 +488,11 @@ BOOL CALLBACK CheatConsoleCallB(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM l
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void ConfigCheats(HWND hParent) {
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if (!GI) {
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if (!GameInfo) {
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FCEUD_PrintError("You must have a game loaded before you can manipulate cheats.");
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return;
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}
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if (GI->type==GIT_NSF) {
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if (GameInfo->type==GIT_NSF) {
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FCEUD_PrintError("Sorry, you can't cheat with NSFs.");
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return;
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}
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@ -26,7 +26,6 @@ extern HWND hAppWnd;
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extern HINSTANCE fceu_hInstance;
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extern int NoWaiting;
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extern FCEUGI *GI;
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void DSMFix(UINT msg);
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void StopSound(void);
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@ -974,7 +974,7 @@ BOOL CALLBACK DebuggerCallB(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lPara
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}
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//these messages only get handled when a game is loaded
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if (GI) {
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if (GameInfo) {
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switch(uMsg) {
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case WM_VSCROLL:
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//mbg merge 7/18/06 changed pausing check
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@ -1354,6 +1354,6 @@ void DoDebug(uint8 halt) {
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if (!debugger_open) hDebug = CreateDialog(fceu_hInstance,"DEBUGGER",NULL,DebuggerCallB);
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if (hDebug) {
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SetWindowPos(hDebug,HWND_TOP,0,0,0,0,SWP_NOSIZE|SWP_NOMOVE|SWP_NOOWNERZORDER);
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if (GI) UpdateDebugger();
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if (GameInfo) UpdateDebugger();
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}
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}
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@ -65,7 +65,7 @@ static int screenmode=0;
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void InputScreenChanged(int fs)
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{
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int x;
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if(GI)
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if(GameInfo)
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{
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for(x=0;x<2;x++)
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if(InputType[x]==SI_ZAPPER)
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@ -1181,7 +1181,7 @@ static BOOL CALLBACK InputConCallB(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARA
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void ConfigInput(HWND hParent)
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{
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DialogBox(fceu_hInstance,"INPUTCONFIG",hParent,InputConCallB);
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if(GI)
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if(GameInfo)
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InitOtherInput();
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}
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@ -31,7 +31,7 @@ typedef struct {
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extern CFGSTRUCT InputConfig[];
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extern ARGPSTRUCT InputArgs[];
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void ParseGIInput(FCEUGI *GI);
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void ParseGIInput(FCEUGI *GameInfo);
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#define BUTTC_KEYBOARD 0x00
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#define BUTTC_JOYSTICK 0x01
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@ -73,8 +73,6 @@ HINSTANCE fceu_hInstance;
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HRESULT ddrval;
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FCEUGI *GI=0;
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// cheats, misc, nonvol, states, snaps, ..., base
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static char *DOvers[6]={0,0,0,0,0,0};
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static char *defaultds[5]={"cheats","sav","fcs","snaps","movie"};
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@ -486,9 +484,9 @@ int main(int argc,char *argv[])
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doloopy:
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UpdateFCEUWindow();
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if(GI)
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if(GameInfo)
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{
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while(GI)
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while(GameInfo)
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{
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uint8 *gfx=0;
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int32 *sound=0;
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if(closeGame)
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{
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FCEUI_CloseGame();
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GI = 0;
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GameInfo = 0;
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}
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@ -685,7 +685,7 @@ void InputData(char *input){
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void ChangeMemViewFocus(int newEditingMode, int StartOffset,int EndOffset){
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SCROLLINFO si;
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if (GI->type==GIT_NSF) {
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if (GameInfo->type==GIT_NSF) {
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FCEUD_PrintError("Sorry, you can't yet use the Memory Viewer with NSFs.");
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return;
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}
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@ -1469,11 +1469,11 @@ void DoMemView() {
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WNDCLASSEX wndclass ;
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//static RECT al;
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if (!GI) {
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if (!GameInfo) {
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FCEUD_PrintError("You must have a game loaded before you can use the Memory Viewer.");
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return;
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}
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if (GI->type==GIT_NSF) {
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if (GameInfo->type==GIT_NSF) {
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FCEUD_PrintError("Sorry, you can't yet use the Memory Viewer with NSFs.");
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return;
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}
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@ -260,13 +260,13 @@ int FCEUD_NetworkConnect(void)
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uint8 md5out[16];
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md5_starts(&md5);
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md5_update(&md5, GI->MD5, 16);
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md5_update(&md5, GameInfo->MD5, 16);
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md5_update(&md5, (uint8*)netgamekey, strlen(netgamekey)); //mbg merge 7/17/06 added cast
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md5_finish(&md5, md5out);
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memcpy(sendbuf + 4, md5out, 16);
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}
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else
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memcpy(sendbuf + 4, GI->MD5, 16);
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memcpy(sendbuf + 4, GameInfo->MD5, 16);
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if(netpassword)
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{
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@ -414,7 +414,7 @@ static BOOL CALLBACK NetCon(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lPara
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SetDlgItemText(hwndDlg,250,"Connect");
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FixCDis(hwndDlg,1);
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}
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else if(GI)
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else if(GameInfo)
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{
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GetSettings(hwndDlg);
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if(FCEUD_NetworkConnect())
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@ -584,11 +584,11 @@ BOOL CALLBACK NTViewCallB(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam)
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}
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void DoNTView() {
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if (!GI) {
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if (!GameInfo) {
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FCEUD_PrintError("You must have a game loaded before you can use the Name Table Viewer.");
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return;
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}
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if (GI->type==GIT_NSF) {
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if (GameInfo->type==GIT_NSF) {
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FCEUD_PrintError("Sorry, you can't use the Name Table Viewer with NSFs.");
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return;
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}
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@ -337,11 +337,11 @@ BOOL CALLBACK PPUViewCallB(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam
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}
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void DoPPUView() {
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if(!GI) {
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if(!GameInfo) {
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FCEUD_PrintError("You must have a game loaded before you can use the PPU Viewer.");
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return;
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}
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if(GI->type==GIT_NSF) {
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if(GameInfo->type==GIT_NSF) {
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FCEUD_PrintError("Sorry, you can't use the PPU Viewer with NSFs.");
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return;
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}
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@ -572,11 +572,11 @@ void ShowLogDirDialog(void){
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void DoTracer(){
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if (!GI) {
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if (!GameInfo) {
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FCEUD_PrintError("You must have a game loaded before you can use the Trace Logger.");
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return;
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}
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if (GI->type==GIT_NSF) { //todo: NSF support!
