fix linux build (probably)
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f14321113a
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@ -277,7 +277,7 @@ public:
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// indicator for the open in archive dialog that if the load was canceled by the user.
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// indicator for the open in archive dialog that if the load was canceled by the user.
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// TODO: Since I can't think of a better way to indicate it, hope someone could imporve it.
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// TODO: Since I can't think of a better way to indicate it, hope someone could imporve it.
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bool archiveManuallyCanceled;
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extern bool archiveManuallyCanceled;
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static BOOL CALLBACK ArchiveFileSelectorCallback(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam)
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static BOOL CALLBACK ArchiveFileSelectorCallback(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam)
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{
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{
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@ -400,6 +400,7 @@ int FDSLoad(const char *name, FCEUFILE *fp);
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int NSFLoad(const char *name, FCEUFILE *fp);
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int NSFLoad(const char *name, FCEUFILE *fp);
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//char lastLoadedGameName [2048] = {0,}; // hack for movie WRAM clearing on record from poweron
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//char lastLoadedGameName [2048] = {0,}; // hack for movie WRAM clearing on record from poweron
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bool archiveManuallyCanceled;
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//name should be UTF-8, hopefully, or else there may be trouble
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//name should be UTF-8, hopefully, or else there may be trouble
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FCEUGI *FCEUI_LoadGameVirtual(const char *name, int OverwriteVidMode, bool silent)
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FCEUGI *FCEUI_LoadGameVirtual(const char *name, int OverwriteVidMode, bool silent)
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@ -416,7 +417,6 @@ FCEUGI *FCEUI_LoadGameVirtual(const char *name, int OverwriteVidMode, bool silen
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if (!fp)
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if (!fp)
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{
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{
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extern bool archiveManuallyCanceled;
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// Although !fp, if the operation was canceled from archive select dialog box, don't show the error message;
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// Although !fp, if the operation was canceled from archive select dialog box, don't show the error message;
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if (!silent && !archiveManuallyCanceled)
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if (!silent && !archiveManuallyCanceled)
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FCEU_PrintError("´ò¿ª \"%s\" ´íÎó£¡", name);
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FCEU_PrintError("´ò¿ª \"%s\" ´íÎó£¡", name);
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