Netplay sync state fixes.
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9f8310bbe1
commit
e7d234136c
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@ -404,6 +404,32 @@ int NetPlayServer::sendStateSyncReq( NetPlayClient *client )
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resp.stateSize = em.size();
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resp.opsCrc32 = opsCrc32;
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NetPlayFrameData lastFrameData;
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netPlayFrameData.getLast( lastFrameData );
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resp.lastFrame.num = lastFrameData.frameNum;
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resp.lastFrame.opsCrc32 = lastFrameData.opsCrc32;
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resp.lastFrame.ramCrc32 = lastFrameData.ramCrc32;
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resp.numCtrlFrames = 0;
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{
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int i = 0;
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FCEU::autoScopedLock alock(inputMtx);
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for (auto& inputFrame : input)
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{
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if (i < netPlayLoadStateResp::MaxCtrlFrames)
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{
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resp.ctrlData[i].frameNum = inputFrame.frameCounter;
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resp.ctrlData[i].ctrlState[0] = inputFrame.ctrl[0];
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resp.ctrlData[i].ctrlState[1] = inputFrame.ctrl[1];
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resp.ctrlData[i].ctrlState[2] = inputFrame.ctrl[2];
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resp.ctrlData[i].ctrlState[3] = inputFrame.ctrl[3];
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i++;
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}
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}
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resp.numCtrlFrames = i;
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}
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printf("Sending ROM Sync Request: %zu\n", em.size());
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FCEUI_SetEmulationPaused(EMULATIONPAUSED_PAUSED);
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@ -556,6 +582,13 @@ void NetPlayServer::resyncClient( NetPlayClient *client )
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void NetPlayServer::resyncAllClients()
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{
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FCEU_WRAPPER_LOCK();
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opsCrc32 = 0;
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netPlayFrameData.reset();
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inputClear();
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inputFrameCount = static_cast<uint32_t>(currFrameCounter);
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for (auto& client : clientList )
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{
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resyncClient( client );
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@ -632,10 +665,9 @@ void NetPlayServer::serverProcessMessage( NetPlayClient *client, void *msgBuf, s
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{
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client->userName = msg->userName;
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FCEU_WRAPPER_LOCK();
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sendRomLoadReq( client );
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sendStateSyncReq( client );
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FCEU_WRAPPER_UNLOCK();
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resyncClient(client);
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client->state = 1;
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FCEU_WRAPPER_UNLOCK();
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FCEU_DispMessage("%s Joined",0, client->userName.toLocal8Bit().constData());
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}
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else
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@ -681,7 +713,8 @@ void NetPlayServer::serverProcessMessage( NetPlayClient *client, void *msgBuf, s
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if (!client->syncOk)
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{
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printf("Frame:%u is NOT in Sync: OPS:%i RAM:%i\n", msg->frameRun, opsSync, ramSync);
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printf("Client %s Frame:%u is NOT in Sync: OPS:%i RAM:%i\n",
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client->userName.toLocal8Bit().constData(), msg->frameRun, opsSync, ramSync);
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client->desyncCount++;
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if (client->desyncCount > forceResyncCount)
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@ -1685,6 +1718,10 @@ void NetPlayClient::clientProcessMessage( void *msgBuf, size_t msgSize )
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FCEU_WRAPPER_LOCK();
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LoadGame( filepath.toLocal8Bit().constData(), true, true );
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FCEUI_SetEmulationPaused(EMULATIONPAUSED_PAUSED);
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opsCrc32 = 0;
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netPlayFrameData.reset();
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inputClear();
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FCEU_WRAPPER_UNLOCK();
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}
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break;
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@ -1711,11 +1748,34 @@ void NetPlayClient::clientProcessMessage( void *msgBuf, size_t msgSize )
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serverRequestedStateLoad = true;
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FCEUSS_LoadFP( &em, SSLOADPARAM_NOBACKUP );
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serverRequestedStateLoad = false;
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FCEU_WRAPPER_UNLOCK();
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opsCrc32 = msg->opsCrc32;
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netPlayFrameData.reset();
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NetPlayFrameData data;
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data.frameNum = msg->lastFrame.num;
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data.opsCrc32 = msg->lastFrame.opsCrc32;
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data.ramCrc32 = msg->lastFrame.ramCrc32;
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netPlayFrameData.push( data );
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inputClear();
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const int numInputFrames = msg->numCtrlFrames;
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for (int i=0; i<numInputFrames; i++)
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{
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NetPlayFrameInput inputFrame;
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inputFrame.frameCounter = msg->ctrlData[i].frameNum;
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inputFrame.ctrl[0] = msg->ctrlData[i].ctrlState[0];
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inputFrame.ctrl[1] = msg->ctrlData[i].ctrlState[1];
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inputFrame.ctrl[2] = msg->ctrlData[i].ctrlState[2];
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inputFrame.ctrl[3] = msg->ctrlData[i].ctrlState[3];
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pushBackInput( inputFrame );
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}
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FCEU_WRAPPER_UNLOCK();
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}
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break;
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case NETPLAY_RUN_FRAME_REQ:
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@ -263,8 +263,25 @@ struct netPlayLoadStateResp
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uint32_t stateSize;
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uint32_t opsCrc32;
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struct {
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uint32_t num = 0;
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uint32_t opsCrc32 = 0;
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uint32_t ramCrc32 = 0;
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} lastFrame;
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uint32_t numCtrlFrames;
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static constexpr int MaxCtrlFrames = 10;
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struct {
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uint32_t frameNum = 0;
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uint8_t ctrlState[4] = {0};
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} ctrlData[MaxCtrlFrames];
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netPlayLoadStateResp(void)
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: hdr(NETPLAY_SYNC_STATE_RESP, sizeof(netPlayLoadStateResp)), stateSize(0), opsCrc32(0)
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: hdr(NETPLAY_SYNC_STATE_RESP, sizeof(netPlayLoadStateResp)),
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stateSize(0), opsCrc32(0), numCtrlFrames(0)
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{
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}
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@ -273,6 +290,15 @@ struct netPlayLoadStateResp
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hdr.toHostByteOrder();
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stateSize = netPlayByteSwap(stateSize);
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opsCrc32 = netPlayByteSwap(opsCrc32);
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lastFrame.num = netPlayByteSwap(lastFrame.num);
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lastFrame.opsCrc32 = netPlayByteSwap(lastFrame.opsCrc32);
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lastFrame.ramCrc32 = netPlayByteSwap(lastFrame.ramCrc32);
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numCtrlFrames = netPlayByteSwap(numCtrlFrames);
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for (int i=0; i<MaxCtrlFrames; i++)
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{
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ctrlData[i].frameNum = netPlayByteSwap(ctrlData[i].frameNum);
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}
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}
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void toNetworkByteOrder()
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@ -280,6 +306,15 @@ struct netPlayLoadStateResp
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hdr.toNetworkByteOrder();
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stateSize = netPlayByteSwap(stateSize);
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opsCrc32 = netPlayByteSwap(opsCrc32);
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lastFrame.num = netPlayByteSwap(lastFrame.num);
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lastFrame.opsCrc32 = netPlayByteSwap(lastFrame.opsCrc32);
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lastFrame.ramCrc32 = netPlayByteSwap(lastFrame.ramCrc32);
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numCtrlFrames = netPlayByteSwap(numCtrlFrames);
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for (int i=0; i<MaxCtrlFrames; i++)
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{
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ctrlData[i].frameNum = netPlayByteSwap(ctrlData[i].frameNum);
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}
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}
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char* stateDataBuf()
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