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if (GameInfo->type==GIT_NSF) { //todo: NSF support!
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FCEUD_PrintError("Sorry, you can't yet use the Trace Logger with NSFs.");
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return;
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}
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@ -21,7 +21,7 @@
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#include "state.cpp" /* Save/Load state AS */
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extern char *md5_asciistr(uint8 digest[16]);
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extern FCEUGI *FCEUGameInfo;
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extern FCEUGI *GameInfo;
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extern int EnableRewind;
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void DSMFix(UINT msg)
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@ -288,8 +288,7 @@ void HideFWindow(int h)
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void ToggleHideMenu(void)
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{
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extern FCEUGI *FCEUGameInfo;
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if(!fullscreen && (FCEUGameInfo || tog))
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if(!fullscreen && (GameInfo || tog))
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{
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tog^=1;
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HideMenu(tog);
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@ -304,7 +303,7 @@ void FCEUD_HideMenuToggle(void)
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static void ALoad(char *nameo)
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{
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if((GI=FCEUI_LoadGame(nameo,1)))
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if(FCEUI_LoadGame(nameo,1))
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{
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palyo=FCEUI_GetCurrentVidSystem(0,0);
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UpdateMenu();
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@ -319,8 +318,8 @@ static void ALoad(char *nameo)
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}
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else
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StopSound();
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ParseGIInput(GI);
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RedoMenuGI(GI);
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ParseGIInput(GameInfo);
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RedoMenuGI(GameInfo);
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}
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void LoadNewGamey(HWND hParent, char *initialdir)
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@ -668,14 +667,14 @@ LRESULT FAR PASCAL AppWndProc(HWND hWnd,UINT msg,WPARAM wParam,LPARAM lParam)
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case 100:StopSound();
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LoadNewGamey(hWnd, 0);
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break;
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case 101:if(GI)
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case 101:if(GameInfo)
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{
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#ifdef FCEUDEF_DEBUGGER
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//KillDebugger(); //mbg merge 7/18/06 removed as part of old debugger
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#endif
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FCEUI_CloseGame();
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GI=0;
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RedoMenuGI(GI);
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GameInfo=0;
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RedoMenuGI(GameInfo);
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}
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break;
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case 110:FCEUD_SaveStateAs();break;
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@ -719,18 +718,18 @@ LRESULT FAR PASCAL AppWndProc(HWND hWnd,UINT msg,WPARAM wParam,LPARAM lParam)
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case WM_SYSCOMMAND:
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if(GI && wParam == SC_SCREENSAVE && (goptions & GOO_DISABLESS))
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if(GameInfo && wParam == SC_SCREENSAVE && (goptions & GOO_DISABLESS))
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return(0);
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if(wParam==SC_KEYMENU)
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{
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if(GI && InputType[2]==SIFC_FKB && cidisabled)
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if(GameInfo && InputType[2]==SIFC_FKB && cidisabled)
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break;
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if(lParam == VK_RETURN || fullscreen || tog) break;
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}
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goto proco;
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case WM_SYSKEYDOWN:
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if(GI && InputType[2]==SIFC_FKB && cidisabled)
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if(GameInfo && InputType[2]==SIFC_FKB && cidisabled)
|
||||
break; /* Hopefully this won't break DInput... */
|
||||
|
||||
if(fullscreen || tog)
|
||||
|
@ -764,7 +763,7 @@ LRESULT FAR PASCAL AppWndProc(HWND hWnd,UINT msg,WPARAM wParam,LPARAM lParam)
|
|||
goto proco;
|
||||
|
||||
case WM_KEYDOWN:
|
||||
if(GI)
|
||||
if(GameInfo)
|
||||
{
|
||||
/* Only disable command keys if a game is loaded(and the other
|
||||
conditions are right, of course). */
|
||||
|
@ -1620,7 +1619,7 @@ static void UpdateReplayDialog(HWND hwndDlg)
|
|||
SetWindowText(GetDlgItem(hwndDlg,307),"FCEU 0.98.10 (blip)");
|
||||
}
|
||||
|
||||
SetWindowText(GetDlgItem(hwndDlg,308),md5_asciistr(FCEUGameInfo->MD5));
|
||||
SetWindowText(GetDlgItem(hwndDlg,308),md5_asciistr(GameInfo->MD5));
|
||||
EnableWindow(GetDlgItem(hwndDlg,1),TRUE); // enable OK
|
||||
|
||||
doClear = 0;
|
||||
|
@ -1644,7 +1643,7 @@ static void UpdateReplayDialog(HWND hwndDlg)
|
|||
SetWindowText(GetDlgItem(hwndDlg,305),"");
|
||||
SetWindowText(GetDlgItem(hwndDlg,306),"Nothing (invalid movie)");
|
||||
SetWindowText(GetDlgItem(hwndDlg,307),"");
|
||||
SetWindowText(GetDlgItem(hwndDlg,308),md5_asciistr(FCEUGameInfo->MD5));
|
||||
SetWindowText(GetDlgItem(hwndDlg,308),md5_asciistr(GameInfo->MD5));
|
||||
SetDlgItemText(hwndDlg,1003,"");
|
||||
EnableWindow(GetDlgItem(hwndDlg,201),FALSE);
|
||||
SendDlgItemMessage(hwndDlg,201,BM_SETCHECK,BST_UNCHECKED,0);
|
||||
|
@ -1752,7 +1751,7 @@ static BOOL CALLBACK ReplayDialogProc(HWND hwndDlg, UINT uMsg, WPARAM wParam, LP
|
|||
|
||||
char md51 [256];
|
||||
char md52 [256];
|
||||
if(fcm) strcpy(md51, md5_asciistr(FCEUGameInfo->MD5));
|
||||
if(fcm) strcpy(md51, md5_asciistr(GameInfo->MD5));
|
||||
if(fcm) strcpy(md52, md5_asciistr(info.md5_of_rom_used));
|
||||
if(!fcm || strcmp(md51, md52))
|
||||
{
|
||||
|
@ -1912,7 +1911,7 @@ static BOOL CALLBACK ReplayDialogProc(HWND hwndDlg, UINT uMsg, WPARAM wParam, LP
|
|||
char szMd5Text[35];
|
||||
|
||||
GetDlgItemText(hwndDlg, 305, szMd5Text, 35);
|
||||
if(!strlen(szMd5Text) || !strcmp(szMd5Text, "unknown") || !strcmp(szMd5Text, "00000000000000000000000000000000") || !strcmp(szMd5Text, md5_asciistr(FCEUGameInfo->MD5)))
|
||||
if(!strlen(szMd5Text) || !strcmp(szMd5Text, "unknown") || !strcmp(szMd5Text, "00000000000000000000000000000000") || !strcmp(szMd5Text, md5_asciistr(GameInfo->MD5)))
|
||||
SetTextColor(hdcStatic, RGB(0,0,0)); // use black color for a match (or no comparison)
|
||||
else
|
||||
SetTextColor(hdcStatic, RGB(255,0,0)); // use red for a mismatch
|
||||
|
|
56
src/fceu.cpp
56
src/fceu.cpp
|
@ -51,7 +51,7 @@
|
|||
uint64 timestampbase;
|
||||
|
||||
|
||||
FCEUGI *FCEUGameInfo = NULL;
|
||||
FCEUGI *GameInfo = NULL;
|
||||
void (*GameInterface)(int h);
|
||||
|
||||
void (*GameStateRestore)(int version);
|
||||
|
@ -221,29 +221,29 @@ static DECLFR(ARAMH)
|
|||
|
||||
static void CloseGame(void)
|
||||
{
|
||||
if(FCEUGameInfo)
|
||||
if(GameInfo)
|
||||
{
|
||||
if(FCEUnetplay)
|
||||
FCEUD_NetworkClose();
|
||||
FCEUI_StopMovie();
|
||||
if(FCEUGameInfo->name)
|
||||
if(GameInfo->name)
|
||||
{
|
||||
free(FCEUGameInfo->name);
|
||||
FCEUGameInfo->name=0;
|
||||
free(GameInfo->name);
|
||||
GameInfo->name=0;
|
||||
}
|
||||
if(FCEUGameInfo->type!=GIT_NSF)
|
||||
if(GameInfo->type!=GIT_NSF)
|
||||
FCEU_FlushGameCheats(0,0);
|
||||
GameInterface(GI_CLOSE);
|
||||
ResetExState(0,0);
|
||||
CloseGenie();
|
||||
free(FCEUGameInfo);
|
||||
FCEUGameInfo = 0;
|
||||
free(GameInfo);
|
||||
GameInfo = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void ResetGameLoaded(void)
|
||||
{
|
||||
if(FCEUGameInfo) CloseGame();
|
||||
if(GameInfo) CloseGame();
|
||||
GameStateRestore=0;
|
||||
PPU_hook=0;
|
||||
GameHBIRQHook=0;
|
||||
|
@ -278,17 +278,17 @@ FCEUGI *FCEUI_LoadGame(const char *name, int OverwriteVidMode)
|
|||
RewindStatus[0] = RewindStatus[1] = 0;
|
||||
RewindStatus[2] = RewindStatus[3] = 0;
|
||||
|
||||
FCEUGameInfo = (FCEUGI*)malloc(sizeof(FCEUGI));
|
||||
memset(FCEUGameInfo, 0, sizeof(FCEUGI));
|
||||
GameInfo = (FCEUGI*)malloc(sizeof(FCEUGI));
|
||||
memset(GameInfo, 0, sizeof(FCEUGI));
|
||||
|
||||
FCEUGameInfo->soundchan = 0;
|
||||
FCEUGameInfo->soundrate = 0;
|
||||
FCEUGameInfo->name=0;
|
||||
FCEUGameInfo->type=GIT_CART;
|
||||
FCEUGameInfo->vidsys=GIV_USER;
|
||||
FCEUGameInfo->input[0]=FCEUGameInfo->input[1]=-1;
|
||||
FCEUGameInfo->inputfc=-1;
|
||||
FCEUGameInfo->cspecial=0;
|
||||
GameInfo->soundchan = 0;
|
||||
GameInfo->soundrate = 0;
|
||||
GameInfo->name=0;
|
||||
GameInfo->type=GIT_CART;
|
||||
GameInfo->vidsys=GIV_USER;
|
||||
GameInfo->input[0]=GameInfo->input[1]=-1;
|
||||
GameInfo->inputfc=-1;
|
||||
GameInfo->cspecial=0;
|
||||
|
||||
FCEU_printf("Loading %s...\n\n",name);
|
||||
|
||||
|
@ -324,7 +324,7 @@ FCEUGI *FCEUI_LoadGame(const char *name, int OverwriteVidMode)
|
|||
|
||||
FCEU_ResetVidSys();
|
||||
|
||||
if(FCEUGameInfo->type!=GIT_NSF)
|
||||
if(GameInfo->type!=GIT_NSF)
|
||||
if(FSettings.GameGenie)
|
||||
OpenGenie();
|
||||
PowerNES();
|
||||
|
@ -332,7 +332,7 @@ FCEUGI *FCEUI_LoadGame(const char *name, int OverwriteVidMode)
|
|||
FCEUSS_CheckStates();
|
||||
FCEUMOV_CheckMovies();
|
||||
|
||||
if(FCEUGameInfo->type!=GIT_NSF)
|
||||
if(GameInfo->type!=GIT_NSF)
|
||||
{
|
||||
FCEU_LoadGamePalette();
|
||||
FCEU_LoadGameCheats(0);
|
||||
|
@ -343,7 +343,7 @@ FCEUGI *FCEUI_LoadGame(const char *name, int OverwriteVidMode)
|
|||
|
||||
strcpy(lastLoadedGameName, name);
|
||||
|
||||
return(FCEUGameInfo);
|
||||
return GameInfo;
|
||||
}
|
||||
|
||||
|
||||
|
@ -505,7 +505,7 @@ void RestartMovieOrReset(int pow)
|
|||
void ResetNES(void)
|
||||
{
|
||||
FCEUMOV_AddCommand(FCEUNPCMD_RESET);
|
||||
if(!FCEUGameInfo) return;
|
||||
if(!GameInfo) return;
|
||||
GameInterface(GI_RESETM2);
|
||||
FCEUSND_Reset();
|
||||
FCEUPPU_Reset();
|
||||
|
@ -538,7 +538,7 @@ void PowerNES(void)
|
|||
{
|
||||
if(!suppressAddPowerCommand)
|
||||
FCEUMOV_AddCommand(FCEUNPCMD_POWER);
|
||||
if(!FCEUGameInfo) return;
|
||||
if(!GameInfo) return;
|
||||
|
||||
FCEU_CheatResetRAM();
|
||||
FCEU_CheatAddRAM(2,0,RAM);
|
||||
|
@ -565,7 +565,7 @@ void PowerNES(void)
|
|||
Needed for the NSF code and VS System code.
|
||||
*/
|
||||
GameInterface(GI_POWER);
|
||||
if(FCEUGameInfo->type==GIT_VSUNI)
|
||||
if(GameInfo->type==GIT_VSUNI)
|
||||
FCEU_VSUniPower();
|
||||
|
||||
timestampbase=0;
|
||||
|
@ -580,9 +580,9 @@ void FCEU_ResetVidSys(void)
|
|||
{
|
||||
int w;
|
||||
|
||||
if(FCEUGameInfo->vidsys==GIV_NTSC)
|
||||
if(GameInfo->vidsys==GIV_NTSC)
|
||||
w=0;
|
||||
else if(FCEUGameInfo->vidsys==GIV_PAL)
|
||||
else if(GameInfo->vidsys==GIV_PAL)
|
||||
w=1;
|
||||
else
|
||||
w=FSettings.PAL;
|
||||
|
@ -642,7 +642,7 @@ void FCEUI_SetRenderedLines(int ntscf, int ntscl, int palf, int pall)
|
|||
void FCEUI_SetVidSystem(int a)
|
||||
{
|
||||
FSettings.PAL=a?1:0;
|
||||
if(FCEUGameInfo)
|
||||
if(GameInfo)
|
||||
{
|
||||
FCEU_ResetVidSys();
|
||||
FCEU_ResetPalette();
|
||||
|
|
|
@ -57,7 +57,7 @@ extern void (*GameStateRestore)(int version);
|
|||
#define GI_CLOSE 3
|
||||
|
||||
#include "git.h"
|
||||
extern FCEUGI *FCEUGameInfo;
|
||||
extern FCEUGI *GameInfo;
|
||||
extern int GameAttributes;
|
||||
|
||||
extern uint8 PAL;
|
||||
|
|
|
@ -723,7 +723,7 @@ static int SubLoad(FCEUFILE *fp)
|
|||
FCEU_fread(diskdata[x],1,65500,fp);
|
||||
md5_update(&md5,diskdata[x],65500);
|
||||
}
|
||||
md5_finish(&md5,FCEUGameInfo->MD5);
|
||||
md5_finish(&md5,GameInfo->MD5);
|
||||
return(1);
|
||||
}
|
||||
|
||||
|
@ -816,7 +816,7 @@ int FDSLoad(const char *name, FCEUFILE *fp)
|
|||
free(fn);
|
||||
}
|
||||
|
||||
FCEUGameInfo->type=GIT_FDS;
|
||||
GameInfo->type=GIT_FDS;
|
||||
GameInterface=FDSGI;
|
||||
|
||||
SelectDisk=0;
|
||||
|
|
|
@ -602,7 +602,7 @@ void FCEUI_SetDirOverride(int which, char *n)
|
|||
if(which < FCEUIOD__COUNT)
|
||||
odirs[which]=n;
|
||||
|
||||
if(FCEUGameInfo) /* Rebuild cache of present states/movies. */
|
||||
if(GameInfo) /* Rebuild cache of present states/movies. */
|
||||
{
|
||||
if(which==FCEUIOD_STATE)
|
||||
FCEUSS_CheckStates();
|
||||
|
|
14
src/ines.cpp
14
src/ines.cpp
|
@ -260,9 +260,9 @@ static void SetInput(void)
|
|||
{
|
||||
if(moo[x].crc32==iNESGameCRC32)
|
||||
{
|
||||
FCEUGameInfo->input[0]=moo[x].input1;
|
||||
FCEUGameInfo->input[1]=moo[x].input2;
|
||||
FCEUGameInfo->inputfc=moo[x].inputfc;
|
||||
GameInfo->input[0]=moo[x].input1;
|
||||
GameInfo->input[1]=moo[x].input2;
|
||||
GameInfo->inputfc=moo[x].inputfc;
|
||||
break;
|
||||
}
|
||||
x++;
|
||||
|
@ -630,7 +630,7 @@ int iNESLoad(const char *name, FCEUFILE *fp, int OverwriteVidMode)
|
|||
md5_update(&md5,VROM,VROM_size<<13);
|
||||
}
|
||||
md5_finish(&md5,iNESCart.MD5);
|
||||
memcpy(FCEUGameInfo->MD5,iNESCart.MD5,sizeof(iNESCart.MD5));
|
||||
memcpy(GameInfo->MD5,iNESCart.MD5,sizeof(iNESCart.MD5));
|
||||
|
||||
iNESCart.CRC32=iNESGameCRC32;
|
||||
|
||||
|
@ -725,7 +725,7 @@ int iNesSave(){
|
|||
FILE *fp;
|
||||
char name[2048];
|
||||
|
||||
if(FCEUGameInfo->type != GIT_CART)return 0;
|
||||
if(GameInfo->type != GIT_CART)return 0;
|
||||
if(GameInterface!=iNESGI)return 0;
|
||||
|
||||
strcpy(name,LoadedRomFName);
|
||||
|
@ -1207,7 +1207,7 @@ static void iNESPower(void)
|
|||
NONE_init();
|
||||
ResetExState(0,0);
|
||||
|
||||
if(FCEUGameInfo->type == GIT_VSUNI)
|
||||
if(GameInfo->type == GIT_VSUNI)
|
||||
AddExState(FCEUVSUNI_STATEINFO, ~0, 0, 0);
|
||||
|
||||
AddExState(WRAM, 8192, 0, "WRAM");
|
||||
|
@ -1425,7 +1425,7 @@ static int NewiNES_Init(int num)
|
|||
{
|
||||
BMAPPING *tmp=bmap;
|
||||
|
||||
if(FCEUGameInfo->type == GIT_VSUNI)
|
||||
if(GameInfo->type == GIT_VSUNI)
|
||||
AddExState(FCEUVSUNI_STATEINFO, ~0, 0, 0);
|
||||
|
||||
while(tmp->init)
|
||||
|
|
|
@ -268,7 +268,7 @@ void FCEU_UpdateInput(void)
|
|||
FCExp->Update(InputDataPtrFC,JPAttribFC);
|
||||
}
|
||||
|
||||
if(FCEUGameInfo->type==GIT_VSUNI)
|
||||
if(GameInfo->type==GIT_VSUNI)
|
||||
if(coinon) coinon--;
|
||||
|
||||
if(FCEUnetplay)
|
||||
|
@ -276,7 +276,7 @@ void FCEU_UpdateInput(void)
|
|||
|
||||
FCEUMOV_AddJoy(joy, BotMode);
|
||||
|
||||
if(FCEUGameInfo->type==GIT_VSUNI)
|
||||
if(GameInfo->type==GIT_VSUNI)
|
||||
FCEU_VSUniSwap(&joy[0],&joy[1]);
|
||||
}
|
||||
|
||||
|
@ -330,7 +330,7 @@ static void FASTAPASS(1) SetInputStuff(int x)
|
|||
switch(JPType[x])
|
||||
{
|
||||
case SI_GAMEPAD:
|
||||
if(FCEUGameInfo->type==GIT_VSUNI)
|
||||
if(GameInfo->type==GIT_VSUNI)
|
||||
JPorts[x] = &GPCVS;
|
||||
else
|
||||
JPorts[x]=&GPC;
|
||||
|
@ -391,7 +391,7 @@ void InitializeInput(void)
|
|||
memset(joy,0,sizeof(joy));
|
||||
LastStrobe = 0;
|
||||
|
||||
if(FCEUGameInfo->type==GIT_VSUNI)
|
||||
if(GameInfo->type==GIT_VSUNI)
|
||||
{
|
||||
SetReadHandler(0x4016,0x4016,VSUNIRead0);
|
||||
SetReadHandler(0x4017,0x4017,VSUNIRead1);
|
||||
|
@ -678,7 +678,7 @@ static void CommandUnImpl(void)
|
|||
|
||||
static void CommandToggleDip(void)
|
||||
{
|
||||
if (FCEUGameInfo->type==GIT_VSUNI)
|
||||
if (GameInfo->type==GIT_VSUNI)
|
||||
FCEUI_VSUniToggleDIP(execcmd-EMUCMD_VSUNI_TOGGLE_DIP_0);
|
||||
}
|
||||
|
||||
|
|
|
@ -157,7 +157,7 @@ static INPUTC ZAPVSC={ReadZapperVS,0,StrobeZapperVS,UpdateZapper,ZapperFrapper,D
|
|||
INPUTC *FCEU_InitZapper(int w)
|
||||
{
|
||||
memset(&ZD[w],0,sizeof(ZAPPER));
|
||||
if(FCEUGameInfo->type == GIT_VSUNI)
|
||||
if(GameInfo->type == GIT_VSUNI)
|
||||
return(&ZAPVSC);
|
||||
else
|
||||
return(&ZAPC);
|
||||
|
|
|
@ -291,7 +291,7 @@ static DECLFR(Mapper157_read)
|
|||
|
||||
void Mapper157_init(void)
|
||||
{
|
||||
FCEUGameInfo->cspecial = SIS_DATACH;
|
||||
GameInfo->cspecial = SIS_DATACH;
|
||||
MapIRQHook=BarcodeIRQHook;
|
||||
SetWriteHandler(0x6000,0xFFFF,Mapper16_write);
|
||||
SetReadHandler(0x6000,0x7FFF,Mapper157_read);
|
||||
|
|
|
@ -154,7 +154,7 @@ void MovieFlushHeader(void)
|
|||
write32le(rerecord_count, fp);
|
||||
write32le(frameptr, fp);
|
||||
fseek(fp, 32, SEEK_SET);
|
||||
fwrite(FCEUGameInfo->MD5, 1, 16, fp); // write ROM checksum
|
||||
fwrite(GameInfo->MD5, 1, 16, fp); // write ROM checksum
|
||||
write32le(FCEU_VERSION_NUMERIC, fp); // write emu version used
|
||||
|
||||
// write ROM name used
|
||||
|
@ -356,10 +356,10 @@ static void ResetInputTypes()
|
|||
UsrInputType[1] = SI_GAMEPAD;
|
||||
UsrInputType[2] = SIFC_NONE;
|
||||
|
||||
ParseGIInput(NULL/*FCEUGameInfo*/);
|
||||
ParseGIInput(NULL/*GameInfo*/);
|
||||
extern int cspec, gametype;
|
||||
cspec=FCEUGameInfo->cspecial;
|
||||
gametype=FCEUGameInfo->type;
|
||||
cspec=GameInfo->cspecial;
|
||||
gametype=GameInfo->type;
|
||||
|
||||
InitOtherInput();
|
||||
#endif
|
||||
|
@ -564,7 +564,7 @@ void FCEUI_SaveMovie(char *fname, uint8 flags, const char* metadata)
|
|||
write32le(0, fp); // leave room for movie data size
|
||||
write32le(0, fp); // leave room for savestate_offset
|
||||
write32le(0, fp); // leave room for offset_to_controller_data
|
||||
fwrite(FCEUGameInfo->MD5, 1, 16, fp); // write ROM checksum
|
||||
fwrite(GameInfo->MD5, 1, 16, fp); // write ROM checksum
|
||||
write32le(FCEU_VERSION_NUMERIC, fp); // write emu version used
|
||||
fputs(FileBase, fp); // write ROM name used
|
||||
fputc(0, fp);
|
||||
|
|
10
src/nsf.cpp
10
src/nsf.cpp
|
@ -198,9 +198,9 @@ int NSFLoad(FCEUFILE *fp)
|
|||
for(x=0;x<8;x++)
|
||||
BSon|=NSFHeader.BankSwitch[x];
|
||||
|
||||
FCEUGameInfo->type=GIT_NSF;
|
||||
FCEUGameInfo->input[0]=FCEUGameInfo->input[1]=SI_GAMEPAD;
|
||||
FCEUGameInfo->cspecial=SIS_NSF;
|
||||
GameInfo->type=GIT_NSF;
|
||||
GameInfo->input[0]=GameInfo->input[1]=SI_GAMEPAD;
|
||||
GameInfo->cspecial=SIS_NSF;
|
||||
|
||||
for(x=0;;x++)
|
||||
{
|
||||
|
@ -215,9 +215,9 @@ int NSFLoad(FCEUFILE *fp)
|
|||
}
|
||||
|
||||
if(NSFHeader.VideoSystem==0)
|
||||
FCEUGameInfo->vidsys=GIV_NTSC;
|
||||
GameInfo->vidsys=GIV_NTSC;
|
||||
else if(NSFHeader.VideoSystem==1)
|
||||
FCEUGameInfo->vidsys=GIV_PAL;
|
||||
GameInfo->vidsys=GIV_PAL;
|
||||
|
||||
GameInterface=NSFGI;
|
||||
|
||||
|
|
|
@ -224,7 +224,7 @@ void FCEU_LoadGamePalette(void)
|
|||
|
||||
void FCEU_ResetPalette(void)
|
||||
{
|
||||
if(FCEUGameInfo)
|
||||
if(GameInfo)
|
||||
{
|
||||
ChoosePalette();
|
||||
WritePalette();
|
||||
|
@ -233,11 +233,11 @@ void FCEU_ResetPalette(void)
|
|||
|
||||
static void ChoosePalette(void)
|
||||
{
|
||||
if(FCEUGameInfo->type==GIT_NSF)
|
||||
if(GameInfo->type==GIT_NSF)
|
||||
palo=0;
|
||||
else if(ipalette)
|
||||
palo=palettei;
|
||||
else if(ntsccol && !PAL && FCEUGameInfo->type!=GIT_VSUNI)
|
||||
else if(ntsccol && !PAL && GameInfo->type!=GIT_VSUNI)
|
||||
{
|
||||
palo=paletten;
|
||||
CalculatePalette();
|
||||
|
@ -252,7 +252,7 @@ void WritePalette(void)
|
|||
|
||||
for(x=0;x<7;x++)
|
||||
FCEUD_SetPalette(x,unvpalette[x].r,unvpalette[x].g,unvpalette[x].b);
|
||||
if(FCEUGameInfo->type==GIT_NSF)
|
||||
if(GameInfo->type==GIT_NSF)
|
||||
{
|
||||
//for(x=0;x<128;x++)
|
||||
// FCEUD_SetPalette(x,x,0,x);
|
||||
|
@ -276,7 +276,7 @@ static int controllength=0;
|
|||
|
||||
void FCEUI_NTSCDEC(void)
|
||||
{
|
||||
if(ntsccol && FCEUGameInfo->type!=GIT_VSUNI &&!PAL && FCEUGameInfo->type!=GIT_NSF)
|
||||
if(ntsccol && GameInfo->type!=GIT_VSUNI &&!PAL && GameInfo->type!=GIT_NSF)
|
||||
{
|
||||
int which;
|
||||
if(controlselect)
|
||||
|
@ -298,7 +298,7 @@ void FCEUI_NTSCDEC(void)
|
|||
|
||||
void FCEUI_NTSCINC(void)
|
||||
{
|
||||
if(ntsccol && FCEUGameInfo->type!=GIT_VSUNI && !PAL && FCEUGameInfo->type!=GIT_NSF)
|
||||
if(ntsccol && GameInfo->type!=GIT_VSUNI && !PAL && GameInfo->type!=GIT_NSF)
|
||||
if(controlselect)
|
||||
{
|
||||
if(controllength)
|
||||
|
@ -321,12 +321,12 @@ void FCEUI_NTSCINC(void)
|
|||
|
||||
void FCEUI_NTSCSELHUE(void)
|
||||
{
|
||||
if(ntsccol && FCEUGameInfo->type!=GIT_VSUNI && !PAL && FCEUGameInfo->type!=GIT_NSF){controlselect=1;controllength=360;}
|
||||
if(ntsccol && GameInfo->type!=GIT_VSUNI && !PAL && GameInfo->type!=GIT_NSF){controlselect=1;controllength=360;}
|
||||
}
|
||||
|
||||
void FCEUI_NTSCSELTINT(void)
|
||||
{
|
||||
if(ntsccol && FCEUGameInfo->type!=GIT_VSUNI && !PAL && FCEUGameInfo->type!=GIT_NSF){controlselect=2;controllength=360;}
|
||||
if(ntsccol && GameInfo->type!=GIT_VSUNI && !PAL && GameInfo->type!=GIT_NSF){controlselect=2;controllength=360;}
|
||||
}
|
||||
|
||||
void FCEU_DrawNTSCControlBars(uint8 *XBuf)
|
||||
|
|
|
@ -1282,7 +1282,7 @@ int FCEUPPU_Loop(int skip)
|
|||
of this delay.
|
||||
*/
|
||||
X6502_Run(12);
|
||||
if(FCEUGameInfo->type==GIT_NSF)
|
||||
if(GameInfo->type==GIT_NSF)
|
||||
DoNSFFrame();
|
||||
else
|
||||
{
|
||||
|
@ -1319,7 +1319,7 @@ int FCEUPPU_Loop(int skip)
|
|||
X6502_Run(16-kook);
|
||||
kook ^= 1;
|
||||
}
|
||||
if(FCEUGameInfo->type==GIT_NSF)
|
||||
if(GameInfo->type==GIT_NSF)
|
||||
X6502_Run((256+85)*240);
|
||||
#ifdef FRAMESKIP
|
||||
else if(skip)
|
||||
|
|
20
src/unif.cpp
20
src/unif.cpp
|
@ -154,10 +154,10 @@ static int NAME(FCEUFILE *fp)
|
|||
namebuf[index]=0;
|
||||
FCEU_printf("%s\n",namebuf);
|
||||
|
||||
if(!FCEUGameInfo->name)
|
||||
if(!GameInfo->name)
|
||||
{
|
||||
FCEUGameInfo->name=(uint8*)malloc(strlen(namebuf)+1); //mbg merge 7/17/06 added cast
|
||||
strcpy((char*)FCEUGameInfo->name,namebuf); //mbg merge 7/17/06 added cast
|
||||
GameInfo->name=(uint8*)malloc(strlen(namebuf)+1); //mbg merge 7/17/06 added cast
|
||||
strcpy((char*)GameInfo->name,namebuf); //mbg merge 7/17/06 added cast
|
||||
}
|
||||
return(1);
|
||||
}
|
||||
|
@ -201,11 +201,11 @@ static int CTRL(FCEUFILE *fp)
|
|||
better than nothing...maybe.
|
||||
*/
|
||||
|
||||
if(t&1) FCEUGameInfo->input[0]=FCEUGameInfo->input[1]=SI_GAMEPAD;
|
||||
else FCEUGameInfo->input[0]=FCEUGameInfo->input[1]=SI_NONE;
|
||||
if(t&1) GameInfo->input[0]=GameInfo->input[1]=SI_GAMEPAD;
|
||||
else GameInfo->input[0]=GameInfo->input[1]=SI_NONE;
|
||||
|
||||
if(t&2) FCEUGameInfo->input[1]=SI_ZAPPER;
|
||||
//else if(t&0x10) FCEUGameInfo->input[1]=SI_POWERPAD;
|
||||
if(t&2) GameInfo->input[1]=SI_ZAPPER;
|
||||
//else if(t&0x10) GameInfo->input[1]=SI_POWERPAD;
|
||||
|
||||
return(1);
|
||||
}
|
||||
|
@ -220,12 +220,12 @@ static int TVCI(FCEUFILE *fp)
|
|||
char *stuffo[3]={"NTSC","PAL","NTSC and PAL"};
|
||||
if(t==0)
|
||||
{
|
||||
FCEUGameInfo->vidsys=GIV_NTSC;
|
||||
GameInfo->vidsys=GIV_NTSC;
|
||||
FCEUI_SetVidSystem(0);
|
||||
}
|
||||
else if(t==1)
|
||||
{
|
||||
FCEUGameInfo->vidsys=GIV_PAL;
|
||||
GameInfo->vidsys=GIV_PAL;
|
||||
FCEUI_SetVidSystem(1);
|
||||
}
|
||||
FCEU_printf(" TV Standard Compatibility: %s\n",stuffo[t]);
|
||||
|
@ -555,7 +555,7 @@ int UNIFLoad(const char *name, FCEUFILE *fp)
|
|||
for(x=0;x<16;x++)
|
||||
FCEU_printf("%02x",UNIFCart.MD5[x]);
|
||||
FCEU_printf("\n");
|
||||
memcpy(FCEUGameInfo->MD5,UNIFCart.MD5,sizeof(UNIFCart.MD5));
|
||||
memcpy(GameInfo->MD5,UNIFCart.MD5,sizeof(UNIFCart.MD5));
|
||||
}
|
||||
|
||||
if(!InitializeBoard())
|
||||
|
|
|
@ -129,7 +129,7 @@ void FCEU_PutImageDummy(void)
|
|||
#ifdef SHOWFPS
|
||||
ShowFPS();
|
||||
#endif
|
||||
if(FCEUGameInfo->type!=GIT_NSF)
|
||||
if(GameInfo->type!=GIT_NSF)
|
||||
{
|
||||
FCEU_DrawNTSCControlBars(XBuf);
|
||||
FCEU_DrawSaveStates(XBuf);
|
||||
|
@ -186,7 +186,7 @@ void FCEU_PutImage(void)
|
|||
DrawMessage();
|
||||
}
|
||||
*/
|
||||
if(FCEUGameInfo->type==GIT_NSF)
|
||||
if(GameInfo->type==GIT_NSF)
|
||||
{
|
||||
DrawNSF(XBuf);
|
||||
/* Save snapshot after NSF screen is drawn. Why would we want to
|
||||
|
@ -212,7 +212,7 @@ void FCEU_PutImage(void)
|
|||
ReallySnap();
|
||||
dosnapsave=0;
|
||||
}
|
||||
if(FCEUGameInfo->type==GIT_VSUNI)
|
||||
if(GameInfo->type==GIT_VSUNI)
|
||||
FCEU_VSUniDraw(XBuf);
|
||||
FCEU_DrawSaveStates(XBuf);
|
||||
FCEU_DrawMovies(XBuf);
|
||||
|
|
|
@ -337,9 +337,9 @@ void FCEU_VSUniCheck(uint64 md5partial, int *MapperNo, uint8 *Mirroring)
|
|||
//puts(vs->name);
|
||||
*MapperNo = vs->mapper;
|
||||
*Mirroring = vs->mirroring;
|
||||
FCEUGameInfo->type = GIT_VSUNI;
|
||||
FCEUGameInfo->cspecial = SIS_VSUNISYSTEM;
|
||||
FCEUGameInfo->inputfc = SIFC_NONE;
|
||||
GameInfo->type = GIT_VSUNI;
|
||||
GameInfo->cspecial = SIS_VSUNISYSTEM;
|
||||
GameInfo->inputfc = SIFC_NONE;
|
||||
curppu = vs->ppu;
|
||||
curmd5 = md5partial;
|
||||
|
||||
|
@ -360,12 +360,12 @@ void FCEU_VSUniCheck(uint64 md5partial, int *MapperNo, uint8 *Mirroring)
|
|||
}
|
||||
if(vs->ioption & IOPTION_GUN)
|
||||
{
|
||||
FCEUGameInfo->input[0] = SI_ZAPPER;
|
||||
FCEUGameInfo->input[1] = SI_NONE;
|
||||
GameInfo->input[0] = SI_ZAPPER;
|
||||
GameInfo->input[1] = SI_NONE;
|
||||
}
|
||||
else
|
||||
{
|
||||
FCEUGameInfo->input[0] = FCEUGameInfo->input[1] = SI_GAMEPAD;
|
||||
GameInfo->input[0] = GameInfo->input[1] = SI_GAMEPAD;
|
||||
}
|
||||
curvs = vs;
|
||||
return;
|
||||
|
|
Loading…
Reference in New Issue